Elementalist Weapon swap,out of combat

Elementalist Weapon swap,out of combat

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Posted by: Onshidesigns.1069

Onshidesigns.1069

Elementalists need the ability to swap weapons out of combat.

It’s unfair that other classes can swap between equipped two handed and one handed weapons. Without manually equipping the 2nd weapon from storage bags.

Elementalist Weapon swap,out of combat

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Posted by: Tuomir.1830

Tuomir.1830

How is it unfair? Elementalists can change between 4 skillbars in combat whereas others have one (besides Engineers, who can have potentially up to 6 different skillbars in combat). It’s not that much of an inconvenience to manually change weapons, just set them up specifically in your first bag or something.

Only fools and heroes charge in without a plan.

Elementalist Weapon swap,out of combat

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Posted by: Catisa.6507

Catisa.6507

starting yet another thread after commenting in the last 50 on it?

If ele gets an out of combat weapon swap, all other class (excluding engineer) should get a 3rd and 4th in combat swap. Then we’ll be even 40 skills in combat for all.

AR

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Posted by: Kaimick.5109

Kaimick.5109

OK yeah re-postign a thread that has been out there, and you have made multiple times is not cool

Although Catisa and Tuomir I think his point is confusing so let me clear it up.

What he is saying is
E.G.
My ele is a Scepter dagger ele I use this 80% of the time, there are time I change out my Scepter dagger out of combat ( NOT IN COMBAT ) to adjust to a range fight. There are some times when I am switching back ( AGAIN OUT OF COMBAT NOT IN COMBAT ) that the group starts a fight even though I have asked them to hold on. I get my scepter put on and no dagger or a dagger and not scepter. So for the next fight I am kitten because of rude players.

Now I wouldn’t mind havign the ability on MY ele to have two weapon slots for my paper doll. So when I have to change for a fight to staff or change back OUT OF COMBAT NOT IN COMBAT I can just hit the ~ key. That way ele players are not stuck with a half set or a non optimal weapon set because someone got hyper and pulled a mob.

This OUT OF COMBAT NOT IN COMBAT weapon swap would not unbalance an ele nor would it make them more powerful, as an elementalist can already switch their weapons sets OUT OF COMBAT NOT IN COMBAT it just will allow us to do it at a more stream line pace and not get screwed over.

Elementalist Weapon swap,out of combat

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Posted by: Onshidesigns.1069

Onshidesigns.1069

This is about have two kittening weapons equipped at the same time. (2 one handed and 1 two handed).

So I can have my exotic Final Rest equipped (and I only guested once to get it). But I like to use daggers. The Final Rest has a normal looking icon and I don’t want to movie it in and out of inventory all the time.

Elementalist Weapon swap,out of combat

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Posted by: Catisa.6507

Catisa.6507

I get that he wants out of combat, but I still say no for the same reasons, ele can basically swap been 4 weapons in combat (and only has to pay for one weapon set) while other classes get to swap between 2 weapons in combat (and we have to pay for two weapon sets. Elementalists (and engineers) have a very clear in combat advantage. The price to pay for that is really cheap, you only get one weapon slot.

In other words, ele’s already have a built in weapon swap and they didn’t even have to pay for it. What you are asking for is basically a 3rd weapon set that can only be swapped out of combat. This I would agree with … IF and only IF … it was applied to ALL classes.
My mesmer would love to be able to have greatword and scepter/pistol all the time but the reality is I always need to swap focus for pistol otherwise I get left in the dust with no swiftness.

AR

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Posted by: Drew.1865

Drew.1865

Ele’s are op ATM we all know it if we are good at this class. Nothing needs to be added to make playing this or a guardian or warrior easier until they fix the ranger and engineer classes.

If you want to be strong as an ele for melee use dagge dagger and if you want to be an aoe and dps turret use staff but think about the play style before combat.

Is GW2 a game or a virtual casino?

Elementalist Weapon swap,out of combat

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Posted by: Onshidesigns.1069

Onshidesigns.1069

I get that he wants out of combat, but I still say no for the same reasons, ele can basically swap been 4 weapons in combat (and only has to pay for one weapon set) while other classes get to swap between 2 weapons in combat (and we have to pay for two weapon sets. Elementalists (and engineers) have a very clear in combat advantage. The price to pay for that is really cheap, you only get one weapon slot.

