(edited by solidsnake.3906)
Feedback: Class Evolution System
Here is a plus for Paladin class that i forgot to mention:
A block status gained when using a shield that nullifies any damage taken when a block message appears and doing the sound of something hitting the shield. Block activates by a % chance based on the block status of the paladin. Equipments could have a number of block status to improve chance of the paladin to tottally block any damage incoming.
Self-support skills to improve the chance of blocking damages by a number of attacks or a specific time (something like blocks the next five or ten damages in 30 secconds or a minute).
Elemental / Magic defense aoe skills which protects an area or a party of incoming elemental damages from a boss or a elementalist or a warlock ennemies (something like 25~50% damage reduction from magic / elemental skills)
A pull skill that bring any enemy or a 5~8 enemies which are 25m or more far from the paladin. (The animation for skill could be paladin throwing steel chains on enemies and pulling them back).
Aggro single-target and aoe skills for pve to making paladin the target for monsters and bosses.
(edited by solidsnake.3906)
Class treadmill in a MMO is terrible.
Just do dual profession like GW1 or split classes into two types instead of evolving them into something completely superior.
Dual profession is a good thing that i like to see back in guild wars 2 too.
But could exists evolution classes and dual profession with them.
What about a Dark Knight / Death Knight which is good at tanking and can summon a horde of undeads to attack the enemies as a plus?
It would be a plus and a positive point for the game and more challenging and fun for the players
(edited by solidsnake.3906)
That’s the whole point of weapons, traits and skills. To build your profession how you want.
I.E. A Warrior with a Hammer is good at movement control, while a Warrior with Axes are good at building Adrenaline fast.
A pull skill that bring any enemy or a 5~8 enemies which are 25m or more far from the paladin. (The animation for skill could be paladin throwing steel chains on enemies and pulling them back).
http://wiki.guildwars2.com/wiki/Binding_Blade
Aggro single-target and aoe skills for pve to making paladin the target for monsters and bosses.
No, because that’s going back into Holy Trinity territory which the game want’s to avoid.
Time is a river.
The door is ajar.
Avoiding the Holy Trinity is a error, because everyone wants to be dps. No one wants to help each other to survive.
What about specializing in diverse aspects of the classes there are atm?
Example:
Thief
- Assassin(focus on stealthkills and sniping with pistols)
- Thugs(focus on sword and bow, less stealthy)
Ranger
- Beastmaster (focus on pets and melee)
- Archer (focus on bows)
Elementalist
- Water + air
- Fire + earth (not sure what to call these)
Warrior
- Blademaster
-
and so on… suggestions?
I would just like to see personally more weapons eventually be unlocked for the classes and maybe new weapons added into the game eventually. Also ability to unlock more skills for your 1-5 skills like you do for 6-10 skills. Example Guardian with the staff one ability is a short range wide arc aoe damage right now. What about if you could change that skill out for say a Single target hit for a max 1200 range.
Avoiding the Holy Trinity is a error, because everyone wants to be dps. No one wants to help each other to survive.
Everyone wants to DPS? You shouldn’t make sweeping statements that are untrue.
That’s why people want Cleric gear. I myself play a Hammer + Tactics Warrior for the ability to help others.
The Holy Trinity doesn’t suddenly make people want to help each other. It simply makes it easier for people to pick a role.
If you sat down, looked through the skills and traits of your profession, you could probably come up with builds to specialise in control, damage and support.
Time is a river.
The door is ajar.
But its not everyone wants to be support.
I’ve seen more dps than supporters that results in many wipes on dungeons
But its not everyone wants to be support.
I’ve seen more dps than supporters that results in many wipes on dungeons
I didn’t say everyone wants to be support. I said not everyone wants to be DPS.
They’re not one in the same.
Time is a river.
The door is ajar.
But its not everyone wants to be support.
So your solution is to pigeon hole 20% of character classes into healer roles and 20% into tanking roles. And what happens to the healer/tank class that wants to run DPS? Tell them there’s no place for them in dungeons? What happens to the pure DPS classes waiting for a group? Tell them to queue for hours for the first available tanks and healers?
The trinity only leads to elitism and encourages bad behavior. Quite the opposite that you are attempting to imply. It forces people to play roles they might not otherwise want to play or even be good at because they won’t get to see some content if they don’t.
Anet has made a very smart move in eliminating the trinity and I hope they don’t get lazy and decide to bring it back. All fights/dungeons can be dynamic and challenging without the need to have one person make or break it. If the group wipes, it’s the group’s fault and they should change tactics to keep trying for the win. No more of this nonsense;
Tank – “Why aren’t you healing me?”
Healer – “Why aren’t you keeping the boss off me?”
/ragequit = half hour queue for new healer/tank that may or may not be worth a kitten.
Back on topic – I’ve yet to really see branching classes done well and again it requires pigeon holing the branches into new roles. Baring something as simple as changing armor class and damage/control/support mode I don’t see how or why it would be brought into GW2.
The dual profession can back specially for this. You can make a mix of tank/heal/dps
That will solve the dps problem.
Im just trying to help improving the game because actually the game isnt very good for many players.
I dislike skilltrees as much as profession trees.
The only exception is when you can learn them all (e.g.: Final Fantasy Tactics), and can pick a limited set from all the ones you’ve learned so far.