Downed state and others suggestions

Downed state and others suggestions

in Suggestions

Posted by: Rauphz.2869

Rauphz.2869

I don’t know if someone already made this suggestion. I’ll just give a little feedback on some things in the game (in my vision).

Firstly: downed state. Okay, downed state is part of the game mechanics, and that will not change. What breaks the game is not the downed state, but their skills. The damage of skills are high, and all have more of one defense mechanism, making sometimes take a long time to finalize. One suggestion is to put all professions with the same skills: #1 damage (average), #2 (pop when downed, but have long cd), # 3 heal. Doing this, nobody will complaining about downed state, and PVE will work as well with the same effect. It is a simple and effective solution.

Secondly, please, I beg you, when someone is finalized, only ONE back (rally to who does more damage, or first downed, w/e), and NOT all. That mechanism tt’s pathetic in WvW for all. Believe, wars will be better and more balanced.

About the events I don’t need say much. I hope you, ANet, have understood how to do an event. And I hope you reward those who, like me, did the events and took
disconnect at the end and did not receive any rewards.

Finally, about bugs in the game. Stop nerf/buff professions. What we need now is fix the bugs to see how our professions will react. How can you nerf/buff a profession with bugs, if not even know the full potential of it?

…and remember: communication is the key to any game.

(Sorry for bad english sometimes, I’m still not good at it)

(edited by Rauphz.2869)

Downed state and others suggestions

in Suggestions

Posted by: Sniku.6837

Sniku.6837

remove down state

Downed state and others suggestions

in Suggestions

Posted by: Rauphz.2869

Rauphz.2869

For remove, they will need change a lot things in the game (traits, skills). So, I think (my suggestion) simple and will work well, like I said :}

Downed state and others suggestions

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Posted by: rgrwng.4072

rgrwng.4072

i wish getting hit in downed state DOES NOT make the bandage skill cooldown.

Downed state and others suggestions

in Suggestions

Posted by: Rauphz.2869

Rauphz.2869

Maybe, but downed state need change fast. This is ruining the game.

Downed state and others suggestions

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Posted by: scerevisiae.1972

scerevisiae.1972

just remove downed state in PVP. or rezzing breaks and resets on any damage.

downed state is bad for PVP

Downed state and others suggestions

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Posted by: lothefallen.7081

lothefallen.7081

I honestly think it should be completely gutted and damage numbers adjusted accordingly. It’s not fun to have the game revolve around reviving and down state. It seems like this is the answer, or gap-bridge-r to the removal of the trinity. In all honesty, i think a number of things would be better if they revamped Guardian class to play more like a Paladin and less like a mangled healer that it is. They need to add monk back into the game, the game just feels odd and arbitrarily designed without it, when they could have made a ridiculously better gameplay experience with it. A dedicated healer would actually foster group integrity and roles to the combat experience, something that is sorely missed by a lot of players when you realize you’re just wailing on a huge health bar that moves and has insta-gib attacks. It’s really braindead and weak compared to what the game could be if they didnt gut it. The game is severely premature, but im not sure what the answer is for fixing the down state. All i can say is that it’s really bad.


The Ardent Aegis
http://aa-guild.shivtr.com/

(edited by lothefallen.7081)

Downed state and others suggestions

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Posted by: Torafugu.1087

Torafugu.1087

Downed state serious encourages blobing in PvP. Since nobody in a zerg will die unless all of party members are either under CC or dead.

Anet could implement executioner’s sigil on PvP weapons that kills downed player if it procs on them.