Disable Autotarget from non-aggressive skills

Disable Autotarget from non-aggressive skills

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Posted by: Kruhljak.2705

Kruhljak.2705

This is probably the most annoying thing in the game right now, for me, since the option was added to remove right-click select.

A large number of non-attack skills are erroneously triggering an autoATTACK response just because the autoTARGET option is checked in the options.

This causes you to attack the nearest target if you’re wielding a ranged weapon (or melee weapon, if within melee range). In most cases this ends up being the opposite of what you’d like/logically expect to happen. When I invoke Retreat, I don’t want to attack a nearby moa that will cause me to slow down. When I Drop Stimulant, I don’t really want to drop a bandage in a futile attempt to attack a nearby mob. I don’t want my Ranger pet racing off to attack something without being told to do so by me. I don’t want my Necro minions to begin attacking the nearest target, much less aggro things while I’m still in the process of conjuring up the rest of my mini-army. Etc. Etc….

I prefer to have autotargeting on. It’s useful and serves a purpose. I also prefer to be the one that decides when (and what) to attack.

Disable Autotarget from non-aggressive skills

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Posted by: Astral Projections.7320

Astral Projections.7320

+1

I’ve noticed this, especially on warhorn skills that give a speed boost. I use the speed boost skill and target a nearby mob. This causes either my pet to attack it or my warrior to strike it when going by. Both take me into combat and slow me down right when I’m trying to use my speed boost.

Skills that only effect me or allies shouldn’t cause me to target a mob.

Disable Autotarget from non-aggressive skills

in Suggestions

Posted by: Lolyta.4582

Lolyta.4582

^^^^^
This

/signed