In other words, ele’s already have a built in weapon swap and they didn’t even have to pay for it. What you are asking for is basically a 3rd weapon set that can only be swapped out of combat. This I would agree with … IF and only IF … it was applied to ALL classes.
My mesmer would love to be able to have greatword and scepter/pistol all the time but the reality is I always need to swap focus for pistol otherwise I get left in the dust with no swiftness.

I don’t care if I have to manually swap my weapon in the equipment panel. I just want my exotic equipped. So I don’t have to worry about losing it somehow.

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Posted by: rhodoc.2381

rhodoc.2381

+1

I really really really bored changing my weapon set in every 20sec in WvW to deal with different objectives.

[VcY] Velocity – Gargamell

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Posted by: Dalent.9358

Dalent.9358

I get that he wants out of combat, but I still say no for the same reasons, ele can basically swap been 4 weapons in combat (and only has to pay for one weapon set) while other classes get to swap between 2 weapons in combat (and we have to pay for two weapon sets. Elementalists (and engineers) have a very clear in combat advantage. The price to pay for that is really cheap, you only get one weapon slot.

In other words, ele’s already have a built in weapon swap and they didn’t even have to pay for it. What you are asking for is basically a 3rd weapon set that can only be swapped out of combat. This I would agree with … IF and only IF … it was applied to ALL classes.
My mesmer would love to be able to have greatword and scepter/pistol all the time but the reality is I always need to swap focus for pistol otherwise I get left in the dust with no swiftness.

I don’t care if I have to manually swap my weapon in the equipment panel. I just want my exotic equipped. So I don’t have to worry about losing it somehow.

Invisible Bag. ’Nuff said.

Also, it’s not hard to open your bag and equip an item. If you get an invisible Bag (personally I have an 8-slot at the top, and my starter backpack below it), put your weapons at the top. Now they won’t move when you compact, they won’t be accidentally vendored, and they will be up at the top next to your salvage kits and other important stuff.

+1

I really really really bored changing my weapon set in every 20sec in WvW to deal with different objectives.

Then learn to master your weapon fully? I don’t have the problem with my Ele at all.

Akurn – Asura Necromancer
Elzareth – Asura Mesmer

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Posted by: Kaimick.5109

Kaimick.5109

I understand what people are sayign about the in combat engi and ele weapons, I am just not sure what that has to do with an out of combat weapo swap and how that would break the game for those two professions seeing as we already have the ability to swap weapons out of combat, the only thing a lot of ele and engo players are asking for is the ability to do it at a faster rate out of combat. If some one can tell me how doing something at a faster rate of something we can already do is broken I will concede this argument or discussion. Although at this time it is clear that a one button weapon swap out of combat is no different ( out side of time taken to do it ) than how it is now.

Elementalist Weapon swap,out of combat

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Posted by: Catisa.6507

Catisa.6507

why should ONLY an ele (and/or engineer) get it? Because they don’t have one? they have other advantages as detailed above. You have a surplus in one lace you get a deficit somewhere else, its called balance.

The real solution would be to add 5-10 optional quickslots on the screen for all classes that can be used for whatever you want without having to dig in the inventory. Food, oils, stones, 3rd, 4th, 5th weapon sets, minis, karma/vendor goodies. Whatever it wouldn’t matter but at least it would be fair and benefit everyone and not just buff 2 classes with already clear advantages.

AR

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Posted by: Talgor.9427

Talgor.9427

Guys….it takes 2 seconds to go into your bags and switch…it is really not something to fuss about. Just get an invisible bag, put it at your bottom bag slot, and keep your weapons in there. You won’t worry about selling them. There ya go.

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Posted by: Quick Mouse.7635

Quick Mouse.7635

Open inventory → equip alternate weapons. Problem solved.

Tactical Fury [TF] – Late NA/early OCX driver (SoS)
Spirit of Faith [HOPE] – RIP

Elementalist Weapon swap,out of combat

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Posted by: Onshidesigns.1069

Onshidesigns.1069

I get that he wants out of combat, but I still say no for the same reasons, ele can basically swap been 4 weapons in combat (and only has to pay for one weapon set) while other classes get to swap between 2 weapons in combat (and we have to pay for two weapon sets. Elementalists (and engineers) have a very clear in combat advantage. The price to pay for that is really cheap, you only get one weapon slot.

