Epic Missions that reward choice of precusor

Epic Missions that reward choice of precusor

in Suggestions

Posted by: Funkmachine.9815

Funkmachine.9815

Q:

This would be SO good if this somehow happened. I mean Anet has so much lore and great story line to add a lot of different branches of missions (maybe even each mission line specific to the precursor), plus you got Jeff Grubb, he can think of anything.

Also, since prices of precursors are so radically high and effected by ppl buying gold this is a MAJOR way to level that problem out. For example me: I collected all the mats, done world completion working on my crafts and all but i STILL wont get the legendary because of this insane price for precursor(670+gold), and if i’m waiting to get lucky i my’d as well just stop playing cause that’s not gonna happen. (Im talking about The Colossus specificlly…)

So why not at the same time add PVE content and save your games economy by adding this option. What you think?

Epic Missions that reward choice of precusor

in Suggestions

Posted by: LunaticChaos.7138

LunaticChaos.7138

Think I’ll save us some time and list the counter arguments:
-Then everybody can get a legendary, legendaries won’t mean anything
-It’ll flood the market with more legendaries and ruin the economy even more
-There’s plenty of good ways to get legendaries already, we don’t need anymore

And the counter arguments to those in order
-There’s already a lot of them out there, they already don’t really mean much beyond a fancy skin. If you aren’t seeing a lot of them you’re not paying attention.
-Economy is based on supply and demand, having more legendaries means more people are buying materials to make those legendaries which means more demand to the current supply.
-If by plenty of good ways you mean Random Number God, and anybody (except those who hit that one in a million chance) can tell you, RNG is not a good thing to rely on. RNG makes Legendaries sort of worthless as its not some herculean task to get it, you just got lucky a lot of times.

That the most common ones out of the way? Good, lets hear some new arguments.

Though for my part, it would have to be a very epic questline that would be next to impossible to do on your own or even with a group and even with a group only one person will get the precursor per run. Make the Precursor something you have to accomplish a herculean task to get to represent your actual mastery of the game which is what they’re meant to represent.

Epic Missions that reward choice of precusor

in Suggestions

Posted by: GummiBear.2756

GummiBear.2756

That does sound a lot similar to the “Scavenger hunt”, they said they will do as a way to obtain precursors, to me, so yeah something like that is already planned

Epic Missions that reward choice of precusor

in Suggestions

Posted by: LunaticChaos.7138

LunaticChaos.7138

From what I’ve heard the “Scavenger Hunt” is not being actively worked on, so really that could change into something much harder than a simple Scavenger Hunt.

I would say it should be something much harder than a Scavenger Hunt to enforce the “Legendaries should be Unique” thing. Or at least have a new series of Legendaries that are much harder to get as you can’t get them from RNG or from anything but a very hard dungeon complete with Agony and other fun effects and challenges.

Epic Missions that reward choice of precusor

in Suggestions

Posted by: Funkmachine.9815

Funkmachine.9815

Yea, would have to definitely be epic. would be nice…

Epic Missions that reward choice of precusor

in Suggestions

Posted by: Sirendor.1394

Sirendor.1394

Think I’ll save us some time and list the counter arguments:
-Then everybody can get a legendary, legendaries won’t mean anything
-It’ll flood the market with more legendaries and ruin the economy even more
-There’s plenty of good ways to get legendaries already, we don’t need anymore

And the counter arguments to those in order
-There’s already a lot of them out there, they already don’t really mean much beyond a fancy skin. If you aren’t seeing a lot of them you’re not paying attention.
-Economy is based on supply and demand, having more legendaries means more people are buying materials to make those legendaries which means more demand to the current supply.
-If by plenty of good ways you mean Random Number God, and anybody (except those who hit that one in a million chance) can tell you, RNG is not a good thing to rely on. RNG makes Legendaries sort of worthless as its not some herculean task to get it, you just got lucky a lot of times.

That the most common ones out of the way? Good, lets hear some new arguments.

Though for my part, it would have to be a very epic questline that would be next to impossible to do on your own or even with a group and even with a group only one person will get the precursor per run. Make the Precursor something you have to accomplish a herculean task to get to represent your actual mastery of the game which is what they’re meant to represent.

I think legendaries should be earned with skill, not gold-farming. They just aren’t legendary anymore, give up on them.

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