Dyes - Please make them account bound.
This isn’t about ‘who will pay more’.
We paid for the game already.
I’m getting kind of tired of the people who always see dollar signs or profit in every little thing. Simply put, there is a whole palette of colors to shade your armor with, and they put a small pile of them in the game as dyes you could ‘earn’ by finding or purchasing.
The fact that they ‘also’ sell them in the Real Life money store should not mean they all of a sudden become something you have to purchase for every single character you make.
As far as I’m concerned, I’d rather quit the game and take my money elsewhere if they are going to become like the other game stores that try and nickel and dime every feature of a game.
I have quit games for less, and went and funded others, because they refused to listen to what the players want.
Then feel free to quit.
This game has no subscription fee. They have to make up their loss of income somewhere. If they’re not going to make it on aesthetic items, then where the hell do you expect them to make it?
1. I don’t grind. If an activity/pursuit stops being fun for me (becomes a grind), I just stop doing it.
2. I’ve created five characters.
3. I tend to be a penny pincher.
Despite these points, I haven’t had any issues with the dye system. Here’s why:
What I did from the start was assign palettes to each of my characters. One got the darker earth tones; one got pale, neutral shades; another would receive water-related colors, while another was assigned a royal palette (reds and purples).
This has worked out really well. I tend to know exactly who should get what dye, and the dispersal has been fairly even. Each character has obtained a decent selection of personal colors, and it’s reached the point now where I’m having to expand the scope of their palettes to accommodate new drops. I’ve even sold some dyes without regret, because they didn’t fit any of the five color schemes.
So, I recommend this as a solution to anyone who’s been having issues trying to decide what dye should go where.
As for accountbound vs. soulbound, I see pros and cons to each. However, I’d like to add a point that I don’t think’s really been mentioned yet:
For some players, a trading post is seen as a mini-game and, as such, is a draw. I look forward to crafting and trading dyes, so I’d be very concerned about any change that might dilute the vibrancy of this market. I fear that making all dyes account-bound would do just that (I myself already have more colors than I ‘need’).
As a compromise, I’d suggest adding the ability to reassign dye swatches from character to character. Perhaps even add a new item, not unlike the transmutation stone, that facilitates this transfer?
I wouldn’t want to see favorites become account-wide, because I do see the eventual need of having a favorites option for each character. If this route were taken, I’d say leave favorites alone, and add an account-wide tab that can hold X number of swatches.
At first, I thought I’d like it to be account wide. After some time however, I realized the need for it to be character only.
I think it is fine as is.
For some players, a trading post is seen as a mini-game and, as such, is a draw. I look forward to crafting and trading dyes, so I’d be very concerned about any change that might dilute the vibrancy of this market. I fear that making all dyes account-bound would do just that (I myself already have more colors than I ‘need’).
Of course it would do just that. Making dyes account wide would mean that once you’d found a black dye you’d never need to find another. Really the current system is already maybe too generous – in GW1 you had to get a bottle of dye for each and every armor piece – that ensured that black dye stayed rare throughout the lifetime of the game and was one of the most valued items. People complaining about the much more lax system in Gw2 is beyond belief.
Or at least make a poll about it, that we can vote. The community should decide it, right?
Not really?
While the voice of the wider community should certainly be facilitated and heard, it shouldn’t be the ultimate determining factor in any decision. ‘Cuz this isn’t a democracy, it’s an MMO. As such, the priority should be retention.
Consider that the community is made up of various and sundry subgroups, and that every subgroup has priorities and preferences that don’t necessarily line up with the majority view. With any given issue, should the views of these subgroups be ignored? Probably not, as it would lead to a (rapidly) shrinking player base. You might have majority accord, but your majority would keep decreasing in its overall size, as more and more niche groups were disenfranchised.
The goal then should always be to find a solution that reasonably accommodates the widest spectrum of preferences, without undermining the intended gameplay: a compromise.
Yes, I want the dyes to go back the way it was supposed to be: account-wide.
