First of all, I’m not flaming in any way about the Legendary weapons, just posting my suggestion that concerns them…
So I already have my legendary weapon on my elementalist. I remember one of the dev’s stated somewhere that legendary weapons are there to show how good and skillfull the player who’s able to get one is. But actually, legendary weapons only show how rich we are ( or were ) and how many looong days we spent on farming the same events/spots over and over again. I didnt mind to farm/grind for my legendary, but I really feel like the future legendary weapons should be more based on your regular gameplay and your skill, rather than on the amount of gold you have ( make us do a super hard and extremely long “quest” to be able to get that precursor ), cuz let’s be honest, not everyone enjoys or is able to play with the Action House, most people prefer playing the GAME. Then I find that the RNG factor in GW2 is pushed a little bit too far. I’m not only speaking about precursors here, I’m going in general here. I spent 1000+ hours in the game, and in total I saw something like 3 exotic world drops and the price there fore never exceeded 4 gold, I have a friend that started playing like 3 weeks ago and is lvl 80 like for a little bit more than 1 week now, he dropped Dawn AND The Legend, got 2 endless “things” in the Christmas chests and got 2x Abyss dye already… I mean, yeah luck is good, but I sometimes feel like the game is almost entirely dependend on your luck and you being loved by the RNG-gods…
So my final point: I absolutely love this game but my bad luck is often ruining all stuff, please A-net, make the game less dependent on luck, and more on player’s skill/gameplay.
And on a personal note concerning future legendary weapons: MORE stuff like Twilight/Sunrise/Juggernaut and LESS stuff like MyLittlePoney bows and DiscoBall maces please :’)