Concept Profession: Spiritualist
I like it, I like it.
Not much more to see I hope Anet picks up your idea!
Looking at the art (great job on the art btw! One of them is my new PC background) it might fit perfectly in an Elona exspansion!
Elona? How so? I thought more about Cantha. :p
Really cool idea. Agree that they should be heavy armor, since Ima AS But seriously, it seems pretty cool, balanced and skill-demanding class, which I’d be veery glad to see, since I prefer ghosts and other cool stuff from old rit rather than simple turrets I have also couple ideas. I like how mesmers were designed in GW1 (compared to gw2, they’re total crap now, only name remained the same), around forcing opponent to pay attention what mesmer do rather than trying to evade 999999 damage on every burst. Example for elite skill: For next 3 seconds you and enemy become one soul. You suffer from all damage and negative effects from your enemy, but also share heals and other . stuff
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
(edited by Rym.1469)
Elona? How so? I thought more about Cantha. :p
Well the armor the spiritualist was wearing kinda looked like how native americans wear it. look at their breastplate :p, and indians fit more on a grassy savanne imo
Ah Yeah that looks like them pretty much. I think Elonians look more African though.
Hey redrex, I really love the ideas you have come up with and put together and I think you really have the making of both a very interesting and unique profession. Also both Sirendor and Direksone, you guys have put in some really great suggestions and have helped flesh out this profession into something alot more viable. I have spent the past 30 minutes or so really reading this thread and analyzing your ideas. I have come up with some suggestions and would like to hear your input on them.
Soul Orbs
So the general consensus seems to be 6 orbs each sacrificing 5% health each and restoring 10% health upon destruction. Also these orbs will prevent downed-state by being destroyed and teleporting the player away and restoring some health when the player’s effective health pool hits 0. This mechanic is to prevent the problem of one-shots.
This has some really great ideas in the making but I see several problems with the idea. First an auto anti-down makes this profession kind of OP. Even activating this kind of ability on cooldown seems a little OP. Either all classes would have to have a similar mechanic to prevent one-shots, or this should be changed. I suggest either having something like these effectively being instant heals or creating an effective secondary health pool similar to the Necro’s DS. However, they should not prevent down when hitting 0 health automatically and should instead be used strategically like the guardian’s aegis or the necro’s DS.
Dolls
I think this is a great idea that you guys have come up with and they seem to make the profession really unique while at the same time taking ideas that are already implemented into the game. From what I understand these will be used similar to engineer kits, changing the skill bar of the player. I would suggest something like the elementalist weapons where they have a time limit. Also I, I would suggest have the first 4 skills be somewhat weak relatively and then having the 5th skill be much stronger, but that is also destroys the doll in the process.
Here is an example using the healing doll Sirendor proposed
1 – instaheal (like medpack) and also protection for 1sec
2 and 3 same as 1
4 – give yourself a random boon
5- destroy the doll healing for x amount(2 or 3x more than 1,2,3 skills) and cure 2 conditions (effects up to 5 allies in a certain area)
Now this doll could be traited to heal for more, and the 1,2, and 3 skills would heal for less than Sirendor proposed and the med pack (say 600 each)
Death Masks
I think this is a great concept and really fits well with the profession concept. However I think that 1 for each profession might be a little much, but it really depends on how many other utilities you end up with. I just something like 4 or 5 each with some kind of specific effect relating to the other professions (like a condition one that has to do with the thief and necro).
Spirits
Now this is a new suggestion to your concept and it is very much inspired by another topic written by Tipsy so the credit should really go to him. The idea is that since the spiritualist is a profession that primarily uses his soul as a weapon, that he has certain skills that also allow him to merge with another spirit. These would work similar to transformations, having something like 3 spirits (a very offensive one, a condition oriented one, and a supportive one) that change the skill bar for a short period. Now this idea could actually be merged with the death masks, making 2 of them elite skills. This way, when the death mask isn’t active it gives a weak passive effect, but when you activate it transforms the player giving them a new skill bar.
Tipsy’s topic can be found at https://forum-en.gw2archive.eu/forum/game/suggestions/Profession-mechanic-The-Medium/first#post1460925
Let me know what you guys think, and whether you want me to elaborate on any of these ideas.
There are really great aspects of the spiritualist that could be used for the medium.(orbs and dolls)
We all know if there ever happens to be a new spiritual profession (Spiritualist,Ritualist,Voodoolord,Oracle,Medium,..) there will only be one new of those able to be very different
Perhaps we should just clap our forces together and ask a mod to merge topics
Although I only want to discuss new possible mechanics that differntiates this new profession.
As that is the most important thing.
An introduction to the profession suits it well too.
But discussing details like lore should really be left to lorewriters of gw2.
People who insist on these details are often biased and wont step away from their tunnel vision point of view
(edited by Tipsy.5802)
GW1 were always by the way just wannabe necros, they both are nothing else than occultists using undead minions and spirits are nothing else, than undeads, just without corpses
Do you use a necro primarily? While you have some valid points you post seems to cry more I’m a necro, I’m special.
Necros are wannabe ritualists, they are both occultists using dead minions and minions are nothing else than undeads with out a spirit.
The Warrior turns to the guardian and says, “Did you hear something?”
Guardian replies, “No, but how’d the elementalist die?”
GW1 were always by the way just wannabe necros, they both are nothing else than occultists using undead minions and spirits are nothing else, than undeads, just without corpses
Do you use a necro primarily? While you have some valid points you post seems to cry more I’m a necro, I’m special.
Necros are wannabe ritualists, they are both occultists using dead minions and minions are nothing else than undeads with out a spirit.
While I agree both necro and spiritualist would work through the dead they do this in a completely different way.
Necromancers animate the bodies of dead people. These minions are soulless. They just follow orders, mindlessly, without any true form of cooperation involved.
Spiritualists would call on the spirits, souls of the dead. They would not FORCE them to help, but would ask for their help. These souls are conscious and are totally different of the necromancer’s minions.
While necromancers use the dead as a pure means, the spiritualist has respect for the deceased and earns their help. That’s the difference. Necromancers use physical bodies, spiritualists use residues of people, persons.
@ naturemaster,
The consensus is 4 orbs currently.
Death masks will come in 3 types, support, damage and control, and will be a random class skill of each type. No elites, just utilities.
I’m also thinking dolls should be droppable, so you can give the skills to another player. Like the elementalist weapon summons.
Spirits: Tipsy’s mechanic and mine are mutually exclusive, and too many mechanics in one profession will clutter up the feel of the class. His ideas are great, but I have shied away from a summony-transformy profession here.
Tipsy:
Your Medium and my Spiritualist are, like I mentioned above, quite different mechanics. I like them both, but I’m not sure that putting them together makes then any better, you know?
Also, check out my newest concept, the Mimic!
https://forum-en.gw2archive.eu/forum/game/suggestions/Concept-Profession-Mimic/first
Vote for the spiritualist on Talgor’s new profession ballot!!!