Commander
costs 100g
Commander status right now in WvW grants the player:
1) a personal icon on the minimap
2) ability to create a squad
3) when you have a squad, you can now access the commander tools which now you will be able to check the amount of supply the people in your squad and adjacent to them have.
4) ALT+Mouse1 on the map opens a context menu for adding special order waypoints, to mark locations for attacks, defense, and rally points. These special waypoints are visible to squad members.
information taken from http://wiki.guildwars2.com/wiki/Commander
Things that I thought would be nice if added
1) Reduction of price for Commander status to around 50-70gold
2) Having a shop for Commanders where commanders can purchase special equipment:
- rams , catapults , etc using gold or badges
- Unique armor set skins that lasts a period of time. (grants the commander a slight buff in defenses) using gold or badges
- Capability to purchase a book/tome/scroll that can be used 30 times before disappearing where the Commander can use badges to purchase unique Commander Elite Spells. (only able to used in WvW) costs 15-30 gold?
Commander Elite Spells
Spells are profession based
(eg. guardian , mesmer , elementlist , etc)
costs 50-100 badges? to purchase spells
Requires the player to have purchased a tome/book/scroll from the commander shop.
Spells purchased lasts for 24 hours before players are required to purchase them again
consumes 1 slot from the book/tome/scroll
after using the Elite spell, the cool-down period for the spell is 15-30mins?
(players are unable to change to another elite unless the cool-down period is over)
Ideas for spells
Guardian:
- Creates a large energy dome that reflects projectiles that hit it.
- as the dome expands all allies that touches the expanding energy dome gains almost all boons(buffs) for a short period of time
Mesmer:
- large aoe attack where player selects an area to casts
- all enemy within the aoe gets damage equivalent to 3 clones shattering
- enemies that get hit gains debuffs
- allies within the aoe gets healed a very small amount and gains a few seconds of Distortion (reflect most projectiles for a short amount of time)
Warrior
- gets a flag that grants allies around them great amount of defense boost
- first 4 skills (attacks) the player can do is the same as when they are using the normal flag but, the amount of damage dealt and the size of aoe attacks are larger.
- the 5th spell is that the player plants the flag down onto the floor and everyone around the flag for a large area gains immense buffs in defense or damage reduction for a period of time (30 secs?)
(once the player puts down the flag, no one can pick it up again)
Elementalist
- a large aoe attack that does damage in the area
- is a mix of all the elements that elementalist can use.
- allies in the aoe gets healed a bit (water)
- enemies that get hit by the specific element that appears gains the debuffs based on what element they hit
Thief
- large scale mass invisibility spell that lasts a short period of time (more than the usual amount of time)
- allies inside gets haste for the same amount of time the invisibility lasts
Ranger
- gets a bow that replace the attack skills the player can use.
- longer range , higher damage that does significant damage to structures , splash damage
well.. that what I thought of actually ^.^
well.. that what I thought of actually ^.^as for the other 2 professions Necromancer and Engineer well i didn’t really though of anything that was really interesting or useful so I left them alone.
well.. that what I thought of actually ^.^as for the other 2 professions Necromancer and Engineer well i didn’t really though of anything that was really interesting or useful so I left them alone.it might not be a feasible idea but I thought that it might be cool to have something like that to make having a commander status more unique