Personally I find the whole situation revolting. Anet have behaved sneakily. They promised dyes would be account wide. They were making promises and at events players could see those promises fulfilled. During the beta events, the one with the press, the dyes were account-wide and so behold, the press said promises like the account-wide dyes were true, and we saw that in articles and videos. Press that I’m sure a lot of persons have seen, and have been mistaken to believe that indeed Anet hold their promises and that the dyes are account-wide. Actually that belief was so strong that during later beta events that the dyes were not account-wide anymore, everyone presumed it was a bug and reported it to Anet as such. After discussing about the dyes, and mostly complaining about the changed way or I should say the new “bugs”, because most people don’t like it, someone from Anet came and said it was not a bug after all but the way would be from now on. He/she said it was about progression, most everyone disagreed with that and wanted to get their account-wide back.
If you put aside the wiki, publicly Anet has not announced the changes to the dyes except on these forums and wiki. No blog entry or new article about it so that means that there are people out there who still believe Anet follow their promises and therefore the dyes are account-wide. A few articles appeared on gaming websites about that, I remember 2, that have responded with negativity, but that’s it.
And on top of that, right after the account-wide dyes debacle, Anet has had the nerve to write a blog entry called “Is it Fun? Colin Johanson on How ArenaNet Measures Success”. Apparently Anet has not asked themselves if the new character bound dyes was fun in any way, because I can assure you one one thing…
NO, the new character-bound dye system IS NOT FUN AT ALL!!!!
BRING BACK THE FUN!!! FUN as in account-wide dye system, the way it was meant to be.
Making dyes account wide would mean that once you’d found a black dye you’d never need to find another. Really the current system is already maybe too generous
It could be, ‘cuz, as it is, once you find five black dyes, you’ll never need another. So this system is just delaying the inevitable scenario you’ve described. Sure, some people will pick up more character slots, but that’s just another delay, right?
Will it be enough of a delay? I’m hoping so, but I don’t see how there’s any way of knowing for sure.
Apparently Anet has not asked themselves if the new character bound dyes was fun in any way, because I can assure you one one thing…
NO, the new character-bound dye system IS NOT FUN AT ALL!!!!
BRING BACK THE FUN!!! FUN as in account-wide dye system, the way it was meant to be.
Speaking only for myself, an account-wide dye system would be less fun.
- I want a vibrant dye market wherein I can craft, sell, and trade. While the level of impact could be debated, making dyes account-wide would be a dampening effect on that market.
- I like that my characters have individualized color palettes. Even if dyes were made account-wide, I’d want this preserved somehow.
So, please keep in mind that ideas of what qualifies as “fun” can vary a lot.
Making dyes account wide would mean that once you’d found a black dye you’d never need to find another. Really the current system is already maybe too generous
It could be, ‘cuz, as it is, once you find five black dyes, you’ll never need another. So this system is just delaying the inevitable scenario you’ve described. Sure, some people will pick up more character slots, but that’s just another delay, right?
Will it be enough of a delay? I’m hoping so, but I don’t see how there’s any way of knowing for sure.
Good posts Hydrophidian – and nice to know that some other people are in it for the long term. GW2 is a huge achievement by Arenanet and we need to make the most of it appreciate that MMOs like this are not going to be released every 3 months.
Yes, I support this suggestion.
I have several unused Random Dye things I got as drops, but have never bothered to use them, because the tooltip said the dye was “per character”.
I stuck to the default palette, since I know those colors are “universal” across all the characters.
Scenario:
One Character needs an really dark black for their armor, another needs a bright yellow.
The one who needs the black gets the yellow, the one who wants the yellow gets black instead.
Cue Scream of Epic Rage.
And it could go on like that for ages, Character X needs color Y, but doesn’t get it because Character Z unlocked it by accident.
I prefer the Champions Online system, where you only have to unlock one “special costume item” once and all your characters get it.
Final judgement, per character dyes aren’t worth my time, but account wide dyes, that would get me interested.
It’s your choice, sell me something ALL my characters can use and get my money.
Try to sell me something per character and you get nothing.
It’s up to you.
Like the Grenth and Dwayna outfits in GW1.
I paid for them because it was an account wide unlock.
I’m hesitant to investigate buying things like pirate outfits or aviator glasses because I suspect I’ll have to buy one per character!
Good posts Hydrophidian – and nice to know that some other people are in it for the long term. GW2 is a huge achievement by Arenanet and we need to make the most of it appreciate that MMOs like this are not going to be released every 3 months.
I’m guessing those other people for the long term are those who agree with the current dye system.
