Stability now stacks in intensity. One stack of stability prevents 1 instance of being disabled. Stability can stack up to a maximum of 10 times.
Arcane Shield
- Recharge lowered from 75 to 50 seconds.
- Duration lowered from 5 to 2 seconds.
- Maximum number of blocked attacks before shield explodes lowered from 5 to 3.
- Explosion damage increased from 365 to 403.
- Explosion generated from exhausting blocks now launches adjacent enemies (180 effective radius; 200 range launch distance).
Mist Form
- Recharge reduced from 75 to 45 seconds.
- Duration reduced from 3 to 2 seconds.
- Invulnerability reduced from 3 to 2 seconds.
- Now also cures immobilize, crippled and chill upon activation.
- Now chains into another skill upon use: [Cold Front].
Cold Front
- Cast-time: ¼ second
- Recharge: 5 seconds
- Dash in a target direction, chilling foes that you strike along the way.
- Damage: 111
- Chill: 2 seconds
- Evasion: ¾ seconds
- Range: 450
- [Whirlwind Attack]
Armor of Earth
- Recharged reduced from 90 to 50 seconds.
- Stability (5 stacks) reduced from 6 to 4 seconds.
- Protection reduced from 6 to 4 seconds.
- Duration reduced from 6 to 4 seconds.
Obsidian Flesh
- FUNCTIONALITY CHANGED
- Recharge reduced from 50 to 40 seconds.
- Cast-time increased from 0 to 2¼ seconds.
- Rip stones from the ground around you, damaging and crippling nearby foes while enveloping yourself in stony armor. This spell’s strength is determined by how long you channeled it.
- Damage (4x): 672
- Cripple (4): 1 second
- Armor duration: 15 seconds
- 0 – 1 second channel: +50 toughness (15 seconds); -25% incoming condition duration (2 seconds)
- 1 – 2 second channel: +100 toughness (15 seconds); -25% incoming condition duration (3 seconds)
- Full channel: +200 toughness (15 seconds); -25% incoming condition duration (6 seconds); Protection (3 seconds)
- Radius: 180
- Now chains into another skill: [Obsidian Flame].
- Caster only gains bonuses upon releasing this spell’s channel; bonuses do not accumulate during the channel.
Obsidian Flame
- Rend your obsidian flesh, damaging and bleeding nearby foes while creating a ring of obsidian in the ground. After 2 seconds, your ring flares up, damaging foes within it with power derived from the strength of your Obsidian Flesh armor.
- Cast-time: 1 second
- Rend damage: 229
- Bleeding (5): 5 seconds
- Rend radius: 240
- Ring (stage 1): Damage: 256; Burning: 1 second
- Ring (stage 2): Damage: 408; Burning: 2 seconds; Blind: 2 seconds
- Ring (stage 3): Damage: 571; Burning: 3 seconds; Blind: 5 seconds; Launch (100 range)
- Ring radius: 240
- Using this skill preemptively removes a user’s Obsidian Flesh toughness bonus. This skill becomes unavailable when a user’s Obsidian Flesh bonus fades.
Mimic
- Recharge lowered from 25 to 20 seconds.
- Duration reduced from 4½ to 2½ seconds.
- Now grants 2 seconds of protection upon activation.
Gear Shield
- Channel time reduced from 3 to 1½ seconds.
- Block duration reduced from 3 to 2 seconds.
- Now chains into another skill: [Gear Smack].
Gear Smack
- Cast-time: ½ second
- Daze your foe with a smack from your gear shield.
- Damage: 134
- Daze: 1 second
- Range: 130
- Using this skill preemptively ends the Gear Shield block channel.
Elixir S
- Recharged reduced from 60 to 45 seconds.
- Duration reduced from 3 to 2 seconds.
- Now chains into another skill: [Shoelace Tangle].
Shoelace Tangle
- Recharge: 5 seconds
- Cast-time: 1 second
- Tangle up your foe’s feet with wire, knocking your target down.
- Knockdown: 2 seconds
- Range: 100
(edited by Swagg.9236)