(edited by Flopjack.5314)
Combat
I feel in general (there are exceptions), boons and conditions are weak. I would personally like to see both Conditions and Boons stack in duration AND intensity. This would require some balancing and other changes, but it makes them demand your attention combat. I have 5 stacks of Cripple on me? Well crap, I can’t even reach an enemy! I need help removing Cripple! He has 4 stacks of Protection/Aegis? Change targets, we deal too little damage to him! Those enemies degenerate HP? Come close, I have AoE Regeneration!
Similar to boons/conditions, Utility and Elite Skills, on average, should be 2-3 times more effective. (Most weapon skills would need little or no changing!) Whether this means lower cool down, higher damage, longer effect, etc… whatever that numerical change is, they need to be more effective. So, if I am a Guardian and I bring a few Stability skills, we’re basically not getting knocked down unless you figure out a way to get us out of my fields or disable me. (Basically, think of something your class can do, but you can do it indefinitely, provided there is a fair counter to that behavior.)
This is how you make the individual meaningful to a team composition and make each person matter, because as it is now, it doesn’t matter who I am or you are. I’ll change any random person with any random person because there isn’t enough distinction between people.
Final Thoughts
This is NOT an argument to bring back the trinity, but the fact is you need roles in a game like this, even if every role is a combat role. (Which totally sticks with Anet’s paradigm!) Otherwise, what other function is there besides DPS? Degeneration, snares, damage reduction, stability, ‘scouts’/speed, specific conditions or condition combos, boon/boon combos, etc… all could be viable builds IF skills/boons/conditions allowed it. This would create some true diversity.
In summary:
Enemy synergy + More effective skills/boons/conditions + more effective counters to skills/boons/conditions = more interesting PvE gameplay & people bringing more to the table than just another head.
We don’t need new skills just yet. We just need effective ones!