i7 920 OC 4.2Ghz, 2x 6970s in Eyefinity mode
Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)
Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)
(edited by Goloith.6349)
I wanted to bring to ANET’s attention that condition duration has been broken with the last patch.
Right now I have:
105% Bleed Duration
110% Burn Duration
Before hitting over 100% duration doubled the amount of ticks, now it is not working.
Please fix this, at the moment the only way that conditions can even remotely do as much damage as P/Prec/Crit users is through condition duration (its like Crit dmg%)
Before this patch my bleed and burn on my engineer was 4 seconds vs. 2 and now I’m only getting 3 seconds. ANET is yet to fix Giver’s weapon’s condition duration (stats not being applied) as well.
Thanks
(edited by Goloith.6349)
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