In other words, ele’s already have a built in weapon swap and they didn’t even have to pay for it. What you are asking for is basically a 3rd weapon set that can only be swapped out of combat. This I would agree with … IF and only IF … it was applied to ALL classes.
My mesmer would love to be able to have greatword and scepter/pistol all the time but the reality is I always need to swap focus for pistol otherwise I get left in the dust with no swiftness.

I don’t care if I have to manually swap my weapon in the equipment panel. I just want my exotic equipped. So I don’t have to worry about losing it somehow.

Invisible Bag. ’Nuff said.

Also, it’s not hard to open your bag and equip an item. If you get an invisible Bag (personally I have an 8-slot at the top, and my starter backpack below it), put your weapons at the top. Now they won’t move when you compact, they won’t be accidentally vendored, and they will be up at the top next to your salvage kits and other important stuff.

+1

I really really really bored changing my weapon set in every 20sec in WvW to deal with different objectives.

Then learn to master your weapon fully? I don’t have the problem with my Ele at all.

I already use a invisible bag kitten. I shouldn’t have to move mine favorite Two weapons around. When other players can swap between their best weapons. Without fear of accidently salvaging or destroying them.

Elementalist Weapon swap,out of combat

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Posted by: Onshidesigns.1069

Onshidesigns.1069

Open inventory -> equip alternate weapons. Problem solved.

If your not a Elementalist you do not have worry about.
*salvaging the exotic because of it’s ordinary icon
*Losing a weapon due to lag or a error, while equipping it.
*accidently selling you favorite exotic

Anet I never used weapon swap in comment. For me it’s just a safe place put you 2nd favorite weapon.

(edited by Onshidesigns.1069)

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Posted by: Onshidesigns.1069

Onshidesigns.1069

Open inventory -> equip alternate weapons. Problem solved.

You haven’t been reading the posts, have you?

A server crash during moving weapons around can result in losing it.

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Posted by: Quick Mouse.7635

Quick Mouse.7635

I am an elementalist. I swap weapons around. Never salvaged any of my weapons by accident because I’m careful. Invisible bags are also a thing.

Tactical Fury [TF] – Late NA/early OCX driver (SoS)
Spirit of Faith [HOPE] – RIP

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Posted by: Onshidesigns.1069

Onshidesigns.1069

I am an elementalist. I swap weapons around. Never salvaged any of my weapons by accident because I’m careful. Invisible bags are also a thing.

If you a elementalist, why do you not want the convenience to swap weapons in and out of combat.

Elementalists do have more weapon sets from having four types of magic. But each weapon uses those four types of magic in it’s own combat style.

My suggestion is for both convenience and as a safeguard for you favorite weapons. It doesn’t give a advantage to the Elementalist over other classes.

Elementalist Weapon swap,out of combat

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Posted by: Kaimick.5109

Kaimick.5109

why should ONLY an ele (and/or engineer) get it? Because they don’t have one? they have other advantages as detailed above. You have a surplus in one lace you get a deficit somewhere else, its called balance.

The real solution would be to add 5-10 optional quickslots on the screen for all classes that can be used for whatever you want without having to dig in the inventory. Food, oils, stones, 3rd, 4th, 5th weapon sets, minis, karma/vendor goodies. Whatever it wouldn’t matter but at least it would be fair and benefit everyone and not just buff 2 classes with already clear advantages.

How is a quick out of combat weapon swap option an advantage over any other class, when an engi and an Ele can already switch that said weapon out of combat? How is adding a one button swap and a slot in the paper doll going to make those two classes gain a advantage? I think you are clearly mis understanding and thinking people are asking for it in combat which is not the case. SO explain how adding a out of combat weapon switch will make the two classes have an advantage, when they already have the ability? It isn’t like the ele and engi only have one weapon they can ever use. Cause thus far your comments have been poorly chosen in due part to mis understanding or if you do truly understand then forgive me but your a moron for thinking it will creat some sort of god like state for these two classes. I am inclined to believe that your misunderstanding and not a moron.

