Lore and Introduction
Out of the various experiments done by asuran scientists, the college of synergistic’s biology labs discovered a peculiar ability found in some individuals that, when under great stress, they may alter their body makeup. Initially this is uncontrollable, especially in childhood, but with care and development these individuals, known as ‘Mimics’ or derogatively as “Skinshifters”, become able to use their passive abilities to their advantage. After much experimentation, the college learnt how to unlock this ability in all individuals, hence giving us transform potions.
But these potions are temporary, and the Mimic can warp their bodies permanently to suit their needs. That being said, transformations take a lot of energy, and the Mimic must temper their new abilities against their ability to transform.
Background
Behold! A transform class! I’ve been puzzling out how to make one of these for a while and I think I’ve cracked it. Issues that plagued me were: what exactly could I cause transforms into? We have animal transforms, so that isn’t unique. I can’t transform people into dragons in this game, that’s way against lore. In fact, we have an entire race that is dedicated to transforms. So my job was to work out a mechanic that didn’t tread on any toes lore-wise, kept the norn unique, and come up with a plausible mechanic for transformations. Below is my solution. Let me know what you think!
Profession Mechanic
Mimicry
The mimicry mechanic uses Energy, the Mimic’s resource. Energy begins with a full bar and reduces whilst in combat. Out of combat it recharges, or when the Mimic dodge-rolls. This is used to activate the Mimic’s transform effects’ skills, on buttons f1-f3.
The f1-f3 buttons are skills based on your three equippble transforms, which you may equip in a separate window. None are mutually exclusive, and can all be used at once. They unlock with level progression, at 1, 4 and 7.
F1 represents your Head.
F2 represents your Torso.
F3 represents your Legs.
Transforms
Transforms are, for programming ease, tied to Ranger pet friendlies.
…wait, what?
You heard me correctly. Your toon will mimic the characteristics of ranger pets it meets in the world.
For example, if you happen to meet an Owl, you may study it to be able to mimic its beak, wings and talons. Owl wings, unlike eagle wings, will provide different effects when you mimic them, and the beak and talons will each provide separate effects.
Similarly, drakes will provide you each with a different mimic, fire, ice, reef each providing you with a different effect. Fire Drake’s head might give you burning damage, whilst Drake torso will give you extra toughness and drake legs might grant you some stability.
You can also mix it up. Have a Drake’s head, Spider’s body and Lynx’s feet?
Mix burning damage with poison immunity with swiftness? sounds like fun!
Profession Armor
This is an adventurer class. The Mimics are thus garbed in medium armor.
Weapons
Since these guys have a ton of versatility, their weapon choices aren’t that broad.
Two-hand:
Longbow
Shortbow
Main-Hand:
Axe
Sword
Dagger
Pistol
Off-hand:
Axe
Sword
Dagger
Pistol