Culling Invulns, Blocks and Stability

Culling Invulns, Blocks and Stability

in Suggestions

Posted by: Swagg.9236

Swagg.9236

Stability now stacks in intensity. One stack of stability prevents 1 instance of being disabled. Stability can stack up to a maximum of 10 times.

Arcane Shield

  • Recharge lowered from 75 to 50 seconds.
  • Duration lowered from 5 to 2 seconds.
  • Maximum number of blocked attacks before shield explodes lowered from 5 to 3.
  • Explosion damage increased from 365 to 403.
  • Explosion generated from exhausting blocks now launches adjacent enemies (180 effective radius; 200 range launch distance).

Mist Form

  • Recharge reduced from 75 to 45 seconds.
  • Duration reduced from 3 to 2 seconds.
  • Invulnerability reduced from 3 to 2 seconds.
  • Now also cures immobilize, crippled and chill upon activation.
    • Now chains into another skill upon use: [Cold Front].

Cold Front

  • Cast-time: ¼ second
  • Recharge: 5 seconds
  • Dash in a target direction, chilling foes that you strike along the way.
  • Damage: 111
  • Chill: 2 seconds
  • Evasion: ¾ seconds
  • Range: 450
    • [Whirlwind Attack]

Armor of Earth

  • Recharged reduced from 90 to 50 seconds.
  • Stability (5 stacks) reduced from 6 to 4 seconds.
  • Protection reduced from 6 to 4 seconds.
  • Duration reduced from 6 to 4 seconds.

Obsidian Flesh

  • FUNCTIONALITY CHANGED
  • Recharge reduced from 50 to 40 seconds.
  • Cast-time increased from 0 to 2¼ seconds.
  • Rip stones from the ground around you, damaging and crippling nearby foes while enveloping yourself in stony armor. This spell’s strength is determined by how long you channeled it.
  • Damage (4x): 672
  • Cripple (4): 1 second
  • Armor duration: 15 seconds
  • 0 – 1 second channel: +50 toughness (15 seconds); -25% incoming condition duration (2 seconds)
  • 1 – 2 second channel: +100 toughness (15 seconds); -25% incoming condition duration (3 seconds)
  • Full channel: +200 toughness (15 seconds); -25% incoming condition duration (6 seconds); Protection (3 seconds)
  • Radius: 180
    • Now chains into another skill: [Obsidian Flame].
    • Caster only gains bonuses upon releasing this spell’s channel; bonuses do not accumulate during the channel.

Obsidian Flame

  • Rend your obsidian flesh, damaging and bleeding nearby foes while creating a ring of obsidian in the ground. After 2 seconds, your ring flares up, damaging foes within it with power derived from the strength of your Obsidian Flesh armor.
  • Cast-time: 1 second
  • Rend damage: 229
  • Bleeding (5): 5 seconds
  • Rend radius: 240
  • Ring (stage 1): Damage: 256; Burning: 1 second
  • Ring (stage 2): Damage: 408; Burning: 2 seconds; Blind: 2 seconds
  • Ring (stage 3): Damage: 571; Burning: 3 seconds; Blind: 5 seconds; Launch (100 range)
  • Ring radius: 240
    • Using this skill preemptively removes a user’s Obsidian Flesh toughness bonus. This skill becomes unavailable when a user’s Obsidian Flesh bonus fades.

Mimic

  • Recharge lowered from 25 to 20 seconds.
  • Duration reduced from 4½ to 2½ seconds.
  • Now grants 2 seconds of protection upon activation.

Gear Shield

  • Channel time reduced from 3 to 1½ seconds.
  • Block duration reduced from 3 to 2 seconds.
    • Now chains into another skill: [Gear Smack].

Gear Smack

  • Cast-time: ½ second
  • Daze your foe with a smack from your gear shield.
  • Damage: 134
  • Daze: 1 second
  • Range: 130
    • Using this skill preemptively ends the Gear Shield block channel.

Elixir S

  • Recharged reduced from 60 to 45 seconds.
  • Duration reduced from 3 to 2 seconds.
    • Now chains into another skill: [Shoelace Tangle].

Shoelace Tangle

  • Recharge: 5 seconds
  • Cast-time: 1 second
  • Tangle up your foe’s feet with wire, knocking your target down.
  • Knockdown: 2 seconds
  • Range: 100

(edited by Swagg.9236)

Culling Invulns, Blocks and Stability

in Suggestions

Posted by: Swagg.9236

Swagg.9236

Shield Stance

  • Recharge lowered from 30 to 25 seconds.
  • Duration lowered from 3 to 2 seconds.
  • Now chains into another skill: [Shield Slam].

Shield Slam

  • Recharge: 5 seconds
  • Cast-time: ¾ second
  • Slam the ground with your shield and blind adjacent foes with the resulting dust cloud.
  • Damage: 481
  • Blind: 2 seconds
  • Radius: 180
  • Combo Finisher: Blast

Balanced Stance

  • Now has a duration of 8 seconds.
  • Stability granted is now 1 stack.
    • Now chains into another skill: [Auspicious Charge].

Auspicious Charge

  • Cast-time: ½ second
  • Recharge: 10 seconds
  • Gain stability and dash at your foe.
  • Damage: 202
  • Stability (5): 3 seconds
  • Range: 300
    • [Shield Bash]

Dolyak Signet

  • Recharge lowered from 60 to 30 seconds.
  • Stability granted is now 1 stack.

Whirlwind Banner

  • Stability granted is now 5 stacks.

“Stand your Ground!”

  • Stability granted is now 2 stacks.

Hallowed Ground

  • Stability granted is now 5 stacks.

Power Break

  • Stability granted is now 5 stacks.

Stomp

  • Stability granted is now 5 stacks.

Well of Power

  • Stability granted is now 5 stacks.

Rumble

  • Stability granted is now 5 stacks.

Rampage As One

  • Stability granted is now 3 stacks.

Dagger Storm

  • Stability granted is now 3 stacks.

Transforming into a form that provides stability now grants 3 stacks of Stability.

Culling Invulns, Blocks and Stability

in Suggestions

Posted by: Swagg.9236

Swagg.9236

reserved for future posts