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Posted by: Catisa.6507

Catisa.6507

How is a quick out of combat weapon swap option an advantage over any other class, when an engi and an Ele can already switch that said weapon out of combat? How is adding a one button swap and a slot in the paper doll going to make those two classes gain a advantage? I think you are clearly mis understanding and thinking people are asking for it in combat which is not the case. SO explain how adding a out of combat weapon switch will make the two classes have an advantage, when they already have the ability? It isn’t like the ele and engi only have one weapon they can ever use. Cause thus far your comments have been poorly chosen in due part to mis understanding or if you do truly understand then forgive me but your a moron for thinking it will creat some sort of god like state for these two classes. I am inclined to believe that your misunderstanding and not a moron.

No other class has an out of combat only weapon swap … why should only an ele get such a thing?

Before you start with the name calling I suggest YOU learn to read, I know exactly what is being asked for and I have clearly stated why I don’t agree with it. If you disagree with me fine and dandy, but leave off the thinly veiled insults

AR

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Posted by: Kaimick.5109

Kaimick.5109

How is a quick out of combat weapon swap option an advantage over any other class, when an engi and an Ele can already switch that said weapon out of combat? How is adding a one button swap and a slot in the paper doll going to make those two classes gain a advantage? I think you are clearly mis understanding and thinking people are asking for it in combat which is not the case. SO explain how adding a out of combat weapon switch will make the two classes have an advantage, when they already have the ability? It isn’t like the ele and engi only have one weapon they can ever use. Cause thus far your comments have been poorly chosen in due part to mis understanding or if you do truly understand then forgive me but your a moron for thinking it will creat some sort of god like state for these two classes. I am inclined to believe that your misunderstanding and not a moron.

No other class has an out of combat only weapon swap … why should only an ele get such a thing?

Before you start with the name calling I suggest YOU learn to read, I know exactly what is being asked for and I have clearly stated why I don’t agree with it. If you disagree with me fine and dandy, but leave off the thinly veiled insults

How do you figure that, my guardian, thief, ranger, necro, warrior, mesmer can all switch their weapons as fast as I can spam ~ key out of combat, please explain to me again how other class can’t switch between two weapon sets out of combat with one key stroke? I was not name calling you and by your last statement it is clear your not understanding

Example
My necro uses Scepter dagger and secondary weapon staff. If while I am out of combat I hit the “~” key I can switch between staff and scepter/ dagger. This is all people are asking for with the ele and engineer, that way in dungeons we are not using half a weapon set because someone was in to much of a hurry to let us switch, or if we get disconnected we don’t accidently lose the weapon we were trying to pin to the paper doll ( which has happen to me once )

(edited by Kaimick.5109)

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Posted by: Talgor.9427

Talgor.9427

I am an elementalist. I swap weapons around. Never salvaged any of my weapons by accident because I’m careful. Invisible bags are also a thing.

If you a elementalist, why do you not want the convenience to swap weapons in and out of combat.

Elementalists do have more weapon sets from having four types of magic. But each weapon uses those four types of magic in it’s own combat style.

My suggestion is for both convenience and as a safeguard for you favorite weapons. It doesn’t give a advantage to the Elementalist over other classes.

You are still not acknowledging the Invisible bags people keep telling you about. Do you know what they do? Refer to my above post about how to never have to worry about salvaging your stuff.

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Posted by: Bran.7425

Bran.7425

As long as it was only for out of combat swapping it wouldn’t be too much of a balance issue as long as Engineer received it as well. As I am sure that at one point or another most people playing this game with a two handed weapon equipped on the off set has placed one handed weapon there to free up a space for salvaging/harvesting etc…

Pets have been hidden due to rising Player complaints.

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Posted by: Onshidesigns.1069

Onshidesigns.1069

I am an elementalist. I swap weapons around. Never salvaged any of my weapons by accident because I’m careful. Invisible bags are also a thing.

If you a elementalist, why do you not want the convenience to swap weapons in and out of combat.

Elementalists do have more weapon sets from having four types of magic. But each weapon uses those four types of magic in it’s own combat style.

My suggestion is for both convenience and as a safeguard for you favorite weapons. It doesn’t give a advantage to the Elementalist over other classes.

You are still not acknowledging the Invisible bags people keep telling you about. Do you know what they do? Refer to my above post about how to never have to worry about salvaging your stuff.