I bought GW2, I bought GW1 too. I played GW1 for years, and I plan to do the same for GW2 too because I like GW2 . Me not being a blind fanboy does not mean I’m not here for the long term. Me not agreeing with everything Anet says does not mean that I intend to leave anytime soon. I’m pretty dam serious about the game, that is why the betrayal from Anet hurt me so much. If I didn’t care about the game I would not be here wasting my time, or I would not play the game at all.
(edited by Willowleaf.5721)
Final judgement, per character dyes aren’t worth my time, but account wide dyes, that would get me interested.
It’s your choice, sell me something ALL my characters can use and get my money.
Try to sell me something per character and you get nothing.
It’s up to you.
I’m like you. I’m ready to make efforts ingame or to pay if it’s account-bound. So with the dyes not being account-bound anymore, and with the costumes in the shop not account-bound and being 1 time use, you’re not getting anything from me. I bought gems indeed, for 50$, but to buy more bank space and 1 bag space for each of my alts. Zip nada for anything else.
(edited by Willowleaf.5721)
I would like to support this topic as well. I think that making dyes account bound would encourage a lot more “dye collecting”. For example, there are a lot of dyes that are only slightly different in shade but for someone who is “obsessed” with collecting, it could be fun to try and acquire them all.
Another option would be to make all the common and uncommon dyes account wide, but the rare dyes character bound. That way if you find a rare dye you want on multiple characters you can try and acquire it multiple times.
I think that dyes should be made account-bound. Character-bound dyes take the fun out of dye collecting. It’s ridiculous to expect any alt-holic to unlock all ~400 dyes on 5 characters. That means that we would have to unlock 20,000 dyes. I for one would be willing to buy dyes from the gem store ONLY if they were account bound.
Hey, at least you don’t have to hunt down dyes or buy them every time you wanted to change the color of your gear like in Guild Wars 1.
You should be happy that dyes are permanently stored in a dye tab and always accessible.
Ah the good old days of using Black Dye as currency.
Then feel free to quit.
This game has no subscription fee. They have to make up their loss of income somewhere. If they’re not going to make it on aesthetic items, then where the hell do you expect them to make it?
There’s numerous things they can add to the game to provide them more income. Pets, capes, mounts (Not saying they should), new content expansions, housing objects (Assuming they put in housing), consumable foods, new weapon or armor skins, or multiple other things.
I’d be real curious to see how many character bound dyes they, or any other in-game store like this actually sells. I’m guessing not a lot, and not nearly enough to make it worthwhile to ‘keep the game moving forward’, much less enough to please investors and whatnot.
As it stands right now, I will only use the in-game exchange to get gems and won’t pay them a dime.
How do you suppose they are ‘making income’ at all currently from people like me?
How do you suppose they are ‘making income’ at all currently from people like me?
You bought the game right? So that is at least $59.99 from you(and every other person that is currently playing the game).
Trust me, they aren’t hurting for money. They will make expansions and people will buy them, that is how their business model works. Micro-transactions are merely a facet of their business model.
This would be a great quality-of-life improvement and make dye collecting that much more appealing to a wider audience. That said, I can live with the current system: it’s certainly annoying having to collect colors for each character if you want a decent palette to experiment with, but it should help keep dye values higher and having every dye on every character isn’t really a necessity. Maybe one day…
I also would like to see the dyes be account-wide, if not at least the rare dyes.
“We just don’t want players to grind in GW2” – C. Johanson
“The most important thing in any game should be the player” – R. Soesbee
make them account bound. remove them from the auction house.
allow us to buy them for gems, but be able to pick the one we want.
as it is now, u can get like 300 dyes for 3 gold. another 50 for 5 gold, and the last 5 most rare/wanted for 15 gold.
(numbers are not precise :P)
I want it account bounded too. That would be great. So much people want this. Please, arena net.
Or at least make a poll about it, that we can vote. The community should decide it, right?
It doesn’t work like that. This is a business, not a Democracy. :P
@ I’m pretty dam serious about the game, that is why the betrayal from Anet hurt me so much.
This is nonsense talk – really you should be ashamed of yourself. Arenanet make decisions for the good of the game and have a total right to change their minds about features. Many of us understand very well and agree with why they changed their mind on this one – from a tentative comment made a long time ago in beta.
So no more talk about “lieing” and “betrayal” please – it’s just makes u look ridiculous.
You bought the game right? So that is at least $59.99 from you(and every other person that is currently playing the game).
