Dungeon Check list, Goodbye speedruns

Dungeon Check list, Goodbye speedruns

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Posted by: NinjaEd.3946

NinjaEd.3946

Suggested this before, however indirectly. This thread is entirely about a check list. Now many (if you are still reading) wonder,“what are you rambling about?” Well here is what I proposed.

Every dungeon has mini events within. Some have the dead in the way of your path, others are avoidable. Currently explorer mode seems like a pre-determined deal where you won’t really “explore” much as it may sound. So I suggest 2 things.

1. These mini events be part of a check list. Complete them, and your bonus chest at the end is increased whether it be better loot (rares, maybe slight chance at exotic, rare mats, etc) or higher coin/karma/exp.

2. Add more side events in each dungeon. Don’t make these flat out in the way, make the player have to go down hall B rather than A and locate it. Don’t ofcourse make it ridiculously far and full of “trash” mobs on the way, but make not so obvious paths to them. Like mini dungeons in open pve, they shouldn’t be so transparent.

This accomplishes 2 things. 1 being to justify RnG after 1 run. We are allowed to re-enter a dungeon at any time but after 1 run our rewards are lowered, which for some dungeons seems quite harsh especially for harder dungeons that take time. The other being upgrading the reward so that actually completing the entire dungeon is worth it. Face it, no one in cof p1 wants to kill the flame legion on that bridge… its not fun or rewarding. Give a bonus at the end thats respectable and people may actually stop for the 3-5 minute fight. If the party chooses to skip it, well they actually will miss out for once.

Lastly, if a dungeon path clearly takes more time than others, buff the rewards. Skins are nice but some skins cost money and it’s just not comparative to cof p1 at this point no matter how boring it may be.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Dungeon Check list, Goodbye speedruns

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Posted by: Nay of the Ether.8913

Nay of the Ether.8913

+1 to this. Anything to make not speedrunning more appealing gets a +1 in my book. So much potential content lost behind excessive waves of trash mobs and bad loot.

http://almunns.wix.com/elitedeathsociety
~Surrender fiend and you will get an easy death
~I could promise you the same…but it would be a lie…

Dungeon Check list, Goodbye speedruns

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Posted by: Dean Calaway.9718

Dean Calaway.9718

They really just need to buff the other dungeons/paths.

The research has been done… By they players.
You wouldn’t have “everyone” running CoF P1 like they do if it wasn’t so profitable.

Victoria Cross [VC] – Desolation [EU]

Dungeon Check list, Goodbye speedruns

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Posted by: GuardianOMS.8067

GuardianOMS.8067

What’s the problem with speedruns? I don’t do dungeons, so please enlighten me what harm they pose to players, the community, the market, and the nature of the game.

Err, that sounds sarcastic, but it’s not.

Sgt Killjoy – “Pedantic” “babe” and “bff” of Saiyr
The devs don’t care about WvW so I’m gonna kill players in PvE!

Dungeon Check list, Goodbye speedruns

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Posted by: Gummy.4278

Gummy.4278

Here’s whats gonna happen though… the people are still gonna skip over it and you will end up being the odd man out asking to do the Non-essential content that just happens to be outta the way.

Dungeon Check list, Goodbye speedruns

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Posted by: TheDaiBish.9735

TheDaiBish.9735

Kind of like Bonus Missions in GW1? You got my vote.

For this to work though properly though, I’d say:

  • dungeon maps would need to be more open plan and less linear.
  • No hand-holding; no markers showing where the objective is ect, otherwise it’s counter-productive to the whole getting rid of speed runs (people would just run from marker to marker).
  • Some objectives could have an element of randomness to them to further stop the speed-running (otherwise walkthroughs would be written). For example, Priory in AC want to find ancient relics. These relics would be randomly placed around the dungeon.
  • Collect x item, and return them to the guy with them.
  • Escort y to a certain point.
  • Find the hidden room.
  • Defeat z sideboss
  • Vanquish the dungeon
  • Destroy / don’t destroy x (this could be tied into the boss fight as well. For example, not destroying it would make the boss stronger, give additional mechanics ect, in return, more goodies i.e. The Rilohn Refuge mission from Nightfall)
Life is a journey.
Time is a river.
The door is ajar.

Dungeon Check list, Goodbye speedruns

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Posted by: Mist Y.5214

Mist Y.5214

This would be a nice idea buttt it wouldn’t really kill speed runs. People would just work out whether or not it was efficient to do each event, and if so, find the fastest way to do it. Some would be too easy, some would be too long, and for the ones in between… well, that’s just gonna cause arguments. People already disagree about whether to run past or kill the trash in the Solid Ocean fractal – imagine this many times over for every dungeon!

