Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
GW1 Fractals
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
I wouldn’t mind seeing THK as a fractal.
Amazing how the majority of Guild Wars missions had an open air zone to them, while Guild Wars 2 dungeons seem to be in highly enclosed areas. Guess some variety in both styles would be a plus for me.
EoE lfg FoWsc. In some places they did well with lore, but I wholeheartedly support this. Especially, Cantha fotm. Except for Tyria, I would rather see us killing the Mursaat or Prince Rurik again.
Everyone is entitled to be stupid, but you abuse the privilege.
Yes to Thunderhead Keep! And of course the Abaddon’s Mouth mission.
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
It would be awesome to see this implemented.
- While we’re at it, why not add some armor skins from GW1 that would drop in these dungeons?
It would be an awesome way to let new players in the GW universe play through some key events of the series and it also has some nostalgia value to old GW1 veterans.
- I played through all three campaigns and EotN myself, and I’d love to see how these places from GW1 would look and play out in the GW2 game engine.
I totally agree – Fractals of the Mists are the best opportunity to recreate missions from GW1 in a refreshed style, graphics and dynamics. It also brings memories….
Just to be clear, this shouldn’t be a slippery slope to rebuild the entire GW1 into GW2. That’s pointless. But a few direct copy areas would be very interesting for comparison’s sake.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Just to be clear, this shouldn’t be a slippery slope to rebuild the entire GW1 into GW2. That’s pointless. But a few direct copy areas would be very interesting for comparison’s sake.
Just some key events, I think. Putting in some story, and giving us some information as to what has happened in the 250 years between GW1 and 2.