Consortium Sickle
While the animation have been fixed the effect is now broken, at least I feel it is.
Whe you use the pick the ground immediately begins erupting with lava. The sickle used to do that too. Now, though, the water doesn’t burst forth until a second or so after you’ve finished and are moving on. It should happen as you kneel down.
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker
While the animation have been fixed the effect is now broken, at least I feel it is.
Whe you use the pick the ground immediately begins erupting with lava. The sickle used to do that too. Now, though, the water doesn’t burst forth until a second or so after you’ve finished and are moving on. It should happen as you kneel down.
I could get behind this, although I must say I can also live with the current delay.
When I get to harvest the same node multiple times, or harvest a farm, I get to see the animation in full, so it feels more special.
On other occasions I have found I just stand still and wait for 1 second to admire the effect before moving on.
So I only miss out on the effect when I rush through things… in which case it’s not that important.
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
Update: Thank you for changing the Consortium Sickle animation. The last one fits the item much better, it’s fast and allows use interruption in times of need.
Now, if you’d also consider adding the blood dripping effects to it.. you awesome developers!
I am happier without the blood dripping. I had to look at a closeup screenie to realize it had the Sclerite scheme at all, which suits me because I purely loathe the Sclerite weapons aesthetic.
I am sure many want the blood. I am sure many do not. As they can’t please everyone and are already on the third iteration of the sickle animation, I am going to selfishly vote to keep it as it is now.