Dragons that move around?

Dragons that move around?

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Posted by: happypumpkin.8514

happypumpkin.8514

So the dragon fights have pretty good lead ups and an epic entrance but their combat is pretty boring.

For a ranger the Shatterer fight is standing off to its side, pelting it with auto attack for 5 mins. i only do it for the chest and thats kinda sad since most of the other content in gw2 i play because its actually fun.

How about making the Shatterer turn every once in awhile and attack in a different direction? Maybe let it turn around and attack in any direction? How about placing some obstacles that players can hide behind to avoid breath damage or other attacks. Just make the fight more active. PLEASE! (Sunless and Jormag arent much different)

Megadestroyer is better example, it moves around it uses different attacks. it could be better i suppose but its by far the most entertaining to fight. There is no safe area that i’m aware of. More epic bosses like this please.

Dragons that move around?

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Posted by: Firelysm.4967

Firelysm.4967

Anet doesnt care… i used to post over and over again.. but they simply ignore dragon remake of combat style.

Wish I could get back to GW1.. PvP-GvG. It feels like we are outcasted, not desired or rewarded..

Dragons that move around?

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Posted by: Sleel.8365

Sleel.8365

Anet doesnt care… i used to post over and over again.. but they simply ignore dragon remake of combat style.

Seems they ignore most stuff, a pattern I noticed from when I USED to play Aion.

Dragons that move around?

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Posted by: Onshidesigns.1069

Onshidesigns.1069

I want to see smaller dragons 1/2 the size in the future, with room to move around.

Dragons that move around?

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Posted by: Rump Buffalo.2594

Rump Buffalo.2594

Dragon fights are horrible…

Dragons that move around?

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Posted by: GummiBear.2756

GummiBear.2756

Anet doesnt care… i used to post over and over again.. but they simply ignore dragon remake of combat style.

Seems they ignore most stuff, a pattern I noticed from when I USED to play Aion.

Since when was Aion developed by ANet?

Dragons that move around?

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Posted by: Sleel.8365

Sleel.8365

Anet doesnt care… i used to post over and over again.. but they simply ignore dragon remake of combat style.

Seems they ignore most stuff, a pattern I noticed from when I USED to play Aion.

Since when was Aion developed by ANet?

So sorry, under same parent NCsoft. Cause makes all the difference. And doesn’t show up in my NCSoft launcher at all.

Dragons that move around?

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Posted by: GummiBear.2756

GummiBear.2756

Anet doesnt care… i used to post over and over again.. but they simply ignore dragon remake of combat style.

Seems they ignore most stuff, a pattern I noticed from when I USED to play Aion.

Since when was Aion developed by ANet?

So sorry, under same parent NCsoft. Cause makes all the difference. And doesn’t show up in my NCSoft launcher at all.

NCSoft is “only” publisher of ANet and as such don’t really have anything to do with the dragon events and such, and hence you cant really make any connection between 2 games they happen to publish…

Dragons that move around?

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Posted by: Crossplay.2067

Crossplay.2067

What you guys don’t understand is that these things which you think are simple take time to develop, time to implement and time to test and retest to make sure there are as few bugs as possible. This is made even worse because guild Wars 2 is a very modular game and coding from other aspects could easily affect it without there being a logical connection.

For example, let’s say that they changed the Shatterer battle yesterday so that he moves and there are shields to hide in for avoiding his breath. They use the same shielding code as Ghast and were about to release the patch but now find that it doesn’t work consistently. The next day they fix it but that causes a bug in another module that doesn’t allow fire attacks to pass through the shield. The next day they fix that but now another module prevents plain projectiles going through a fire field to pass through guardian shields because the game considers them fire attacks. The next day they turn those attacks into spatial beams but now no shield reflects them because spatial beams aren’t considered projectiles. They only have one more day before patch so they drastically turn spatial beams into projectiles but now GS mesmer autoattacks can be reflected. They are out of time so they have two options. Release it as is and deal with the mesmer forums blowing up about a ninja nerf. Option two is to put off the new Shatterer build and watch other forums blow up for not keeping the Shatterer consistent with the other dragon champions which they were able to change with little hassle.

Of course all that could be overshadowed because another team patched portal guns to disallow their use in WvW but that causes a bug that prevents mesmer portals in WvW.

Some would say this is a bit exaggerated. I would tell them try finding that one period in millions of lines of code that makes the server crash because a mac user has a particular motorola processor, which combined in a line with the name of their fancy router, creates a statement that Anet’s network can’t process. This is the maddening world of computer programming and why some of them get paid 6-figure salaries.