If you don’t want to do speed runs, I’m sure it’s not too hard to form such a group. I don’t see why the game should give you an incentive to do it, though…

(if you are still reading)

on your 2nd line? xD someone’s pessimistic!

Dungeon Check list, Goodbye speedruns

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Posted by: CrossedHorse.4261

CrossedHorse.4261

They could add checkpoints along the way in the dungeons (maybe that only trigger after a certain event is done) and if these aren’t checked off along the way in your “dungeon progress” bar, you don’t get the reward at the end because the dungeon doesn’t recognise that you’ve finished?

Dungeon Check list, Goodbye speedruns

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Posted by: Def Pinoy.7029

Def Pinoy.7029

I speed run dungeons a lot. AC and COF. Why do care so much if people speed runs? There is already DR implemented and you still want more punishment for the speed runners/farmers. Do they affect you in anyway and unable to play the game? They already killed CS and look at that place, it is a ghost town. Leave the speed runners alone. Go do your own thing.

Dungeon Check list, Goodbye speedruns

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Posted by: Lord Trejgon.2809

Lord Trejgon.2809

@Def Pinoy I thing they don’t want to punish those who are speed runners but to award these who are not. To make that “non-speed running” more popular than it is.

Seriuosly how many groups from “PUG’s” don’t want to speedrun all the dungeon?

“-Shield is meant to be broken!”
“-and on this occasion I keep mine plate armors”
discussion about offensive/deffensive playstyles

Dungeon Check list, Goodbye speedruns

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Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

I don’t care if people speed-run dungeons, but for myself side-quests (maybe even randomised side quests) would be awesome.

I love exploring, and I find the set-in-stone, linear dungeon paths little rewarding in that aspect.

Dungeon Check list, Goodbye speedruns

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Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

Well, look what just happened, too.

Dungeon Complete Bonus Rewards
In order to make playing all of our unique dungeons more rewarding, we’ll give you a bonus gold reward for each dungeon path you complete each day. Coins will be removed from the current bosses (replaced by the champion reward box listed above) to coincide with this bonus payout for completing each path. Completion rewards will be guaranteed, and we’ll vary the amount of gold earned based on difficulty and length of each dungeon path.
To encourage players to participate in a wider array of dungeon content, we’ve designed the system so if you complete the same dungeon path twice in one day, you’ll receive the normal reward for completion, but won’t receive the bonus gold reward again during that day.

Source: https://www.guildwars2.com/en/news/looking-ahead-guild-wars-2-in-2013/

Dungeon Check list, Goodbye speedruns

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Posted by: Hermes.7014

Hermes.7014

I personally don’t care if people do speed runs. Let them have it their way.

Whether something is either wrong or right, someone will always complain about it.

Dungeon Check list, Goodbye speedruns

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Posted by: GuardianOMS.8067

GuardianOMS.8067

How can you not like speed runs? The community is SO accepting!

Attachments:

Sgt Killjoy – “Pedantic” “babe” and “bff” of Saiyr
The devs don’t care about WvW so I’m gonna kill players in PvE!

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Posted by: Lord Trejgon.2809

Lord Trejgon.2809

casual speedrun?
isn’t that an oximoron?

“-Shield is meant to be broken!”
“-and on this occasion I keep mine plate armors”
discussion about offensive/deffensive playstyles

Dungeon Check list, Goodbye speedruns

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Posted by: GuardianOMS.8067

GuardianOMS.8067

Nah, just means it’s people who know how to do it speedy, but are not going to sperg out when something goes wrong like the “NON EXPERIENCED WILL BE KICKED” guy.

Sgt Killjoy – “Pedantic” “babe” and “bff” of Saiyr
The devs don’t care about WvW so I’m gonna kill players in PvE!

Dungeon Check list, Goodbye speedruns

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Posted by: Nay of the Ether.8913

Nay of the Ether.8913

To clarify, I’m not advocating doing away with speed runs altogether, and yes people will always find a way to skip and do it fast as possible. I’m just saying it would be awesome to get good incentives to not speed run, so that even casual runners feel like their time was well spent, and the speed runners might actually consider slowing down some to do this side content no occasion. It won’t stop the speed-trolls, but it would make a more fun experience for the rest of us.

http://almunns.wix.com/elitedeathsociety
~Surrender fiend and you will get an easy death
~I could promise you the same…but it would be a lie…

Dungeon Check list, Goodbye speedruns

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Posted by: Allisa Wonderland.8192

Allisa Wonderland.8192

Know what dungeons and paths I’ve done, without having to track outside of the game, would be nice.

This would be great for explorer AP’s, too…