Elementalist with greatsword?

Elementalist with greatsword?

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Posted by: Shets.4538

Shets.4538

Hi there…

I would like to improve elementalist, or even all professions for be able to use greatsword as weapon.

The greatsword is an amazing weapon with many different skins, and also have 3 different legendaries which means that greatsword is the most required weapon in the game and also that the greatsword have the most oppertunites to make it more fantastic. I think every profession would be able to use the greatsword because as I see it, the greatsword has most focus in the game from the ArenaNet.

The weapon will bring other example elementalist other possibilites for action and also use the attunements with more different and extremly visions.

Example for greatsword skills as elemtalist:

Cast normal attunement spells with special damage/support/defensive incl.

  • Fire: Fire lava stripes to your foe and burn the foe.
  • Water: Spray water drops at foes and heals nearby allies.
  • Air: Fire lightning balls that have an possiblitiy to crit 15%
  • Earth: Throw three small rocks that damage and weakness your foe.

Number two spell.

  • Fire: Spray a wall of fire that burn and damage your foe.
  • Water: Make a wall of protection that block three next incoming spells.
  • Air: Create a hurricane on your foe position which slow and damage your foe.
  • Earth: Throw a rolling ball to your foe that slow and weaken your foe.

Number three spell.

  • Fire: Create a fire field below your foe that damage and burn foes that stands on it.
  • Water: Spray a small tsunami that heals allies and damage a small amount on foes.
  • Air: Push maximum three foes with a wall of air.
  • Earth: Create an earthquake that slow and blind your foes.

Number four spell.

  • Fire: Charge a fire ball that burn and damage nearby foes.
  • Water: Coat a target area that slow foes.
  • Air: Create a wind at target area that pull neary foes into the middle of the area.
  • Earth: Gives you a shield of stability.

Number five spell.

  • Fire: Create a ring of fire on the target area that weaken and damage foes that enter it.
  • Water: Create a wall of water that slow foes that pass it and heal allies that pass it.
  • Air: Charge a storm of lightning on the target area that damage foes.
  • Earth: Create a hilly land on target area that slow and damage foes when it explodes.

- Just an example on skills for an elementalist with greatsword.

What do all men and women think about this suggestion?

Pluxie
Seafarer’s Rest

Elementalist with greatsword?

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Posted by: Offair.2563

Offair.2563

Fiery conjure weapon perhaps

Big Babou, Ranger for life.
Madness Rises [Rise] – Banners Hold.
Don’t argue with idiots, they pull you down their level and own you with experience.

Elementalist with greatsword?

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Posted by: Vashoom.8512

Vashoom.8512

Progress blocking bugs are top priority, but not all bugs are so easy to fix as others, be cool :)

Elementalist with greatsword?

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Posted by: Shets.4538

Shets.4538

I’m talking about greatsword as a main weapon. Not a minute weapon…

Pluxie
Seafarer’s Rest

Elementalist with greatsword?

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Posted by: Autumn Man.6852

Autumn Man.6852

Yeah this would be really cool and also a chance to improve the class as a whole.
Elementalists are very weak currently and this could be what would be necessary to put them back in a relevant place.

Elementalist with greatsword?

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Posted by: Orpheal.8263

Orpheal.8263

ANet should just remove the Conjure Skills from the Elementaslist and give the Elementalist those conjurable weapons as real equipable weapons.
Thats what I’d too see for Skills for the various Weapons:

Water

1) Autoattack: Blurred Vision
A swift fluid strike into the ground that creates steam from hot geysirs around the Elementalist, that will blind the hit foes in the near. Causes also chill, if the foe already was blinded.

2) Crystal Wave
A sword swing, that will create a wave of ice crystals, which will cause chill to foes and which will immobilize foes in an ice coffin, that immobilizes, until the ice gets destroyed, that suffer from vulnerability, weakness or chill.
It also removes up to 3 boons and deals extra damage for every removed boon.

3) Freezing Gust
You will create an ice cold gust in front of you, that will daze foes for a moment, what will interrupt them. It has a long range and if the foe suffered on a condition and had less than 50% health, it lets the utility skills of the foe become into cooldown.
This means for example that foes get forcefully their signets activated.