I have one. This is about the time it takes to manually equip weapons. What if the server crashes?

(edited by Onshidesigns.1069)

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Posted by: Catisa.6507

Catisa.6507

same thing that happens if I am switching manually between scepter/focus and scepter/pistol on my mesmer. The same thing when I swap my stacking bow out for my other bow i use when at full stacks on my thief. Same thing that happens when I swap out my stacking staff on my necro for my other staff.

You get the point yet? (that’s rhetorical btw I already know you only read what you want to)

AR

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Posted by: Onshidesigns.1069

Onshidesigns.1069

same thing that happens if I am switching manually between scepter/focus and scepter/pistol on my mesmer. The same thing when I swap my stacking bow out for my other bow i use when at full stacks on my thief. Same thing that happens when I swap out my stacking staff on my necro for my other staff.

You get the point yet? (that’s rhetorical btw I already know you only read what you want to)

No it isn’t the same as just using a swap button. When moving items from inventory to equipped. It rewrites the scripts for your inventory.

But switching weapons through the swap button does not rewrite the location of the weapons, in the scripts. It instead rewrites only which swap is active (swap 1 or swap 2). There is not chance on losing the item if there is a error. It would only not record the last time you used swap in the event of a error.

Elementalist Weapon swap,out of combat

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Posted by: Minion of Vey.4398

Minion of Vey.4398

The main reason you see elementalists request this isn’t so they can “have more abilities”.

It’s because regardless of how many buttons you can press on a weapon through attunements, they’re range restricted.

If you’re holding daggers, you have no long ranged attack in any of the attunements. Eles need to switch from one weapon to another pretty often because of it.

It’s not like this is going to make anyone more powerful. It just means not fiddling with the inventory bag out of combat every time.

Quality of life changes are good.

I’d also be in favor of them somehow putting extra spots for weapons on all the professions so they could swap in 3rd/4th weapons out of combat if they wish without fiddling with the bag too. That’d just take a little more effort to add, while the Ele and engineer one can basically use existing code with a stip that they can’t do it in combat.

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Posted by: Kaimick.5109

Kaimick.5109

The point is every class has the opportunity to switch to a second weapon set out of combat with the ease of one button swamp. All ele players and Engi players are asking for is that exact opportunity. We are not asking to switch in combat that would be over powered Bringing to light that your thieve can’t switch between 4 different weapon sets is the reason why your arguing why elementalist and engis shouldn’t get to switch between two weapon sets ( all out of combat ) is silly and short sighted.

Yes we can switch it manually, yes there are invisible bags so we don’t sell them ( I have never personal sold any of my extra weapon sets on any toon ) so I don’t see this as a valid argument. But all that does is account for game mistakes and personal player error. We as players can’t stop someone in a dungeon from starting a fight cause they want to get through in 5 minutes. We as players can’t help if a server boots us ( which has happened ) and we lose a weapon in the process because of a glitch, granted I got it back a few days later but the fact is it can happen. Applying a secondary weapon slot on the paper doll, and allowing engi and ele’s to switch between set 1 and 2 while out of combat with a hotkey press only puts ele’s and engi’s on par with the rest of the professions, and adds no game breaking issue to the matter out side of convenience to those players in

  • A: not being stuck with half a weapon set
  • B: Removing the potential ( high potential ) of losing a weapon

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Posted by: Xillllix.3485

Xillllix.3485

I agree, Ele should be able to swap from Staff to daggers with the press of a button when out of combat.

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Posted by: Talgor.9427

Talgor.9427

I agree, Ele should be able to swap from Staff to daggers with the press of a button when out of combat.

Guys, how do you not understand that would be extremely unfair to other professions. We as elementalists have 20 skills on our weapon. Now, for those of you griping that other professions get to swap 2 sets, even though they can swap between 2 different sets, they still only have 10 abilities available to them. So, even with other professions getting the ability to swap between 2 weapon sets, we still have TWICE the amount of options they do for their 1-5 skills. We have it VERY easy as eles.

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Posted by: Xillllix.3485

Xillllix.3485

I agree, Ele should be able to swap from Staff to daggers with the press of a button when out of combat.

