(edited by pdg.8462)
Drag a Fallen Comrade
yeah sounds cool to me ! good Idea.
Yes! I support this idea whole-heartedly!
<offers pdg a precious cookie of über chocolate goodness>
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Hmm, it sounds alright, but I think a better thing to do would be to give the fallen player the option to drag himself. Either that or have a 5th action slot that enables the player to move backwards for 10 yards (or whatever) and heal at the same time with a cooldown of 30 seconds (something of that nature).
Either way, it’s more efficient than a player taking the time to move a player who still needs to be revived.
If you are unconscious iRL, you can’t drag yourself now, can you? It makes more sense the way the OP worded it.
If you were able to drag someone, or they themselves could move, I think you should definitely have to be moving at a slowed movement speed. If a player who was downed was dragging themself it would make sense to give them increased life loss as well.
+1 Great idea pdg, so many times that I wish there was a option to do this in PvE but wonder how it would effect sPvP and WvW
If you are unconscious iRL, you can’t drag yourself now, can you? It makes more sense the way the OP worded it.
Actually, now that I think about it, I misinterpreted the OP. I thought he was referring to the downed state (I still need to get used to the Guild Wars 2 lingo).
In any case, you should’ve been able to understand that I was referring to the downed state since I mentioned a fifth action, implying that there were already four actions, implying that I was referring to the downed state. I forgive you.
Anyway, I still stand by my statement (as far as the downed state goes). As far as the fallen state occurs, I agree with the OP. Seems useful, but at the same time situational (and therefore probably unnecessary) since it, in my experience, is almost never smart to revived a fallen comrade in-battle (dungeons come to mind especially) since it takes 2-3 times as long to revive them if they were simply downed and because there are usually waypoints that are close by that eliminate the purpose of going through all that trouble.
Again, let me emphasize the personal nature of that experience. I’ve only been up to level 30 and beat 1 dungeon. If I was fallen, everyone told me to just use the waypoint. If I was downed, people made the effort to pick me up.
I like this idea!
That sounds like an amazing idea.
in my experience, is almost never smart to revived a fallen comrade in-battle
I agree with you that there is generally no point in reviving downed players in a dungeon. However, if they are still fighting for their lives, it does. Outside of a dungeon, I will try to revive someone no matter what their state is, as long as I can do it with a 75% chance of success (obviously, I am determining the success rate based on my feelings about my surroundings).
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