Eruption

Eruption

in Suggestions

Posted by: ThiBash.5634

ThiBash.5634

With the upcoming change to Diamond Skin I’ve been mulling about new builds. For staff, the main thing I kept running into was that for staff, condition damage is basically a wasted stat. The main culprit seems to be Eruption not being able to damage players reliably. So I was wondering what the other players would think about the following suggestion:

Current Eruption:
Damage: 462 (1.25 modifier)
6 stack bleeding: 12 s (3060 damage)
Radius: 240
Combo Finisher: Blast
Range: 1,200

New Eruption:
Duration: 3 seconds
Damage: 154 per second (0.417 modifier)
2 stack bleeding per second: 12 s (3060 damage total)
Radius: 240
Combo Finisher: Blast after 3 seconds
Range: 1,200

Basically spread the effect over the 3 seconds. Make the 3rd tick trigger as it triggers now, and then the 2nd and 1st ticks trigger 1 and 2 seconds before the third respectively. Basically it should trigger earlier, and then tick its damage until it ‘pops’, which is then a blast finisher.

The first ticks could be weaker, and the final tick stronger (say 25%,30%,45%).

If you can read this then it is proof that ArenaNet’s moderators just, kind and fair.