Guys, how do you not understand that would be extremely unfair to other professions. We as elementalists have 20 skills on our weapon. Now, for those of you griping that other professions get to swap 2 sets, even though they can swap between 2 different sets, they still only have 10 abilities available to them. So, even with other professions getting the ability to swap between 2 weapon sets, we still have TWICE the amount of options they do for their 1-5 skills. We have it VERY easy as eles.

They could put a delay on it, it has nothing to do with battle or overpowering the Ele, it has to do with having to search your kittening inventory to change your weapon set.

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Posted by: Blackhat.4016

Blackhat.4016

+1 for weapon swap OUT OF COMBAT for BOTH ele and engineer.

I don’t see any problems here, it doesn’t change the balance and it would give eles and engineers the ability to properly store their weapons like any other profession.

And please don’t post this “profession x is OP” bulls… here since it is not related to this topic. You have 100+ threads for that. If you see any REAL problems feel free to post them.

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Posted by: Esreyr.6304

Esreyr.6304

I agree. +1 for OUT OF COMBAT weapon swapping for Ele’s and Engineers.
I’ll even suffer 20 seconds of an out-of-combat cooldown to swap.

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Posted by: Catisa.6507

Catisa.6507

same thing that happens if I am switching manually between scepter/focus and scepter/pistol on my mesmer. The same thing when I swap my stacking bow out for my other bow i use when at full stacks on my thief. Same thing that happens when I swap out my stacking staff on my necro for my other staff.

You get the point yet? (that’s rhetorical btw I already know you only read what you want to)

No it isn’t the same as just using a swap button. When moving items from inventory to equipped. It rewrites the scripts for your inventory.

But switching weapons through the swap button does not rewrite the location of the weapons, in the scripts. It instead rewrites only which swap is active (swap 1 or swap 2). There is not chance on losing the item if there is a error. It would only not record the last time you used swap in the event of a error.

Failure to read, I said manually swapping. Why would I have two of the same weapon in slots?
Let me say it for the 4000th time.

My mesmer runs with a greatsword 100% of the time in one slot. In slot two I have to switch between scepter/focus and scepter/pistol. Focus is for running and pistol is for fighting (generally).
I have the exact same risk as an ele does when manually switching between weapon sets, as does everyone.
I’ll say thing again too: Ele’s have a distinct in-combat advantage, the price to pay for that advantage is no 2nd weapon swap (which is a very small price to pay IMO)

AR

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Posted by: Quick Mouse.7635

Quick Mouse.7635

So if they made this possible, I could drop all my aoes on staff, quickly run out of combat, switch to dd ele, drop my burst, run out of combat, switch to staff, drop all my aoes, run out of combat…
Yeah that’s not broken. I have no problem pressing [I] or [H] and equipping different weapons on any of my characters.

Tactical Fury [TF] – Late NA/early OCX driver (SoS)
Spirit of Faith [HOPE] – RIP

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Posted by: Esreyr.6304

Esreyr.6304

So if they made this possible, I could drop all my aoes on staff, quickly run out of combat, switch to dd ele, drop my burst, run out of combat, switch to staff, drop all my aoes, run out of combat…
Yeah that’s not broken. I have no problem pressing [I] or [H] and equipping different weapons on any of my characters.

By the time you manage to drop combat, swap, rejoin your opponent would of had time to 100% heal. OR you would of been 100% useless to your zerg while trying to drop combat.

Further the devs can give Ele’s an out-of-combat cooldown of 20 seconds to swap weapons as per my suggestion above.

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Posted by: roachsrealm.9284

roachsrealm.9284

I’ll post the same reply I did the last dozen times this subject has come up…

Hit H
Double Click
DONE

Smitten Mittens (The Gothic Embrace [Goth], Fort Aspenwood)

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Posted by: Arkenjul.1867

Arkenjul.1867

im alright with the double click on weapons but traits on the other hand… is a pain in the rear. It be nice to have templates like in gw1. i mean it is not a gamechanger to have templates we already have to go to town to retrait.

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Posted by: roachsrealm.9284

roachsrealm.9284

Im for templates AT the skill retrainer, and they cost to switch to them, but at least you can save them.

