(edited by zIRaX.5362)
Dodge in a Jumping puzzle
I assigned dodge to my middle mouse button, and it’s the best thing I’ve done – It’s way more precise and fast than double tapping. Try it.
A PvX guild for mature players with a life.
Thanks, but it’s not a matter of where it is. But about having a double-tap function which is not up to par in therms of customization and personal preference.
I’ve Elite on middle mouse :P and Dodge on Shift, due to games like Darksiders.
However I got a friend who play GW2 with a controller, and he much prefer to double-tap. I myself have been thinking about getting a controller for PC, but dunno yet. But still the option to activate it in combat should be there regardless.
I assigned dodge to my middle mouse button, and it’s the best thing I’ve done – It’s way more precise and fast than double tapping. Try it.
Cool Beans
I really do not find it that much of an issue to turn of the double click for dodge for a jumping puzzle. The idea for only allowing it “in combat” is when does combat start? After I have first been hit so I can’t dodge it? If I hit them first, well we all know we don’t always get the first hit in.
To be honest the idea adds more issues then it solves.
I think the system for dodging is fine the way it is right now.
I disagree and would not like to be able to only dodge while in combat. F11 is sufficient.
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Sorry what does F11 do?
It opens up the options so you can uncheck the “double tap to dodge” button.
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Ah thank you. Didn’t realise you could get to another way I always got to it through the ESC menu, so that is one less mouse click to turn it on and off!