(edited by Crunchynut.6047)
Condition damage - needs a buff?
I acutally think you are right, however not being able to cleanse the conditions will be too imba as well.
Maybe condition removers should only remove like 5 conditions of a stack. Meaning if you e.g. have 9 bleeds stacked up, it will only remove 5.
This will allow condition speccs to be more inline with DD speccs. There is a reason why (in pvp) you don’t see a lot of condition builds.
Well, my ranger is a direct damage with pet and condition damage spec with traps, and no one is capable to resist him, except when people attacks me on zerg mode xD I mean, as a ranger, I’ve 12-15 bleeding stacks + burn + 2/3 venom that I use while the first long term poison doesnt recharge + pet damage (and if it hits with condition damage, better ;3) and I do some good damage.
This thread already exists in multiple forms. Let’s try to at least combine them into a singular location. Say…here: https://forum-en.gw2archive.eu/forum/game/suggestions/Conditions/first#post676794
-Hate
As a mainly pve-wvw necro, adding some kind of condition for objects would make me very happy…
Also, idk if it would be too much to ask to give conditions the chance to crit…