Confusion in PvE
confusion is absurdly op in pvp and wvw..especially perplexity runes, dont forget it—-
[Teef] guild :>
This isn’t about pvp or wvw though, I’m suggesting a change to how it works against NPC’s, not players. :p
This isn’t about pvp or wvw though, I’m suggesting a change to how it works against NPC’s, not players. :p
but if they changed confusion like that it would affect pvp regardless since there is no pvp/pve flag for spells in this game
[Teef] guild :>
They did reduce confusion damage in pvp/wvw by 50% without it affecting pve though, if they could do that then they could do the same to affect pve but not pvp/wvw I reckon.
They did reduce confusion damage in pvp/wvw by 50% without it affecting pve though, if they could do that then they could do the same to affect pve but not pvp/wvw I reckon.
the problem is ticking dmg though, it is quite hard to implement actually ( had to programm a game myself for university project) and would require own formula just alone based on flag; it would have include claculation of tick speed, your buffs and modifiers, target buffs and modifiers not to mention that this is a dynamic game so modifiers change every milisecond basically; now add to that direct confusion effect…. myeah…. i am still rather curious how they implemented torment since it is not just dot
flat dmg reduction to target is much easier to calculate since it is basically linear
besides all that, sry, confusion is OP, so no ty
want more dmg? run zerker
[Teef] guild :>
(edited by Cynz.9437)
GW1 waves at your argument and laughs at the ignorance, if PvP and PvE are separated from each other trough skill stats then this problem can be solved easy peachy.