I’ll keep it short.
More damage for being in melee isn’t cutting it when you’re always getting instagibbed, especially in PvP. Rather than continually increase the damage of melee weapons why not give “free” vitality and toughness based on the range of weapons? These stats would be in addition to and not count towards an item’s stat budget.
Long range weapons would get zero bonus stats.
Medium range weapons would get a modest boost like 100 toughness/vitality
Short range weapons would get a large boost like 300 toughness/vitality
Surely, damage for shorter ranges would need to stay in some form, but the larger adjustment IMO needs to come from survivability. This would help achieve that without having to tweak dozens of individual skills across multiple professions.