Engineer Kits
There is already a trait in the Tools line. I think it’s one of the first major traits that enables to create an attack or spell whenever you equip a kit.
Yes i know.. this is more indepth look if you will into that trait really..
Hey all to me engineer needs some serious tweaking and a few buffs as they seem so weak, here is my idea to help sort them out. Done this by giving the kits an extra function.
When you active;
Tool Kit – Stun breaker (30 sec c/d only uses if actually stunned)
Elixer Gun – 1k heal and removes 1 condi (10 sec c/d same as ele attuments)
Flamethrower – 500 dmg and 3 sec burn to all nearby foes (20 c/d only happens in combat)
Bomb Kit – Drop Glue bomb (50 sec c/d only happens when in combat)
Grenade kit – Drop Flashbang blinding nearby foes (30 sec c/d only happens when in combat)
Note there will appear that when the “stun breaker” and other kit effects are used the kits should appear to be on c/d. This is so the user knows when they are in effect but kits can still be used at any time.
There is already a trait in the Tools line. I think it’s one of the first major traits that enables to create an attack or spell whenever you equip a kit.
Yes i know.. this is more indepth look if you will into that trait really..
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