Extra Defensive Stats On Melee Weapons
No comments? Good or bad please!
How would you accomodate the short range of an Engineer’s Rifle (compared to a Warrior’s), or a Mesmer with a Greatsword? What about combinations that uses “melee” weapons in offhand, without actually needing them for more than a get-the-frak-out of jail free card, while still plinking away with mid-range weapons?