Drag a Fallen Comrade

Drag a Fallen Comrade

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Posted by: pdg.8462

pdg.8462

It would be cool if there was a skill that allowed you to drag a fallen comrade away from the battle so that you could then “revive” them with less worry of being killed while reviving.

As it stands now, if I go to revive a fallen melee comrade, chances are I will get killed because I am near the center of combat and so fail to revive him. So instead, what I think many of us tend to do is first kill all baddies around the fallen companion and then revive him. This is fine for combat involving small numbers of baddies, but during a dungeon or a DE it is rough.

(edited by pdg.8462)

Drag a Fallen Comrade

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Posted by: Zazael.5608

Zazael.5608

yeah sounds cool to me ! good Idea.

Drag a Fallen Comrade

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Posted by: robinsiebler.3801

robinsiebler.3801

Yes! I support this idea whole-heartedly!

<offers pdg a precious cookie of über chocolate goodness>

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Drag a Fallen Comrade

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Posted by: Mars Hill.1542

Mars Hill.1542

Hmm, it sounds alright, but I think a better thing to do would be to give the fallen player the option to drag himself. Either that or have a 5th action slot that enables the player to move backwards for 10 yards (or whatever) and heal at the same time with a cooldown of 30 seconds (something of that nature).

Either way, it’s more efficient than a player taking the time to move a player who still needs to be revived.

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Posted by: robinsiebler.3801

robinsiebler.3801

If you are unconscious iRL, you can’t drag yourself now, can you? It makes more sense the way the OP worded it.

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Posted by: jG Geej.6459

jG Geej.6459

If you were able to drag someone, or they themselves could move, I think you should definitely have to be moving at a slowed movement speed. If a player who was downed was dragging themself it would make sense to give them increased life loss as well.

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Posted by: Sypher.2451

Sypher.2451

+1 Great idea pdg, so many times that I wish there was a option to do this in PvE but wonder how it would effect sPvP and WvW

Drag a Fallen Comrade

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Posted by: Mars Hill.1542

Mars Hill.1542

If you are unconscious iRL, you can’t drag yourself now, can you? It makes more sense the way the OP worded it.

Actually, now that I think about it, I misinterpreted the OP. I thought he was referring to the downed state (I still need to get used to the Guild Wars 2 lingo).

In any case, you should’ve been able to understand that I was referring to the downed state since I mentioned a fifth action, implying that there were already four actions, implying that I was referring to the downed state. I forgive you.

Anyway, I still stand by my statement (as far as the downed state goes). As far as the fallen state occurs, I agree with the OP. Seems useful, but at the same time situational (and therefore probably unnecessary) since it, in my experience, is almost never smart to revived a fallen comrade in-battle (dungeons come to mind especially) since it takes 2-3 times as long to revive them if they were simply downed and because there are usually waypoints that are close by that eliminate the purpose of going through all that trouble.

Again, let me emphasize the personal nature of that experience. I’ve only been up to level 30 and beat 1 dungeon. If I was fallen, everyone told me to just use the waypoint. If I was downed, people made the effort to pick me up.

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Posted by: Cancer.9065

Cancer.9065

I like this idea!

Cancer is also a Zodiac sign.

Drag a Fallen Comrade

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Posted by: Aerel.6471

Aerel.6471

That sounds like an amazing idea.

Drag a Fallen Comrade

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Posted by: robinsiebler.3801

robinsiebler.3801

in my experience, is almost never smart to revived a fallen comrade in-battle

I agree with you that there is generally no point in reviving downed players in a dungeon. However, if they are still fighting for their lives, it does. Outside of a dungeon, I will try to revive someone no matter what their state is, as long as I can do it with a 75% chance of success (obviously, I am determining the success rate based on my feelings about my surroundings).

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