Trust me, they aren’t hurting for money. They will make expansions and people will buy them, that is how their business model works. Micro-transactions are merely a facet of their business model.
You missed the point. Many of the people’s justification for why dyes should remain character bound is because it makes them money ‘long term’.
I’m saying they are making no money from people like me, or people who won’t buy character bound dyes using gems.
It doesn’t bother me if they don’t make money. There’s always another new game on the horizon to pick up the slack from those that make mistakes along the way.
I wasn’t referring to the ‘original’ cost of the game, I was referring to the ‘extra’ they are hoping to collect along the way with in-game store purchases.
With how it is currently, I won’t personally invest anymore money into the game. And at the rate I’m collecting dyes that I can’t use, I’ll be out of storage space and unable to play my characters. (Already have a single character that’s loaded with dyes that I can’t play because of this. When I run out of space completely, I will quit the game and not return. Therefore, no more money for them.)
I’m just hoping they’ll see the folly of their profiteering before I have to leave…
@ I’m pretty dam serious about the game, that is why the betrayal from Anet hurt me so much.
This is nonsense talk – really you should be ashamed of yourself. Arenanet make decisions for the good of the game and have a total right to change their minds about features. Many of us understand very well and agree with why they changed their mind on this one – from a tentative comment made a long time ago in beta.
So no more talk about “lieing” and “betrayal” please – it’s just makes u look ridiculous.
Considering the mass of people who felt lied to and betrayed in betas, I’d say I’m far from being the only one who currently feel this way. And also most people disagreed with that person from Anet about progression, who by the way is actually from another company, the one who got recently 14% of NCSoft, Nexon. How much control do Nexon have over Anet is unknown but they have some control over NCSoft now and Anet too.
And this is one of those numerous moments when I feel relieved knowing that I:
1 – Don’t give akittenabout others think.
2 – Don’t feel guilt or shame whatsoever, bordering to sociopathy, probably happens to me twice a year, and definitively not now.
So no, the chances of me caring about what you said or feeling shame is -100%. And I shall continue about the dyes system, because that is sleazy business practice from Anet that I do no agree with. They’re the ones who should feel guilt and shame about this, not me.
Edit
Seriously? The board edited d*** with kitten but it ‘s not even a swear word. Anyway, I love cats so I think it’s cute.
(edited by Willowleaf.5721)
Does anyone even buy dye kits from the store? The issue is that dyes being account bound would drop their prices to 1c due to lack of demand. Might as well make all dyes available for free to everyone.
This is a no brainer. Account bound dyes.
I think making all dyes account wide is little too extreme. And that’s coming from somebody with 402 of the 403 dyes currently in-game. However, I was talking about it with a few friends and we had the idea that they should make the “favorite” dyes available to all characters on that account. I believe the maximum amount of dyes you can favorite at a time is eight, which is more than I’d imagine anyone needing. Just add the more expensive and rare dyes to your favorites and buy the cheapo dyes that complement them off the trading post.
Why even make it craft-able if its just going to be account bound?
Take a step back for a sec and realize that if dyes become account bound that the demand for dyes will go down, dropping prices left and right.
How are people who craft dyes for sale suppose to make a living if people only by a dye once for all 5+ characters they own?
How about we make everything that’s craft-able account bound to compensate for the obvious punch in the face at cooking.
The people campaigning in this thread for account bound dyes are neglecting a single core axiom that would HAVE to change in order to keep the dye economy sane.
I’ll lay this out for you: Finding dye is fun, mostly because the system is a collection/unlock design rather than what we had in the first game which was a core consumable commodity.
In the first game we had very few colors, and although the mixing was a lot of fun, the core problem was that you needed to amass VAST quantities of the stuff because unless you were one of the people that just went all bruce wayne on the dye interface you needed at least two dyes per piece of armor for every set of armor you owned. Most people have around 3-7 sets per character to suit various builds they would play in various team comps or content. Do the math. That’s a lot of collecting the same handful of colors over and over again.
Now, add this to the fact that dye drops, due to the small color pool were pretty rare things to see. Now add on top of that the loot sharing and reservation system meaning that in a full party you got around 1/8 of anything that dropped ever that wasn’t gold.
So you chad a system in which dye drops were a semi-rare thing to behold in the first place, compounded upon the fact that the dyes you actually wanted were a subset of that semi-rare drop.
