Dragons that move around?
Anet doesnt care… i used to post over and over again.. but they simply ignore dragon remake of combat style.
Anet doesnt care… i used to post over and over again.. but they simply ignore dragon remake of combat style.
Seems they ignore most stuff, a pattern I noticed from when I USED to play Aion.
I want to see smaller dragons 1/2 the size in the future, with room to move around.
Dragon fights are horrible…
Anet doesnt care… i used to post over and over again.. but they simply ignore dragon remake of combat style.
Seems they ignore most stuff, a pattern I noticed from when I USED to play Aion.
Since when was Aion developed by ANet?
Anet doesnt care… i used to post over and over again.. but they simply ignore dragon remake of combat style.
Seems they ignore most stuff, a pattern I noticed from when I USED to play Aion.
Since when was Aion developed by ANet?
So sorry, under same parent NCsoft. Cause makes all the difference. And doesn’t show up in my NCSoft launcher at all.
Anet doesnt care… i used to post over and over again.. but they simply ignore dragon remake of combat style.
Seems they ignore most stuff, a pattern I noticed from when I USED to play Aion.
Since when was Aion developed by ANet?
So sorry, under same parent NCsoft. Cause makes all the difference. And doesn’t show up in my NCSoft launcher at all.
NCSoft is “only” publisher of ANet and as such don’t really have anything to do with the dragon events and such, and hence you cant really make any connection between 2 games they happen to publish…
What you guys don’t understand is that these things which you think are simple take time to develop, time to implement and time to test and retest to make sure there are as few bugs as possible. This is made even worse because guild Wars 2 is a very modular game and coding from other aspects could easily affect it without there being a logical connection.
For example, let’s say that they changed the Shatterer battle yesterday so that he moves and there are shields to hide in for avoiding his breath. They use the same shielding code as Ghast and were about to release the patch but now find that it doesn’t work consistently. The next day they fix it but that causes a bug in another module that doesn’t allow fire attacks to pass through the shield. The next day they fix that but now another module prevents plain projectiles going through a fire field to pass through guardian shields because the game considers them fire attacks. The next day they turn those attacks into spatial beams but now no shield reflects them because spatial beams aren’t considered projectiles. They only have one more day before patch so they drastically turn spatial beams into projectiles but now GS mesmer autoattacks can be reflected. They are out of time so they have two options. Release it as is and deal with the mesmer forums blowing up about a ninja nerf. Option two is to put off the new Shatterer build and watch other forums blow up for not keeping the Shatterer consistent with the other dragon champions which they were able to change with little hassle.
Of course all that could be overshadowed because another team patched portal guns to disallow their use in WvW but that causes a bug that prevents mesmer portals in WvW.
Some would say this is a bit exaggerated. I would tell them try finding that one period in millions of lines of code that makes the server crash because a mac user has a particular motorola processor, which combined in a line with the name of their fancy router, creates a statement that Anet’s network can’t process. This is the maddening world of computer programming and why some of them get paid 6-figure salaries.