Warning, for all those who chose to only read half the text and then start moaning. I am not suggestion to change WvW, only suggestion a different gameplay next to WvW.
- Intro
I never understood when WvW friends and players moaned about the quitting the game, and looking forward to other games to be released. And shamefully enough I have seen many leave this game already.
Now I came to the conclusion I am myself getting bored with the status of WvW and the lack of attention of Anet to WvW and the different type of users.
I had a small spark of hope when Devon Carver and the Anet team visited multiple EU servers that they might finally listen to their players and view the different faces and gameplays that WvW can bring. But my fear got confirmed that this was simply nothing else then an “publicity stunt” to “show” they care about their users. Friends from the AG server told me their special visitors for a night simply zerg/blobbers themselves who love to siege and cap towers.
Therefore I have decided to poor out my heart and my pov.
- What kind of player am I, so you understand my pov
I have no intention of promoting myself or whatever, I write what kind of gameplay I enjoy so you better understand my point of view.
Before I did not dare to set a step into WvW due to the PvP aspect, until I needed it for the Montly. I concluded that WvW was actually a lot of fun. I joined a wonderful guild who was dedicated to winning the match together with their server. They sieged, worked hard for the points and on getting victory.
But quickly I grew bored of sieging, and decided to focus on the fighting aspect that WvW brings. So I left my friends and joined a guild that simply roams to find fights.
Now there are many guilds in this game who prefer to avoid sieging, and play this game for the thrill of the fight. For me and many others there is nothing more exciting than to face different organized groups and rely on skill and teamplay. Winning or losing, the thrill of the battle is what brings the best part of this game for us.
When I read sentences like this, I don’t know whether I should laugh at it or cry:
“Holding a tower against all odds with some smart siege placement and a bit of luck may be one of the most fun things I’ve ever done in a video game.”
- Looking at WvW
In the early ages of WvW there was loads of small scale action. Zergs existed of group of 20 players which was massive back then. But the face of WvW has changed during the time.
World vs. World (WvW) is PvP combat that involves hundreds of players. Three huge teams —each representing a server, or world—battle for control over objectives on four massive maps in week-long matches.
Each map – one for each server and a huge “neutral” center map – is loaded with objectives that are worth points for the team that claims them. Players can band together to lay siege to castles, raid enemy supply caravans, clash with other players in truly massive battles, wreak havoc behind enemy lines, or build mighty weapons of war like trebuchets and siege golems.
While players are in WvW, they gain experience and loot just as they normally do while exploring Tyria. Plus, when their home world is doing well or wins a match in WvW, all players on that world receive special bonuses and perks.
World vs. World—it’s PvP combat on an epic scale!
Anet has achieved their goal wonderfully looking at their perspective of WvW.
- It is available for each and every player, whether hardcore, pve’er or low level.
- Epic scale battles with so many players, players can’t even use their skill anymore.
- The use of siege to gain advantages.
- Being focused on points and large siege battles to cap objectives on the map.
But…
Anet prioritizes PvE above already. Updates they do add to WvW are singly focused on their goals for WvW such as more siege, more encouragement of blobbing by adding player rewards as WPX, Karma and fancy chests that might drop a precursor.
All with all more motivation for the casual (pve) player to go into WvW, and claim their precursor. The simplest way of doing this is of course do this in the form of a long blobby train of a huge amount of players. Because WvW is for a part about numbers, those with the most numbers will most likely win, and it’s an easy way to steamroll trough maps getting your quick WPX. The smaller more tactical groups with skill simply can get overrun by the large blob who presses 1111.
But hey, it is ok, this is what Anet has as their vision for WvW. And I think personally it is the players who are currently changing the face of WvW, though the things you add do encourage it.
Part 1.