This is a big topic. Please read carefully before posting. I suspect the end result would require a pretty big overhaul, but I wanted to start a discussion regardless about some general points in combat.
There are a few areas where I think combat suffers. I feel the areas are:
-Enemy design (What enemies do, and how they work together against players)
-Conditions & Boons general ineffectiveness (save for a select few instances)
-Utility/Elite Skill general ineffectiveness
I’m not really good at articulating my thoughts in a clever and persuasive manner, so I going to try to appeal to your GW2 experiences to illustrate why I feel these systems are a bit flat. These are for PvE and my experience is from playing a Guardian exclusively:
1. A group of 3-5 people could clear probably 90% of the map or more by grabbing a random weapon, sticking together and pressing 1, 2, 1, 2, 1, 2, etc… the whole way through, occasionally dodging or using a heal.
2. It doesn’t matter what Utility Skills, Healing skill or Elite you use or in what order you use them in, in 90% of combat situations. A player who runs their fingers across their skill keys is only a little worse than a player who times their skills in most cases.
3. Most of your character is defined by their stats, which are passive numbers and not active abilities.
4. In most situations, it doesn’t matter what boons you’re facing or using. It doesn’t change how you play. (except for Stability in a number of cases)
5. You cannot reliably maintain or remove conditions/boons. (aka: counters!)
6. Conditions seem weak overall, despite a few CC ones being fairly powerful.
I see this as a big problem in the longevity of the game. Instead of trying to add new stuff as a band aide, I feel it’s better to take a look at the game’s base systems combat is built on.
Solution Possibility (for the sake of discussion!)
I’ll start with enemies because I feel they will be less of a touchy subject. In short, most enemies feel the same. (It’s not really until you see special enemies in dungeons that a few mechanics start to show, but it’s usually dodge the insta-kill attack or stay out of the AoE.) Sometimes enemies attack in a pattern or throw a powerful attack you roll from, but usually different enemies doesn’t mean fighting them differently.
Enemy synergy is lacking. For example, if we come across enemy A, we fight it one way. But what if enemy A and B were together? What ability does enemy B have that makes it different/unique/challenging to fight enemy A? Now what if enemy C is involved? Does this change how you approach them? Do you talk with your teammates on what Utility/Heal/Elite you should use to fight these monsters? This leads into the next part…
(edited by Flopjack.5314)