(edited by Rauphz.2869)
Downed state and others suggestions
remove down state
For remove, they will need change a lot things in the game (traits, skills). So, I think (my suggestion) simple and will work well, like I said :}
i wish getting hit in downed state DOES NOT make the bandage skill cooldown.
Maybe, but downed state need change fast. This is ruining the game.
just remove downed state in PVP. or rezzing breaks and resets on any damage.
I honestly think it should be completely gutted and damage numbers adjusted accordingly. It’s not fun to have the game revolve around reviving and down state. It seems like this is the answer, or gap-bridge-r to the removal of the trinity. In all honesty, i think a number of things would be better if they revamped Guardian class to play more like a Paladin and less like a mangled healer that it is. They need to add monk back into the game, the game just feels odd and arbitrarily designed without it, when they could have made a ridiculously better gameplay experience with it. A dedicated healer would actually foster group integrity and roles to the combat experience, something that is sorely missed by a lot of players when you realize you’re just wailing on a huge health bar that moves and has insta-gib attacks. It’s really braindead and weak compared to what the game could be if they didnt gut it. The game is severely premature, but im not sure what the answer is for fixing the down state. All i can say is that it’s really bad.
(edited by lothefallen.7081)
Downed state serious encourages blobing in PvP. Since nobody in a zerg will die unless all of party members are either under CC or dead.
Anet could implement executioner’s sigil on PvP weapons that kills downed player if it procs on them.