Dear Anet, listen to your users+GvGvGv...

Dear Anet, listen to your users+GvGvGv...

in Suggestions

Posted by: jaimy.4108

jaimy.4108

Warning, for all those who chose to only read half the text and then start moaning. I am not suggestion to change WvW, only suggestion a different gameplay next to WvW.

  • Intro

I never understood when WvW friends and players moaned about the quitting the game, and looking forward to other games to be released. And shamefully enough I have seen many leave this game already.

Now I came to the conclusion I am myself getting bored with the status of WvW and the lack of attention of Anet to WvW and the different type of users.

I had a small spark of hope when Devon Carver and the Anet team visited multiple EU servers that they might finally listen to their players and view the different faces and gameplays that WvW can bring. But my fear got confirmed that this was simply nothing else then an “publicity stunt” to “show” they care about their users. Friends from the AG server told me their special visitors for a night simply zerg/blobbers themselves who love to siege and cap towers.
Therefore I have decided to poor out my heart and my pov.

  • What kind of player am I, so you understand my pov

I have no intention of promoting myself or whatever, I write what kind of gameplay I enjoy so you better understand my point of view.

Before I did not dare to set a step into WvW due to the PvP aspect, until I needed it for the Montly. I concluded that WvW was actually a lot of fun. I joined a wonderful guild who was dedicated to winning the match together with their server. They sieged, worked hard for the points and on getting victory.

But quickly I grew bored of sieging, and decided to focus on the fighting aspect that WvW brings. So I left my friends and joined a guild that simply roams to find fights.

Now there are many guilds in this game who prefer to avoid sieging, and play this game for the thrill of the fight. For me and many others there is nothing more exciting than to face different organized groups and rely on skill and teamplay. Winning or losing, the thrill of the battle is what brings the best part of this game for us.

When I read sentences like this, I don’t know whether I should laugh at it or cry:

“Holding a tower against all odds with some smart siege placement and a bit of luck may be one of the most fun things I’ve ever done in a video game.”

Resource

  • Looking at WvW

In the early ages of WvW there was loads of small scale action. Zergs existed of group of 20 players which was massive back then. But the face of WvW has changed during the time.

World vs. World (WvW) is PvP combat that involves hundreds of players. Three huge teams —each representing a server, or world—battle for control over objectives on four massive maps in week-long matches.

Each map – one for each server and a huge “neutral” center map – is loaded with objectives that are worth points for the team that claims them. Players can band together to lay siege to castles, raid enemy supply caravans, clash with other players in truly massive battles, wreak havoc behind enemy lines, or build mighty weapons of war like trebuchets and siege golems.

While players are in WvW, they gain experience and loot just as they normally do while exploring Tyria. Plus, when their home world is doing well or wins a match in WvW, all players on that world receive special bonuses and perks.

World vs. World—it’s PvP combat on an epic scale!

Resource

Anet has achieved their goal wonderfully looking at their perspective of WvW.

- It is available for each and every player, whether hardcore, pve’er or low level.
- Epic scale battles with so many players, players can’t even use their skill anymore.
- The use of siege to gain advantages.
- Being focused on points and large siege battles to cap objectives on the map.

But…

Anet prioritizes PvE above already. Updates they do add to WvW are singly focused on their goals for WvW such as more siege, more encouragement of blobbing by adding player rewards as WPX, Karma and fancy chests that might drop a precursor.

All with all more motivation for the casual (pve) player to go into WvW, and claim their precursor. The simplest way of doing this is of course do this in the form of a long blobby train of a huge amount of players. Because WvW is for a part about numbers, those with the most numbers will most likely win, and it’s an easy way to steamroll trough maps getting your quick WPX. The smaller more tactical groups with skill simply can get overrun by the large blob who presses 1111.

But hey, it is ok, this is what Anet has as their vision for WvW. And I think personally it is the players who are currently changing the face of WvW, though the things you add do encourage it.

Part 1.

VoTF

Dear Anet, listen to your users+GvGvGv...

in Suggestions

Posted by: jaimy.4108

jaimy.4108

  • The point I want to go to, the other users

Dear Anet,

I am not saying to change WvW, because it is a joy for many other players the way it is.

But I feel you, Anet, fail to see the cry and need of the different users you have in this game.