4) Ice Wall
Creates an Ice Wall in front of you, that can block off projectile attacks or foes , until it gets destroyed. Once it gets destroyed, it will damage nearstandign foes and causes bleedings to them from the many ice spikes caused by destroying the wall.

5) Cascade Blast
The Elementalist will use its great sword like a big cannon to shoot of a huge massive water ray at a target foe, that will damage every foe in line of sight for multiple hits and launching them away from you, dealign more damage, so nearer the foes stood to you and launching them also wider away so nearer they were you.
—-

Air

1) Autoattack: Thunderclap
Create a huge claw of thunderbolts that move in a cone like shape forward dealing multiple strikes to all the foes, that get hit by them, each hit dealing a stack of vulnerability.

2) Shock Arrows
Shoots out mutiple missile like Shock Arrows from a swing of the sword that will pierce through enemies they hit, which wil then bounce between targets off multiple times, each consecutive hit becoming slightly stronger. The last hit will weaken a foe.

3) Shell Shock
Create a big shockwave like lightnign strike that you send through the ground that follows its target like a lightning serpent, until it hits, once it hits, it will knock down the foe. Until this point will create the lightning snake everywhere where it was static fields that will daze foes upon entering them.

4) Lightning Orb
Create with the great sword above your head a big Lightning Orb, that deals damage around you, as long you charge that Lightnign Ball up, once you stop charging it, you will shoot it off in frotn of you. leadign to a big electric explosion at the contant with a foe, that will immobilize foes that are struck by that explosion through stunning them.

5) Sonic Blades
Creates multiple supersonic blades, that will slice through everything, dealing guaranteed critical hits and stacks of Torment when they hit.
—-

Earth

1) Autoattack: Ebon Hawk
Sends out a flying Rock Falcon that crushes into a foe, launching it back a bit, that will cause the foe to suffer on weakness and bleeding. If the first flight didn’t hit, wil lthe Rock Falcon return like a boomerang and maybe hit the foe on its return to the Elementalist.

2) Eruption
Knocks the foes at the target location down and creates some hot lava pillars to rize, that will cause hit foes to suffer on burning.

3) Kinetic Armor
Increases temporarely the armor for every boon on you and received projectile attacks will temporarely heal you instead of damaging you.
Once activated, Kinetic Armor changes into the Skill “Magnetic Wave”
When you activate Magnetic Wave, the effect of Kinetic Armor will end, but you will deal an AoE Damage, that launches foes around you away with increased range, so more projectile attacks have been absorbed before. if you don’t use this skil within 3 seconds, int will turn into Magnetic Pull, with that you will pull a target foe to you knocking that foe down.

4) Iron Mist
Create an area of effect, that massively slows movement down temporarly by 90% for everyone ,that stands in the iron mist, even the Elementalist self, You gain Stability, while foes will suffer on vulnerability per second Iron mist affects them.

5) Comet Impact
You summon a huge comet, that will crush into a target area like a shooting star, dealing damage to all foes in that target area, what will cause those foes to suffer on weakness, burning and it removes up to 2 boons.

Just some brainstorming ^^

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

Elementalist with greatsword?

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Posted by: Tom.8029

Tom.8029

And they spend all their time making cool new greatswords anyways, which is kind of a kick in the gonads to classes that can’t wield them.

Primordial Dragons [Drgn]
Fort Aspenwood Elementalist

Elementalist with greatsword?

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Posted by: Kentaine.4692

Kentaine.4692

I noticed that too Tom. Why are there so many legendary greatswords and only ONE regular sword? I don’t even use greatswords on the classes that can use them because females look like they’re dragging the weapon around when they aren’t swinging it. (psst, Anet, change how female characters wield the greatsword to the same stance as men).

Also, the last thing Eles need is another melee weapon, they’re too squishy to be that close even though d/d tends to be the preferred elementalist build for its mobility. What they need is pistols/rifles/bows something that will let them move and keep away from the things that easily kill them. I’d rather see a sword for ele’s than a greatsword. A lot of the other classes that use greatswords tend to get rooted when they do, a death sentence for elementalists because they don’t have the armor like warriors/guardians or the distracting clones like mesmers.

Elementalist with greatsword?

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Posted by: Lord Raco.4826

Lord Raco.4826

Would be nice to see other professions able to wield greatswords, personally I’d like to see slightly more weapon choices all around.