The result was a dye system that was fun to use, but that looting dye was simply not ever fun. The biggest source of dyes was the trader (or before they added the traders you just yelled at the top of your lungs in Lion’s Arch.) You found a dye, you nearly never actually used it because you already knew that the likelihood of getting the colors you needed in the quantities you wanted was so small that it wasn’t worth attempting. You bought dyes from the dye trader as soon as you got a new set of armor, and from that point forward you sold all your dye.
The result? Looting dyes was never fun. Looting dyes was never a visual upgrade for your character. Dyes were just a rareish thing that dropped that annoyed you because it was usually worth less than a white item. Unless you found a white or black.
Current system: You find a lot of dye, and often that dye is a shade that you don’t already have access to. Sure, maybe the majority of it is colors you don’t fancy, but the sheer volume of different shades means the frequency of dye drops is extremely common, and that you’re always finding something you’re more likely to be able to unlock, as part of a character, permanently.
In short: the current dye rarity and unlock system is a lot more fun.
“Well yeah Mr. Long explainer, that’s why we want it account wide”
See, here’s the thing. Dyes are common not only because of the vast number of shades, but because of the vast number of characters in total and per account that can potentially consume them. Dyes are a cosmetic feature, and Arenanet pays for the servers with profits from cosmetic features, which means dye drop rarity has to have a parity with its value in the gem store to remain valuable in the gem store.
In short, supply and demand.
Now, lets take these dyes and make them account bound. You have cut demand by 4/5. In order to keep the dye economy at a stable level that creates enough demand people will consider gems as an option for dye purchases (or make them an attractive craft for chefs) we’re going to need to cut supply by 4/5 as well.
In short, you’re going to get a lot less dye drops. There’s no way around it. You can’t leave drops as they are and just make dyes account bound because then you’re looking at chef recipies which are suddenly out of whack with the economy, which then affects the price of those components.
Now ask yourself, truly ask yourself: Would you be willing to cut dye drops rates by 80% as a payment for making them account bound? Would you be willing to depend on chefs and the gem store as the only truly reliable source of dye? Would you be willing to see dye prices shoot up at an inverse rate to how like YOU personally are to find they dye you actually want… or for that matter any dye at all?
That’s the reality. Dye is a trade commodity in the player economy, the gem economy, it affects how many chefs are avaliable, which affects the price of a large number of chef ingredients. It affects a huge number of things economically that would demand attention for the sake of equilibrium if this change were to happen.
I like looting dye. I like the little xmas present feeling I get when I open one. I like sending duplicate commons to friends because in the large scheme of things the commons are actually so common that I can afford to give them away, or use them on alts. I like finding my own loot and being able to use it versus being forced to use the TP to get any choice in dye selection at all, or being forced in to buying gems.
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ
I know what its like to be forced to use a market just to get something as simple as a nice color on my armor. It’s pretty when its all said and done, but it isn’t nearly as much fun as finding 2-8 new colors every single day. Even if they’re duplicates. Even if they get sent to friends or used on an alt. Even if the rares are actually pretty rare.
I like things the way they are. I like knowing that if I’m really hard up for a specific color I can use the AH. I know that I also have a pretty darn reasonable chance, like I do with all my gear, of actually finding stuff I can use.
That’s my case against account-wide dyes. That’s why I think per-character dyes are actually more fun.
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ
Please make dyes account bound
It’s just my two cents and please try to understand where I’m coming from, by responding civilly.
“You don’t want account bound dyes because it will cut down your ingame income”.
That just comes across as pure greed to me.
You want us to buy the same dye from you 5 times just for your own benefit.
And you’re missing the point, you’re not going to make the sale anyway.
Like I said earlier, you can sell one account bound dye and get something or try to sell 5 character dyes and get nothing.
Also, just skimming the thread, it appears the character bound dye proponents are in the minority here, so I’d say the people have spoken.
I’m currently having to deal with another mmo being greedy with their ingame store and it looks like the trend is continuing here!
And for the record, that ingame store is a joke to the players!
If GW2 isn’t careful, their ingame store will end up the same way.
It’s just my two cents and please try to understand where I’m coming from, by responding civilly.
“You don’t want account bound dyes because it will cut down your ingame income”.
That just comes across as pure greed to me.
No, you will ruin a market and destroy any sort of challenge in the process. Again, you might as well ask for free permanent dyes for everyone, it’s the same thing.
