Engineer Kits

Engineer Kits

in Suggestions

Posted by: Zicarous.2134

Zicarous.2134

Hey all to me engineer needs some serious tweaking and a few buffs as they seem so weak, here is my idea to help sort them out. Done this by giving the kits an extra function.

When you active;

Tool Kit – Stun breaker (30 sec c/d only uses if actually stunned)

Elixer Gun – 1k heal and removes 1 condi (10 sec c/d same as ele attuments)

Flamethrower – 500 dmg and 3 sec burn to all nearby foes (20 c/d only happens in combat)

Bomb Kit – Drop Glue bomb (50 sec c/d only happens when in combat)

Grenade kit – Drop Flashbang blinding nearby foes (30 sec c/d only happens when in combat)

Note there will appear that when the “stun breaker” and other kit effects are used the kits should appear to be on c/d. This is so the user knows when they are in effect but kits can still be used at any time.

Engineer Kits

in Suggestions

Posted by: ripAnubis.5817

ripAnubis.5817

There is already a trait in the Tools line. I think it’s one of the first major traits that enables to create an attack or spell whenever you equip a kit.

Engineer Kits

in Suggestions

Posted by: Zicarous.2134

Zicarous.2134

Yes i know.. this is more indepth look if you will into that trait really..