Okay, I am going to beat a dead horse here. But as a player that focuses mainly on endgame raiding content in MMOs, i would like to see something added that truly feels like a raid. I have come up with some ideas that i think Anet could make work.
- - Zone sieges —-Each week (or other reset time), a town crier is positioned in the front of each major city. He speaks of a great evil that has arisen in a specific zone. you will need at minimum of 7 people to ward off the attack/invasion, or to attack a post. The event is much like a story line quest, only those who enter can participate. It will scale with the number of people, much like events do, up to a max of 25 people. The way that this would work is as follows. Each zone in game has a/some potential zone sieges. (I will use Kessex Hills for my example.) Lets use some zone possibilities – A major, well planned, centaur attack, an attack of risen from the swamp, bandits kidnapping a high value target, or even Draithor taking hold and sweeping across the lands. So looking back, that is one zone, with 4 possibilities, think of the total number that could be possible! If it was random there would be a slight chance of doing the same attack each week. (or whatever the reset may be) with different awards for each possibility.
- Raid based dungeon—- A dungeon with an actual raid atmosphere, with a major end boss to defeat. Scaled much like a zone siege, these will reset weekly. With very high quality gear (armor and weapons) as drops. I am a firm believer of raids being difficult, so i think there should be a “keying quest” or a quest line that must be finished to enter the dungeon but that is just me. Once entered you can expect very difficult mobs… Resist gear should take a role, such as, take less burning damage per tick, or chilled doesn’t last as long, ect. Some possibilities are of course – Dragon lieutenants, a destroyer attack, flame legion stronghold, ect. I also thought that perhaps each current dungeon could have a raid associated with it. Ascalonian Catacombs could have a section titled “Ruriks tomb” where you must go put Prince Rurik to rest. (keying for this would be simple to input simply make a quest to go light scepters in the story line mode, and poof, keyed.)
I am a firm believer in the fact that i created a hero, I want to feel like one. I want to defeat some scary enemies, in epic locations. Let me know what you think. I have thought both options out quite a bit, if there is a question about something, ask me, i will explain. As for right now, i didn’t have enough time to go into full detail.
Thank you for reading.
22