I don’t know if you simply choose to focus on that single target group described above to fit your goals of WvW, and choose to ignore the other users/players of WvW. Or you are simply too blind to see the others users/players.

Looking at the WvW discussion sub-topic there are weekly topics such as:

- Single massive zergs is the game
- Well will WvW get more content?
- GvG – Let them eat cake!
- Can we have more incentive to not Zerg?
- WvW Skill Requirements?
- GvG idea
- Less Siege, Not More!

There is a very large community in this game who look for the different face of WvW. This different side relays on skill, not numbers.

For instance, there have been so many treads about the wish for GvG. A wonderful initiative was taken by your user to support this need by creating http://gw2gvg.com. This site shows the amount of guilds who enjoy the challenge of fighting as a guild versus other guilds.

But why does this initiative have to come from your user? Why can’t you see the different playstyles besides sieging and zerging?

There is a large community who enjoy this game for the skill, tactic and battles. For me and many others I personally I think there is nothing more exciting than the thrill of the battle versus other organized group, relaying on tactics, terrain use, personal skill and teamplay.
And this sort of play only gets discouraged by the encouragement of blobbing and WPX.

Now I would suggest if you really want to get to know your player, and continue developing this game for all the different users, lose the blinders. Listen to need of GvG, which I don’t understand why it is taking you so long to implement ( this is Guild Wars I thought). If you do visit servers, do this without your fancy red tag, join the guild group or the solo roamer on their adventure so you get an real idea of the different users and gameplays.

  • A suggestion

Now I don’t want to go into the subject, implement GvG. You know very well what that is and there are many treads already about this.

This is an idea I personally would love to see.
Now, I am not a game designer, this is just an idea.

GvGvGv…

As the topics show there is a need from a large group of players to play as a guild for the excitement of the fights. To play as a guild versus other guilds, were you depend on tactics, skill and teamplay.

Why not create a system/game similar to PvP, but for guilds?

1. A large map similar to the current WvW map, without objectives as towers or keeps.
2. Only your guild members are you ally, all other guilds are enemy of each other.
3. As guild you can create a rooster of who will join in that raid, the system sees how many people you as a guild run, and sorts you into a map with guilds of * similar numbers* .
4. Not server dependent, you can face any guild on EU ( or US).

Now I hope I have written down everything on my mind. Anet please, you have a wonderful game with dynamic gameplay. But I feel you fail to get its full potential and listen to all your users.

Part 2

VoTF

Dear Anet, listen to your users+GvGvGv...

in Suggestions

Posted by: multivira.7925

multivira.7925

jaimy or robin or something

Anet prioritizes PvE above already. Updates they do add to WvW are singly focused on their goals for WvW such as more siege, more encouragement of blobbing by adding player rewards as WPX, Karma and fancy chests that might drop a precursor.

You can also get precursors just fighting sweet little groups of enemies guys, even though this is not promoted!

I agree that Anet seems to missing out on a large number of people that love to fight against other guilds without the interruption of those walls and gates that are just a pain in the kitten to get down to get to the juicy center that’s all the enemies that might actually just run away as soon as you finally manage to break through to them.

WvW is all about placing siege to draw out enemies to fight these days and we would love to have some system where we don’t have to go through the motions of placing some random blueprints to draw in the lootbags. I mean well respected enemies and such, preferably in bite sized packages.

Twirling – Pie Eating Guardian – MM – Gunnar’s Hold

Dear Anet, listen to your users+GvGvGv...

in Suggestions

Posted by: multivira.7925

multivira.7925

Excuse my long kitten sentences, I suck at the erm writing and such.

Twirling – Pie Eating Guardian – MM – Gunnar’s Hold

Dear Anet, listen to your users+GvGvGv...

in Suggestions

Posted by: multivira.7925

multivira.7925

Oh and the ‘and such’ is also not really a proper way to say things but meh

Twirling – Pie Eating Guardian – MM – Gunnar’s Hold

Dear Anet, listen to your users+GvGvGv...

in Suggestions

Posted by: climbatize.8729

climbatize.8729

Twirling is on something again …..

It would certainly be nice to see wvw get bit more attention from the devs , perhaps we can get an AMA?

TDA