Extra Defensive Stats On Melee Weapons

Extra Defensive Stats On Melee Weapons

in Suggestions

Posted by: Draehl.2681

Draehl.2681

I’ll keep it short.

More damage for being in melee isn’t cutting it when you’re always getting instagibbed, especially in PvP. Rather than continually increase the damage of melee weapons why not give “free” vitality and toughness based on the range of weapons? These stats would be in addition to and not count towards an item’s stat budget.

Long range weapons would get zero bonus stats.
Medium range weapons would get a modest boost like 100 toughness/vitality
Short range weapons would get a large boost like 300 toughness/vitality

Surely, damage for shorter ranges would need to stay in some form, but the larger adjustment IMO needs to come from survivability. This would help achieve that without having to tweak dozens of individual skills across multiple professions.

Extra Defensive Stats On Melee Weapons

in Suggestions

Posted by: Draehl.2681

Draehl.2681

No comments? Good or bad please!

Extra Defensive Stats On Melee Weapons

in Suggestions

Posted by: Kelesti.2458

Kelesti.2458

How would you accomodate the short range of an Engineer’s Rifle (compared to a Warrior’s), or a Mesmer with a Greatsword? What about combinations that uses “melee” weapons in offhand, without actually needing them for more than a get-the-frak-out of jail free card, while still plinking away with mid-range weapons?