Elementalist combat improvement suggestions

Elementalist combat improvement suggestions

in Suggestions

Posted by: Archenos.6924

Archenos.6924

I would like to suggest some ideas for a elementalist that would be cool to have later in game :

Candy Atuument (since there are candy corn elementals every year on Haloween since gw1 untill today at gw2 , why not have and candy atuument ?)

Candy Atuument could be available for elementalists permanent , or just on Haloween meta-events every year for pve,pvp,wvwvw .

Candy element skills could be around giving boons to enemy but after the effect ends, it gets conditions . Like candy rush , you get 10 % more speed while active, but when it ends , you get candy crash and skills will recharge 50% longer.

A few ideas for this using staff: skill/ boon/ condition :
- throw a candy corn at enemy that melts (could be 1st skill)/7 % speed while active/ -16 % skill recharge rate
- envelop enemy in candy apple sauce (skill 5)/ 20 % reduced damage while active/ -33 % speed movement
- create candy slippery wall on ground / invulnerable 1 second while passing through it / become immobilized 3 seconds and cannot use skills (skill 2)
- envelop nearby allies in candy armor (maximum 5 included caster) / – 7% direct damage and immune to cripple (boon) / receive regeneration boon (6 seconds) (boon) (this is only one that offers boons for allies)

Other is adding swap weapon (not atuument) posibility so that those that use staff( long-range combat) , could change to scepter or dagger(middle-range combat) (close-range combat) .
Or if swap could be available only between staff/daggers or staff/dagger-focus it would be welcome.

Last suggestion would be to reduce recharge time on conjured weapons . even with 2 seconds would be welcome. (at least for skills 3-4-5) .
Or conjured weapons to be affected by master trait with 20% reduced recharge time on a atuument skills (could be air for lightning hammer , fiery axe for fire, magnetic shield for earth, frost bow for water) , and only available for caster

Thanks

Elementalist combat improvement suggestions

in Suggestions

Posted by: Seera.5916

Seera.5916

1. Candy Attunement?! Really. I’d rather see an Arcane Attunement over some gimmicky attunement that would only really make sense during the little time that Halloween activities are up.

2. Only if it’s out of combat only. Elementalists have way too many skills given the 4 attunements to allow them to double from 20 to 40 weapon skills during combat.

3. Don’t use conjured weapons so I can’t comment on this suggestion.