Smitten Mittens (The Gothic Embrace [Goth], Fort Aspenwood)

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Posted by: Hjorje.9453

Hjorje.9453

Why can’t Ele’s have a second weapon set on the Hero screen that is not linked to a button. That way when we are out of combat we could just hit H and go there and select the second set with one click. It is more of ease of use then anything else plus that would free our inventory for other things.

Hjorje
______________________________________
Lead, Follow, or get the hell out of my way.

Elementalist Weapon swap,out of combat

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Posted by: Onshidesigns.1069

Onshidesigns.1069

I wouldn’t mind it if the Elementalist/Engineer had a 3 minute cooldown for their swap, if that was necessary for balance.

Elementalist Weapon swap,out of combat

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Posted by: Kaimick.5109

Kaimick.5109

I agree, Ele should be able to swap from Staff to daggers with the press of a button when out of combat.

Guys, how do you not understand that would be extremely unfair to other professions. We as elementalists have 20 skills on our weapon. Now, for those of you griping that other professions get to swap 2 sets, even though they can swap between 2 different sets, they still only have 10 abilities available to them. So, even with other professions getting the ability to swap between 2 weapon sets, we still have TWICE the amount of options they do for their 1-5 skills. We have it VERY easy as eles.

What does your in combat abilities have anythign to do with out of combat weapon swamping? Especially since an elementalist can already switch their weapons out while out of combat. How is it unfair to ask for that process to be a one button process instead of a multiple action process that ends up 60% of the time screwing us over because or impatient players. The ability to use multiple weapons and switch between them is already in the game.

So if they made this possible, I could drop all my aoes on staff, quickly run out of combat, switch to dd ele, drop my burst, run out of combat, switch to staff, drop all my aoes, run out of combat…
Yeah that’s not broken. I have no problem pressing [I] or [H] and equipping different weapons on any of my characters.

Did you just type out the first thing you thought of cause you clearly didn’t think that one through. As of right now an elementalist can already do exactly what your example stated. They don’t though why? Because it is kitten by the time you run out and do everything you stated you would have been lucky to do 15% of the damage while your group did the rest of the work

same thing that happens if I am switching manually between scepter/focus and scepter/pistol on my mesmer. The same thing when I swap my stacking bow out for my other bow i use when at full stacks on my thief. Same thing that happens when I swap out my stacking staff on my necro for my other staff.

You get the point yet? (that’s rhetorical btw I already know you only read what you want to)

No it isn’t the same as just using a swap button. When moving items from inventory to equipped. It rewrites the scripts for your inventory.

But switching weapons through the swap button does not rewrite the location of the weapons, in the scripts. It instead rewrites only which swap is active (swap 1 or swap 2). There is not chance on losing the item if there is a error. It would only not record the last time you used swap in the event of a error.

Failure to read, I said manually swapping. Why would I have two of the same weapon in slots?
Let me say it for the 4000th time.

My mesmer runs with a greatsword 100% of the time in one slot. In slot two I have to switch between scepter/focus and scepter/pistol. Focus is for running and pistol is for fighting (generally).
I have the exact same risk as an ele does when manually switching between weapon sets, as does everyone.
I’ll say thing again too: Ele’s have a distinct in-combat advantage, the price to pay for that advantage is no 2nd weapon swap (which is a very small price to pay IMO)

You are clearly either being selfish or really not understanding the fact. the ability to switch between two weapon sets on an elementalist out of combat is already present in the game, what people are asking for is for it to be made easier. To compare using three sets of weapon load outs as your counter argument is silly and ignorant.

Elementalist Weapon swap,out of combat

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Posted by: Talgor.9427

Talgor.9427

Hmm that’s weird. Even when playing other professions I still find myself often having to press H to change out something. Every profession has to do it. Its not a big deal at all. Don’t see why there should be any further discussion on this topic.

Elementalist Weapon swap,out of combat

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Posted by: Catisa.6507

Catisa.6507

You are clearly either being selfish or really not understanding the fact. the ability to switch between two weapon sets on an elementalist out of combat is already present in the game, what people are asking for is for it to be made easier. To compare using three sets of weapon load outs as your counter argument is silly and ignorant.

You are clearly a child used to getting his/her way. Welcome to the real world, not everyone is going to agree with you. Your arguments, such as they are, are ridiculous and boil down to, “I want it, give it to me because I am lazy”.