You want us to buy the same dye from you 5 times just for your own benefit.
You can also look for the dye by yourself. This is already heaven in comparison to GW, where you needed a single dye for every single piece of equipment you wanted coloured. And they were a lot more expensive.
[quoteAnd you’re missing the point, you’re not going to make the sale anyway.
Like I said earlier, you can sell one account bound dye and get something or try to sell 5 character dyes and get nothing.[/quote]No. With account-bound dyes people won’t buy dyes again, prices will drop. It’s very easy to sell right now, and they’re already cheap/accessible.
Also, just skimming the thread, it appears the character bound dye proponents are in the minority here, so I’d say the people have spoken.
This thread does not represent anything from the total number of players. Nonetheless, a LOT more people than this had asked for account-bound dyes MONTHS ago, and devs already made it very clear that it’s not going to happen. Once again, this is a business, not a democracy.
I’m currently having to deal with another mmo being greedy with their ingame store and it looks like the trend is continuing here!
Ludicrous exaggeration. Arenanet gets very little from this.
I think it is fine the way it is. After all all you really need is to pick your favorites dyes and them buy them off the trading post for your new character. I did the same with country blue dye
They were originally supposed to be account wide, so do it.
Please.
They were originally supposed to be account wide, so do it.
Please.
That really doesn’t justify much. Ranger was originally supposed to be two different classes, it was originally supposed to have stat points, a lot of things were originally supposed to be in a way and were changed because of a new idea.
Up !
And I agree with Eryndis.5094
Well, I just went and used gold to buy enough gems on the exchange for a single account bank upgrade.
Left me semi-close to broke, but now I have a place to stash a pile of the dyes. (It’s full, and still overflowing into my other account bank slot and into a few bags, but I was able to finally play the character that was loaded out, and do some crafting and transferring to tweak my bags into crafting/equipment/oiled/invisible.) Also have some space to start looting things again.
They just lost 600 gems worth of income. I’m working to save up enough to buy another account bank slot the same way.
Pretty sure this way isn’t making them income…and I’ll definitely never buy dyes off their store.
Edit : Oh, and I did notice something. You can dye an armor on one character who has a specific dye and transfer the armor over and it keeps the dye. This wouldn’t work for soulbound gear, but basic ‘junk’ stuff can be dyed your favorite colors this way. So basically they kind of allow you to ‘account bind’, except when you get into the fancy gear that binds.
(edited by MilitiaMasterV.7216)
Guys, you do know that you can add dye to favorites and they will be available for ALL characters, right?
That’s a big Negative there good buddy.
Just checked it out, put some dyes on Favorites on my Mesmer, went to my Ranger and Favorites is empty.
That’s really a pity too. I’d accept that as a reasonable compromise. Of course that comes with its own issues, like what happens when you put a color on Fav from one character use it on another, then remove it from Favs on the first?
Actually, this is a really good idea, and deserves to be a suggestion of it’s own. goes to do so
We don’t grind for gear, or ability-related items. We don’t grind for skills (Age of Conan anyone, yuck!) We don’t grind for money (since the things we do grind for don’t really cost money).
We grind for crafting mats.
We grind for achievements.
We grind for dye.
The things that we grind for aren’t game-altering in such a way that gives you a tangible advantage over other players who have not done those things, and I think that’s how it should be. Dye is something that we grind for, on each character, and I much much much MUCH prefer that to having to grind for gear.
Except that we do grind for GEAR. Look at either dungeons, Karma costs, or crafting requirements to get gear. Granted that stops when you have the specific one you want (at least for a while anyways. i.e. you get bored with it after awhile like me).
I would much prefer a hybrid system, where you can have it show all unlocked on the account, or you can have it only show those unlocked on that character (like how the HoM in GW1 was changed to show account or that characters).
Please give us a keyring…
Actually, this is a really good idea, and deserves to be a suggestion of it’s own. goes to do so
I suggested that on the first page.
I just put in another dye I liked to test this, and it doesn’t even put the favorite dyes across account. I’d be quite content if it put like 8 or so colors across, but it doesn’t.
Maybe that’s what they should do, make the favorite colors cross account, if they won’t make them all account bound.
But go ahead and make a topic about it. I’d be willing to ‘settle’ for that too. (Though I’d prefer they were all account bound. Making a tiny palette cross account would work too I suppose.)
