Crafting- too predictable or too expensive

Crafting- too predictable or too expensive

in Suggestions

Posted by: Dhar.6392

Dhar.6392

Cooking is the only craft so far that I really feel like I’m discovering something; that’s actually quite fun (if I have space enough).

Armor, weapons all follow the same genre- everything is identical… Anet just changed a few words around.

Then there’s Mystic Forge… where to discovery is problematic at best…or kitten expensive. The making of Legendary weapons… 100’s of hours of game play to collect the mats and there’s still a good change of screwing it up. That’s life or death gambling… that isn’t fun.

Is there no middle ground?

Another 6 weeks and I’ll have my Master Craftsman Title… but I’m not excited about taking it further… discovery past 400 is almost too expensive.

Suggest karma vs skill points for discovery purposes… skill points being the top tier… karma for learning the recipe… that kind of thing.

Crafting- too predictable or too expensive

in Suggestions

Posted by: BabelFish.7234

BabelFish.7234

Its so expensive I just buy my exotics off the market.
There needs to be more of a reason to craft for us people who don’t care about legendaries.