The following components are on a crafting recipe tooltip:
Recipe Name
Double-click to consume.
A recipe to make <whatever recipe>.
Consumable
Required Level: <level>
<skill required> (<skill level required>)
The Required Level and Skill notes show up in different colours depending on a few factors.
If you are the required level and have the skill required, the following shows up as green:
<skill required> (<skill level required>)
If you are not the required level, the following shows up as red:
Required Level: <level>
<skill required> (<skill level required>)
But if you are the required level but your skill level in the crafting trade is not high enough, everything shows as the default white text.
I am suggesting that the <skill required> (<skill level required>) should be shown in red if you do not have the required crafting skill level.
It seems the only limiting factor to learning a recipe is the required level. I understand that with the way this crafting system works, and being able to change crafting skills without losing progress, you can learn recipes from all trades but I think there should be a great visual indicator before learning a recipe, that the character does not have the skill required to use it, more then the default white text.
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