I wrote this a while ago in my notepad but just forgot, its a little open letter in regards to changing back to account wide dyes.
Dear Arenanet
I just wanted to say how utterley upset I was that you reversed your decision regarding account wide dye collections. Yes, there are definitely some other far more important things right now and such a silly reason to be upset can be chalked up to first world problems but I still urge you to reconsider
The decision baffles me as it serves no reason but to restrict diversity and player choice, in a sense it only adds a conflated grind or money sink to the mix. I applaud you on such an amazing and diverse gear customisation system that quite obviously has been a labour of love for Kristen Perry but I now see it as mostly going to waste. I initially read her blog with amazement and gained a great sense of entuasiasm at the huge range of available colours. Then during the betas the only word I could exhibit regarding the system was a Squee. It allowed so much customisation as well as diversity in appearance and had a system that seemed very intuitive… So many great colours and combinations that would always be mine. I loved styling how I wanted, how I wished, and with which character I chose but now I’m left feeling rather flat.
I considered myself at times to be a connoisseur of colour, mixing and matching many combinations for hours (quite literally) just to find the right feel for my particular mood. I had initially decided to collect every dye in the game as a sort of long term goal, a collection I would use extensively in play but know I get the feeling of why even bother. The many I have collected, the few favourites I have purchased become useless just by doing the simple act of switching to an alt.
To me, this change and the transmutation system seem more about chasing the cash shop dollar then actually promoting any sort of long term appeal. Customisation can serve as much as a big long term appeal as gear grinding, an appeal Arenanet originally claimed to support.
So Anet, please reconsider this change for the enjoyment of those whom enjoy alting, to those that live for customisation, and for those that enjoy seeing a diverse game world.
Eriena of JQ-warrior forever
I think they should be account bound also, they are fun to play with, I would mind if there were only 30 or so. But there are too many to be character specific.
I think this should be a change in near future, just think about it, THERE ARE TOO MANY. More fyes=more fun.
Pleaseeeeeeeeeeeeeeeeeee please pleaseeeeee account-bound dyes
I think we should be able to choose at most 3-5 dyes that will be account wide. This way, the demand for dye won’t dissapear but those who spent 5g on black dyes can use them on other characters.
I wrote this a while ago in my notepad but just forgot, its a little open letter in regards to changing back to account wide dyes.
Dear ArenanetI just wanted to say how utterley upset I was that you reversed your decision regarding account wide dye collections. Yes, there are definitely some other far more important things right now and such a silly reason to be upset can be chalked up to first world problems but I still urge you to reconsider
The decision baffles me as it serves no reason but to restrict diversity and player choice, in a sense it only adds a conflated grind or money sink to the mix. I applaud you on such an amazing and diverse gear customisation system that quite obviously has been a labour of love for Kristen Perry but I now see it as mostly going to waste. I initially read her blog with amazement and gained a great sense of entuasiasm at the huge range of available colours. Then during the betas the only word I could exhibit regarding the system was a Squee. It allowed so much customisation as well as diversity in appearance and had a system that seemed very intuitive… So many great colours and combinations that would always be mine. I loved styling how I wanted, how I wished, and with which character I chose but now I’m left feeling rather flat.
I considered myself at times to be a connoisseur of colour, mixing and matching many combinations for hours (quite literally) just to find the right feel for my particular mood. I had initially decided to collect every dye in the game as a sort of long term goal, a collection I would use extensively in play but know I get the feeling of why even bother. The many I have collected, the few favourites I have purchased become useless just by doing the simple act of switching to an alt.
To me, this change and the transmutation system seem more about chasing the cash shop dollar then actually promoting any sort of long term appeal. Customisation can serve as much as a big long term appeal as gear grinding, an appeal Arenanet originally claimed to support.
So Anet, please reconsider this change for the enjoyment of those whom enjoy alting, to those that live for customisation, and for those that enjoy seeing a diverse game world.
This pretty much sums it up on how I feel about this subject.
Now some fun facts:
Recently Nexon bought nearly 14% shares of NCSoft and became the single biggest share holder of the company and the person in charge of the Gem Store is an employee of Nexon.. Because of this, they have a major saying in what happens at NCSoft and ArenaNet. How far their power regarding the game goes is not known but considering the changes we have seen lately, which all favor towards the Gem Store, it’s pretty safe to assume they have quite an influence.
