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Posted by: a t s e.9614

a t s e.9614

Will those dungeons ever come back from gw1 , they were some sweet dungeons especially FoW . I dont wanna sound like a farming rat but
It makes it much easier and quick to repeat the same thing over again ? For those who dont \can’t way point to world bosses ( frostgorge) due to fail connection and internet …. And for the other dungeons it takes
Forever to find a group or at least an efficient one . So
Why not making a hard dungeon where wiping is not allowed
And it cost 1g to enter ( whole party) . Like in gw1 if everybody
Wipes you restart and thats it . It would make it better ithink
For some people because right now those who farm
Champs with good computers of course can make
Over 50g a day and some1 like me who pugs dungeons
Can do max 15g a day . So yeah i was wondering if
Its possible to make the gold earned fair especially in
The time vs effort . Champs farming= autoatack
With a zerg – 100% reward 0% risk . Dungeons
You still have to do something , it can take a long
Time to make a group and the best thing you can
Get is in arah 3 gold ….

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Posted by: Nuka Cola.8520

Nuka Cola.8520

even if they do its probably in like 2-4 years

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

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Posted by: a t s e.9614

a t s e.9614

I guess ill have to buy a new computer and press 11111111 with the holy zerg for easier gold then .. why bothering posting on lfg , asking if everybody is
Ready , organize the group aand stuff for just 1-3 g …

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Posted by: Nuka Cola.8520

Nuka Cola.8520

You don’t understand—- its not just 1-3g, its also 20 blues and 5 greens per run!

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

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Posted by: a t s e.9614

a t s e.9614

Lol blues and greens no thanks , i miss the big rewarding chest at the end Fowin gw1 if we do the conversion gw2 economy vs gw1 economy
You would get at least 10g per run in FoW because if the high
Drop rate and BiG chest . I almost wanted to kiss my computer
When then Obby sword dropped i remember sold it for 500k
Or something its like getting a dusk .

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Posted by: Algreg.3629

Algreg.3629

I doubt we will see them anytime soon, their lore was closely tied to the human gods and they seem to be MIA in the current game history.

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Posted by: Nuka Cola.8520

Nuka Cola.8520

gw2 is all about festivals and happy carrots, not gods and underworlds.

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

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Posted by: sdcmgs.7348

sdcmgs.7348

I miss FoW/UW! I wish they would bring them back! I doubt it would be anytime soon but it would be nice to see those return

Level 80, Sylvari Necromancer
Not So Epic [HAL]

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Posted by: Solid Gold.9310

Solid Gold.9310

FOW/UW, ahhh I remember them, proper “content”.

Jumping puzzles, love them or hate them, I hate them. Thread killer.

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Posted by: kokiman.2364

kokiman.2364

No because it would be too human-centric and they don’t want that.

GuildWars 2

Currently playing Heart of Thorns.

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Posted by: Antara.3189

Antara.3189

Here’s my opinion about others who say no in the sense that it was related to the Human Gods.

You are correct, 250 years ago.

Keep in mind that dhuum was imprisoned there. He was in a dorman state in the time of Guild Wars 1, but broke came out of the dormant state and broke his bounds. As players, you could defeat dhuum, but he was only put back in his bound state and thus he should still be dormant in the Underworld.

Underworld should still be around in Guild Wars 2 Tyria, unless a lore developer states otherwise.

In regards to Fissure of Woe, in the time of Guild Wars 1 Tyria, Menzies the Mad was fighting his brother to gain control of the “Realm of War” aka FoW. We do not know what happened to Menzies and whether or not he still roams FoW.

There is still plenty of Lore to be discovered in regards to these two areas and I believe both are still relevant to Tyria.

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Posted by: Lonesamurai.4852

Lonesamurai.4852

Here’s my opinion about others who say no in the sense that it was related to the Human Gods.

You are correct, 250 years ago.

Keep in mind that dhuum was imprisoned there. He was in a dorman state in the time of Guild Wars 1, but broke came out of the dormant state and broke his bounds. As players, you could defeat dhuum, but he was only put back in his bound state and thus he should still be dormant in the Underworld.

Underworld should still be around in Guild Wars 2 Tyria, unless a lore developer states otherwise.

In regards to Fissure of Woe, in the time of Guild Wars 1 Tyria, Menzies the Mad was fighting his brother to gain control of the “Realm of War” aka FoW. We do not know what happened to Menzies and whether or not he still roams FoW.

There is still plenty of Lore to be discovered in regards to these two areas and I believe both are still relevant to Tyria.

Indeed

Both are still very relevant, in fact if the Mad King is still around, both Dhuum and Menzies should be

Owner and GW2 DJ, Sanitarium.FM
Guild Leader – Wolf Pack Samurai
Owner and admin, The Guild-Hall2.net

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Posted by: Astralporing.1957

Astralporing.1957

Underworld should still be around in Guild Wars 2 Tyria, unless a lore developer states otherwise.

It is around. Portals to the Underworld keep opening in the Godslost swamp in Queensdale (as well as in few other places), and shades, aataxes and Shadow Behemoth can occasionally come through. Theoretically, if the beings of the Underworld can come through portals to Tyria, travel in the opposite direction should also be possible.

Actions, not words.
Remember, remember, 15th of November

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Posted by: Nuka Cola.8520

Nuka Cola.8520

Underworld should still be around in Guild Wars 2 Tyria, unless a lore developer states otherwise.

It is around. Portals to the Underworld keep opening in the Godslost swamp in Queensdale (as well as in few other places), and shades, aataxes and Shadow Behemoth can occasionally come through. Theoretically, if the beings of the Underworld can come through portals to Tyria, travel in the opposite direction should also be possible.

yes yes yes i want to kill aataxes and hopefully they deal as much damage as they do in gw1 if uw is added one day

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

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Posted by: Carlin Sanders.3587

Carlin Sanders.3587

actually i’d see this not so much a dungeon as it would be basically an end-game playground for people, non instanced. basically that every enemy is minimum veteran and there are chances they drop tokens of some kind that can be exchanged for (say) ascended materials or weapons and of course have unusual enemy tactics. like a smaller weaker enemy that’s valuable for drops on killing it, is used to kite players to larger and far more dangerous monsters. stuff like this.