(edited by Axyl.9408)
Daggers for Mesmers
Love this idea! With all the vanishing and mind play involved with this class it has always felt really assassin-ish to me, and an assassin without his/her weapon of choice seems just disgraceful.
Thanks for supporting! I have always thought throwing knives were the coolest type of weapon in fantasy games, and it’s a shame more don’t have them!
The difficult thing about it is making it unique to the mesmer and not too close to any class, thief especially. I actually feel my “2” skills is wildly uncreative (Just taking split blades animation and making it purple essentially) .
I would definitely play as a mesmer if they have daggers. I think it fits more of their style than pistol.
i would definatley go back to my Mesmer if they had this.
really nice idea, and while yeah your 2 aren’t too creative, the idea of it giving distortion to allies is awesome, would be a really nice support skill, would love something in line of this idea
Giving 2 seconds of immunity to all damage (other than DoT’s) to every ally in front of you every 6 seconds would be broken as heck, I think. I appreciate the thought behind the skill, the idea of using a unique aspect of Mesmers to buff other players, but Distortion is just too powerful for that sort of thing. While its more boring, it’d probably be better to stick with a “random boon applied to allies” sort of mechanic ala Chaos Storm. And probably kick the cooldown up to 8 seconds.
You could make the skill a little more unique by having the daggers thrown into the air and then fall down in a spread pattern and burst on impact, with each creating a small AoE (would be ground targetted). It wouldn’t be random, would have a set pattern of 5 blasts in a ) shape and the ground targetting would reflect that shape like how something like Fire Wall shows you the area the wall is going to cover. Though that would make the buff aspect less useful as allies would need to be at the point of impact rather than just the general flight path and it wouldn’t allow close-range stacking on enemies. But if you’re looking for a less “Ranger Splitblade made purple” while still working a multi-dagger angle it would work. Could bump it up to 2-3 stacks of confusion to make up for the lack close range stacking
Having a clone that applies cripple using a basic ranged attack also seems like it could be a tad too powerful. Get a couple of those out and you’ve got a self-sustaining perma-cripple. Maybe just have the dagger stab itself apply a cripple rather than the clones.
Other than that, looks like a pretty fun and interesting moveset.
I +1 this idea I like Daggers for Mesmer’s
Giving 2 seconds of immunity to all damage (other than DoT’s) to every ally in front of you every 6 seconds would be broken as heck, I think. I appreciate the thought behind the skill, the idea of using a unique aspect of Mesmers to buff other players, but Distortion is just too powerful for that sort of thing. While its more boring, it’d probably be better to stick with a “random boon applied to allies” sort of mechanic ala Chaos Storm. And probably kick the cooldown up to 8 seconds.
You could make the skill a little more unique by having the daggers thrown into the air and then fall down in a spread pattern and burst on impact, with each creating a small AoE (would be ground targetted). It wouldn’t be random, would have a set pattern of 5 blasts in a ) shape and the ground targetting would reflect that shape like how something like Fire Wall shows you the area the wall is going to cover. Though that would make the buff aspect less useful as allies would need to be at the point of impact rather than just the general flight path and it wouldn’t allow close-range stacking on enemies. But if you’re looking for a less “Ranger Splitblade made purple” while still working a multi-dagger angle it would work. Could bump it up to 2-3 stacks of confusion to make up for the lack close range stacking
Having a clone that applies cripple using a basic ranged attack also seems like it could be a tad too powerful. Get a couple of those out and you’ve got a self-sustaining perma-cripple. Maybe just have the dagger stab itself apply a cripple rather than the clones.
Other than that, looks like a pretty fun and interesting moveset.
I appreciate you critiques! I was just throwing ideas out there really, I didn’t even think about being able to keep your allies invulnerable 1/3rd of the time with that either. It would be broken as heck! I would like a way to pass distortion to allies in some way (Since it’s specific only to mesmers). Even throwing The dagger up in the air and have them “Rain Down” for a targeted AoE would work, with a cool animation to boot! That way, it wouldn’t be nearly as hard to hit allies with the buff. Ultimately, everything would be left to the developers, I’m just throwing out ideas for a cool weapon to augment mesmer’s lack of AoE in the game currently.
Daggers seems like something that a light-weight armor class profession would use.
Edited the original post a bit to make the “2” skill more interesting and more balanced. Thanks Electro for the suggestions!