Nexon is known for ruining any MMO they can get their hands on with their pay 2 win models and although this is not the case here yet, it’s becoming pretty obvious we are near the borderline with all the current nerfs going on.
I for one won’t ever buy another expansion till ArenaNet decides to go back to their old philosophies and start to care about the gamer instead of money.
On a sidenote, I have my own business and if I evaluate all recent decisions regarding the Gem Store with it’s current major flaws, I would fire the person who is in charge of it, she clearly doesn’t understand what people really want to pay for.
No. It’s rather have a dye market. Making it account-bound will only kill the dye market. It’s a good business to be in, you just have to be patient enough, eventually you’ll get a dye that will give you golds.
This pretty much sums it up on how I feel about this subject.
Now some fun facts:
Recently Nexon bought nearly 14% shares of NCSoft and became the single biggest share holder of the company and the person in charge of the Gem Store is an employee of Nexon.. Because of this, they have a major saying in what happens at NCSoft and ArenaNet. How far their power regarding the game goes is not known but considering the changes we have seen lately, which all favor towards the Gem Store, it’s pretty safe to assume they have quite an influence.
Correction. Do not confuse “single biggest shareholder” with “controlling shares”. Two different things. Nexon still doesn’t hold any decision making power/domination because, as you yourself said, they “nearly” bought “14%” shares of NCsoft.
Can you influence a company with just 14%? Definitely no. If you want to, you either have to buy 2/3 shares or woo the other shareholders. And since Nexon is the biggest single shareholder, then it means to get 2/3 majority, Nexon has to woo probably a hundred shareholders to get to 66.6% shares.
So no, Nexon is not influencing, or controlling, or guiding, or whatever you can think of – NCsoft or ArenaNet. They only have 14% shares, it isn’t enough unless you can get an alliance.
Nexon is known for ruining any MMO they can get their hands on with their pay 2 win models and although this is not the case here yet, it’s becoming pretty obvious we are near the borderline with all the current nerfs going on.
Don’t jump to conclusions just because you see a company like Nexon as “evil”. I see EA as evil because of what they did to Origin Systems, Inc. (Ultima series, Wing Commander series, etc.) but I don’t judge EA or the companies they bought just because. I play The Sims 1 and 2, I play SimCity, and other sim games EA released, great games.
I for one won’t ever buy another expansion till ArenaNet decides to go back to their old philosophies and start to care about the gamer instead of money.
Well, good luck with that. Whatever “old philosophies” you believe ArenaNet “left behind”. In your point of view, they forgot about their “old philosophies”. In your point-of-view, they started to care about money and no longer the gamers.
In your point-of-view, not theirs, not the investors, not their parent company, not their shareholders. For them, at the end of the day, it is still all about doing business and satisfying your investors and shareholders.
No, they did not “moved on” to a “new philosophy”, ArenaNet is still ArenaNet when they started. If all they want is money, it is very easy to put x1000 XP for 1 hour. It is very easy to create a “Basic account” and “Premium Account”, with the basic account you get less inventory for example, and with the premium account you get 10x more inventory.
No, they’re not doing that, because they haven’t changed philosophies. They’re sticking with their philosophies, their philosophies since GW1 still apply to this day. That’s ArenaNet for you.
On a sidenote, I have my own business and if I evaluate all recent decisions regarding the Gem Store with it’s current major flaws, I would fire the person who is in charge of it, she clearly doesn’t understand what people really want to pay for.
Oh nice. Oh well… >_>
No. It’s rather have a dye market. Making it account-bound will only kill the dye market. It’s a good business to be in, you just have to be patient enough, eventually you’ll get a dye that will give you golds.
I’m not interested in making crafters golds or making golds myself with dyes. I want the dyes to go back the way it was supposed to be: account-wide. There are 400 dyes, it’s not something that will take weeks to get, rather at least a year or two.
Correction. Do not confuse “single biggest shareholder” with “controlling shares”. Two different things. Nexon still doesn’t hold any decision making power/domination because, as you yourself said, they “nearly” bought “14%” shares of NCsoft.
I t does not change the fact that now people from Nexon are “working” for Anet and the person in charge of the ingame store is from their company. So yes, they have some control over the game now.
(edited by Willowleaf.5721)
/signed
At least the current system is better than the “get seeds and wait for 24 hours or buy fertilizer for gems” system.
Until that, I’ll play GW2.