Fall damage and rolling

Fall damage and rolling

in Suggestions

Posted by: Kojiden.8405

Kojiden.8405

I think it would be neat if, when you’re falling, that hitting roll RIGHT as you hit the ground would reduce the fall damage. Not negate, reduce. As an example maybe it would reduce the fall damage by 33% or something. Big enough to make a difference, but not so big that nobody uses the fall damage abilities because of it (although I highly doubt anyone uses the fall damage abilities on a regular basis anyways…).

Fall damage and rolling

in Suggestions

Posted by: DusK.3849

DusK.3849

although I highly doubt anyone uses the fall damage abilities on a regular basis anyways…

I personally don’t see a use for them. They do seem like they could stand to be replaced by something much more useful.

But the idea of rolling at the right time to reduce fall damage is a pretty good one imo.

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Fall damage and rolling

in Suggestions

Posted by: Eochaidh.4106

Eochaidh.4106

Sounds like a lot of trouble for a not as useful feature.

Fall damage and rolling

in Suggestions

Posted by: DusK.3849

DusK.3849

How is tapping the dodge button right as you hit the ground “a lot of trouble”?

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Fall damage and rolling

in Suggestions

Posted by: Eochaidh.4106

Eochaidh.4106

How is tapping the dodge button right as you hit the ground “a lot of trouble”?

I mean a lot of trouble to implement. I’d rather see something significant instead.

Fall damage and rolling

in Suggestions

Posted by: roqoco.4053

roqoco.4053

In the great scheme of things any improvement, if at all, by doing something like this would be minimal. I can think of 1001 things the devs would be better working on first.

Fall damage and rolling

in Suggestions

Posted by: runeblade.7514

runeblade.7514

That’ll make the take less fall damage trait useless.

In PvE and sPvP, I don’t use them. But in WvW, they’re awesome as hell. Or at least the Warrior’s Death from Above trait is awesome.

I’ve jump from the keep towards the enemy banging on the door and retreat back to the keep just to create a big explosion on the enemy over and over again.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

(edited by runeblade.7514)

Fall damage and rolling

in Suggestions

Posted by: CureForLiving.5360

CureForLiving.5360

How is tapping the dodge button right as you hit the ground “a lot of trouble”?

I mean a lot of trouble to implement. I’d rather see something significant instead.

Can’t say how difficult it is either way, it all depends on the game’s architecture.

Fall damage and rolling

in Suggestions

Posted by: DusK.3849

DusK.3849

How is tapping the dodge button right as you hit the ground “a lot of trouble”?

I mean a lot of trouble to implement. I’d rather see something significant instead.

You mean like a trait that reduces fall damage in addition to some other effect?

Like rock and metal remixes of video game music? Check out my site and get your headbang on!
Also, check out Hardcore Adventure Box: World 1, World 2, Lost Sessions
Main Character: Dathius Eventide | Say “hi” to the Tribulation Clouds for me. :)

Fall damage and rolling

in Suggestions

Posted by: Eochaidh.4106

Eochaidh.4106

@Dusk

Like something that has nothing to do with falling.

Fall damage and rolling

in Suggestions

Posted by: Schixeno.8596

Schixeno.8596

Wow, crazy. I was thinking of the exact same thing a few minutes ago and wanted to post it.

Fall damage and rolling

in Suggestions

Posted by: MithranArkanere.8957

MithranArkanere.8957

There’s not just rolling.

If you SLIDE down a slope, you might get even more damage than if you just jump.
- Dodging right before hitting the ground should make the character break fall, roll, and take less damage.
- Sliding down a slope should increase the height at which you start taking damage.
- Rolling down a slope should combine both things, decreasing the height at which you take damage, and reducing the damage taken if dodging again before hitting the ground.

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