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With the upcoming change to Diamond Skin I’ve been mulling about new builds. For staff, the main thing I kept running into was that for staff, condition damage is basically a wasted stat. The main culprit seems to be Eruption not being able to damage players reliably. So I was wondering what the other players would think about the following suggestion:
Current Eruption:
Damage: 462 (1.25 modifier)
6 stack bleeding: 12 s (3060 damage)
Radius: 240
Combo Finisher: Blast
Range: 1,200
New Eruption:
Duration: 3 seconds
Damage: 154 per second (0.417 modifier)
2 stack bleeding per second: 12 s (3060 damage total)
Radius: 240
Combo Finisher: Blast after 3 seconds
Range: 1,200
Basically spread the effect over the 3 seconds. Make the 3rd tick trigger as it triggers now, and then the 2nd and 1st ticks trigger 1 and 2 seconds before the third respectively. Basically it should trigger earlier, and then tick its damage until it ‘pops’, which is then a blast finisher.
The first ticks could be weaker, and the final tick stronger (say 25%,30%,45%).
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