Confusion in PvE

Confusion in PvE

in Suggestions

Posted by: Crion.8465

Crion.8465

My main is a mesmer and I love confusion, it’s my favourite condition in the game and thanks to rune of perplexity I’m able to keep 5-15 stacks of confusion up nearly constantly.
But…

It feels so weak in PvE. I get +15 stacks of confusion up on a target and wait for that sweet huge confusion damage to pop only to see the enemy run around and/or charge up some attack and by the time it actually attacks half the stack has vanished.
So I had an idea to make confusion a bit more viable in PvE.

Confusion would act similar to Torment that it ticks for damage every second, more damage for each stack obviously. Say the target has 5 stacks of confusion with how it is now, if it would use a skill it would take 1000 damage. With the changed confusion the target would tick for 500 damage every second and take 1000 damage upon skill use but would lose stack(s) of confusion depending on the number of confusion applied, the more confusion stacked the more would be reduced on skill use.

If that makes any sense.

Current Confusion: 5 stacks = 1000 damage on skill use
New Confusion: 5 stacks = 500 damage ticks per second, 1000 damage on skill use and stack is reduced by X.

Completely hypothetical numbers of course.
Again this would be how it worked for PvE only, not PvP/WvW.

Good or bad idea?

Confusion in PvE

in Suggestions

Posted by: Cynz.9437

Cynz.9437

confusion is absurdly op in pvp and wvw..especially perplexity runes, dont forget it—-

All is Vain~
[Teef] guild :>

Confusion in PvE

in Suggestions

Posted by: Crion.8465

Crion.8465

This isn’t about pvp or wvw though, I’m suggesting a change to how it works against NPC’s, not players. :p

Confusion in PvE

in Suggestions

Posted by: Cynz.9437

Cynz.9437

This isn’t about pvp or wvw though, I’m suggesting a change to how it works against NPC’s, not players. :p

but if they changed confusion like that it would affect pvp regardless since there is no pvp/pve flag for spells in this game

All is Vain~
[Teef] guild :>

Confusion in PvE

in Suggestions

Posted by: Crion.8465

Crion.8465

They did reduce confusion damage in pvp/wvw by 50% without it affecting pve though, if they could do that then they could do the same to affect pve but not pvp/wvw I reckon.

Confusion in PvE

in Suggestions

Posted by: Cynz.9437

Cynz.9437

They did reduce confusion damage in pvp/wvw by 50% without it affecting pve though, if they could do that then they could do the same to affect pve but not pvp/wvw I reckon.

the problem is ticking dmg though, it is quite hard to implement actually ( had to programm a game myself for university project) and would require own formula just alone based on flag; it would have include claculation of tick speed, your buffs and modifiers, target buffs and modifiers not to mention that this is a dynamic game so modifiers change every milisecond basically; now add to that direct confusion effect…. myeah…. i am still rather curious how they implemented torment since it is not just dot

flat dmg reduction to target is much easier to calculate since it is basically linear

besides all that, sry, confusion is OP, so no ty

want more dmg? run zerker

All is Vain~
[Teef] guild :>

(edited by Cynz.9437)

Confusion in PvE

in Suggestions

Posted by: sorudo.9054

sorudo.9054

GW1 waves at your argument and laughs at the ignorance, if PvP and PvE are separated from each other trough skill stats then this problem can be solved easy peachy.