Dungeon grouping
I agree with you, completely. Chat spam is very archaic.
It’s a pain to get into story mode dungeons to boot. You don’t see many calls for story mode amid the never ending chat spam. I’d really love a LFG system in some way, even if it was just on your server and you still had to walk to the instance. I know they want to keep the social element alive but I don’t feel all that social when I’m stuck in front of an instance for however long instead of being out in the world… you know… playing.
It helps streamline the game play IMO… really still though… I just wanna hear the Dev’s opinion on why it’s not something that’s being looked into… because I obviously want it and it’s easy to not look at the other side of things when you are so focused on what you want to happen.
bump, i know this has to be on more peoples minds.
When the LFG tool was first introduced to WoW it was great, it actually served to bring the community of the server together as people got to know each other on dungeon runs. Reputations were won and lost by how you conducted yourself, and some lasting friendships were made. Unfortunately the tool then went cross-server and although it became faster to get a group, it ended up being a group with zero accountability, where you would never meet the same person twice in a row and reputation meant nothing. At that point it became nothing more than a numbers game as people stopped enjoying the instances and instead just raced through them to get the tokens at the end. If there was a button at the beginning that you could push to get the rewards then it would have been pushed more often than not.
TL;DR: a server-specific LFG tool is a good thing that helps the dungeon community grow; a cross-server LFG tool will destroy it.
Piken Square
The problem is a lot of people instantly lash out with a resounding “No!” because they’re only considering how it’s implemented in WoW; cross-server, teleportation to the dungeon, and all that comes with such an approach.
It should be obvious however that there are other ways to go. For example, I thought DDO had a great system. All the grouping tool did was allow you to register yourself or your group for specific content, and it put you in touch (tells/whispers) with other people looking to do the same content. It was still up to you to talk to each other and meet up at the dungeon location.
With the right UI (admittedly not this game’s strength) that kind of approach would solve the problem without creating the others that people are afraid of.
Yes forcing people to socialise in an MMO is so archaic.
I don’t think this is a 50/50 split subject any longer, I was one of those people in the beginning who would say dungeon finders are not good, however after standing in LA for 5 seconds and seeing 100 “/map LF2M TA Exp”, and on top of that having a hard time myself getting a group to do a dungeon that isn’t popular in SM, it would be very very beneficial at this point, alts trying to do SM now has become a pain…if there was a dungeon finder you wouldn’t have to rely on those people who need SM to have to sit in LA for hours trying to find a group (which they are likely out leveling their alts like I am)
I’ve already started a topic on this (although I’m not the only one anyway) in contribution to many others before me. But it seems that devs been busy with the new big update (which I think is useless, since it doesn’t fix any of the problems the game’s having now, instead, I may even add more) and won’t have time for this matter any time soon.
(edited by Moderator)
Yes forcing people to socialise in an MMO is so archaic.
Standing in front of a dungeon, fighting the LFM spam in map to try to get your hands on a group is not socializing. It is not any more social than being popped into a dungeon in WoW by the LFD tool. I did the whole sit outside and hope someone will being doing story mode thing. Inside the dungeon? I talked about the same as I do in WoW’s LFG. The conversation and amount of speech was pretty much on par with WoW’s dungeons down to the explanation of a fight being: “Basically just avoid this one thing and don’t be dumb.”
Beating one’s head against the wall that is map chat spam is not social, it’s annoying. You can be JUST as social with the help of a LFG tool. It would be easy especially if they a) kept it on your server, no cross server, that’s when kitten really start to crop up and b) made it so you still had to get to the dungeon. This way you could be out in the world and making friends there while the handy tool makes it so you an easily get a group of people together to beat up a dungeon.
I fail to see how repeating “LFM TA Exp” is any more social than a tool that lessons the spam.