I was trying to be nice in this thread and provide a counter argument. You started with the bullkitten name calling. Ignorant, silly and selfish you called me in your last post alone. That’s the way you wanna play it fine.

AR

Elementalist Weapon swap,out of combat

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Posted by: Onshidesigns.1069

Onshidesigns.1069

Hmm that’s weird. Even when playing other professions I still find myself often having to press H to change out something. Every profession has to do it. Its not a big deal at all. Don’t see why there should be any further discussion on this topic.

When you change the location of a item. The game is rewriting that item onto a new script. If guesting crashes the server during that process, you will likely lose the item.

Swapping items do not change what scripts the items are written on.

It’s also a issue of convince. Equipping two daggers involves manually moving my exotic and then equipping both daggers one at a time.

Also anther issue is the Mystic forge. It sees invisible bag contents.

Elementalist Weapon swap,out of combat

in Suggestions

Posted by: Onshidesigns.1069

Onshidesigns.1069

You are clearly either being selfish or really not understanding the fact. the ability to switch between two weapon sets on an elementalist out of combat is already present in the game, what people are asking for is for it to be made easier. To compare using three sets of weapon load outs as your counter argument is silly and ignorant.

You are clearly a child used to getting his/her way. Welcome to the real world, not everyone is going to agree with you. Your arguments, such as they are, are ridiculous and boil down to, “I want it, give it to me because I am lazy”.

I was trying to be nice in this thread and provide a counter argument. You started with the bullkitten name calling. Ignorant, silly and selfish you called me in your last post alone. That’s the way you wanna play it fine.

Why do you want to deny Elementalist and Engineers of the same convince that you have with your class? It’s only going to be a out of combat swap.

You have no reasonable reason to disagree with this suggestion.

Elementalist Weapon swap,out of combat

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Posted by: Stooperdale.3560

Stooperdale.3560

Elementalists are not the only class that want to swap weapons out of combat. I play a thief and routinely myself often changing weapons sets as I go through dungeons, such as sword/dagger with shortbow to dagger/dagger with pistol/pistol. A Lucky elementalists can load one weapon set from the bag to get 16 new skills, assuming the other 16 are not good enough. A thief has to load two weapon sets from the bag to get 10 new skills, assuming the other 10 are not good enough. Elementalists do not need any extra hand holding here. Play other classes and you’ll see that your cup is at least half full.

Elementalist Weapon swap,out of combat

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Posted by: Catisa.6507

Catisa.6507

Why do you want to deny Elementalist and Engineers of the same convince that you have with your class? It’s only going to be a out of combat swap.

You have no reasonable reason to disagree with this suggestion.

You may not agree with my reasoning but that does not make it any less valid. 6 classses not named ele or engi are limited to 20 in combat weapon skills AND have to actually buy two at a minimum TWO weapons to get 20 skills. Ele and engi have IN EXCESS of 40 skills and only have to BUY ONE weapon.

That SERIOUS ADVANTAGE must be countered by not have a 2nd weapon slot. IN or OUT of combat makes no difference.
Ele and engi have two MASSIVE bonuses over the other 6 classes and ONE tiny little inconvience. If anything, the other 6 classes should be kittening they have to PAY TWICE as much for HALF THE INCOMBAT SKILLS.

AR

Elementalist Weapon swap,out of combat

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Posted by: Onshidesigns.1069

Onshidesigns.1069

Elementalists are not the only class that want to swap weapons out of combat. I play a thief and routinely myself often changing weapons sets as I go through dungeons, such as sword/dagger with shortbow to dagger/dagger with pistol/pistol. A Lucky elementalists can load one weapon set from the bag to get 16 new skills, assuming the other 16 are not good enough. A thief has to load two weapon sets from the bag to get 10 new skills, assuming the other 10 are not good enough. Elementalists do not need any extra hand holding here. Play other classes and you’ll see that your cup is at least half full.

Traits limit how many skill set are viable to in combat. I can only make my elementalist good at on or two types of magic at time.

If a elementalist specializes in fire. They can use a dagger for AOE and a staff for logn range attacks. But the other types of magic are weak, because of the traits.

Yes we elementalists have more skills (with out of combat swap) but only 1/3 would be used most of the time.