GW2 Blanaces: Please Mimick Class Mechanics

GW2 Blanaces: Please Mimick Class Mechanics

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Posted by: FluffyDoe.7539

FluffyDoe.7539

Recently, I’ve been worried sick that GW2 is going to just make its December’s ‘class builds’ update into a big let-down (because in the class updates has been), so I would like to help you guys out by giving feedbacks of what I had observed in-game and watching hours of GW2 PVP streams/videos.

Here are my class role analysis in GW2 from my play experience with my guardian, mesmer, and a warrior:

In order for GW2’s PvP, Classes, and meta to become fully matured, the follow suggestions need to be done:

a) Every class must have all mirroring mechanics, but they can mean different roles. Some of this exists in GW2 (IE. Warrior banners vs Engineer Turrets: They are mechanically similar, although they all have uniquely different effects and does different things), but some skills doesn’t reflect on one specific class as it does on another different class (IE. a bunker guardian can push enemy players entirely off the point, but can a thief bunker do that? Maybe a warrior’s ‘Staggering Blow’or a Mesmer’s ‘Into the Void’ skills could pull players off the point, but neither skills are as effective as the guardian’s Shield of Absorption).

b) Building on bunkering, a warrior can possible knock players off with Staggering Blow, but that skill is still not as good as a guardians Shield of Absorption? Or else why can’t a warrior bunker the same way? IMO, it’s because when a warriors build around the hammer his natural traits/mechanics synergies disallow him/her to have that equal amount of sustain skills (IE. protection/block/regen skills) as a guardian naturally have, thus it can’t bunker nearly as effective as a guardian.

Therefore, any class needs to be able to mimick another class in terms of tactics, or else you’re always going to have some class better at other class.

-

The problem is that this isn’t like an RTS game… if only a particular build is only available on one class, then you need to play that class in order to obtain that build. That makes GW2 like an Dota 2 or League, except then far worse because in those RTS games you have 50+ champions as oppose to 8. That’s why IMO the only solution for class imbalance is for every class to be able to mimick what other class do in certain ways (doesn’t have to be exact, but similar effects). Then, afterwards you can tweak the stats itself to make the mimicks as much balanced as possible. That’s worked every well for Dota 2, and they’ve had to do much less stat tweak than League of Legends in the past because they focused on mechanics rather than stats (which in this area…. they’ve sort of done it the way that you guys did -> Standardize the same types of damage outputs across the classes. So like, a typical burst damage in Dota 2 is around 250-500 damage, no more no less, and the max crit is around 1-1.5 k, abouve 1.5k on rare occasions if the player is fed and have like 20 kills).

Anyways, all the skill mimicks will vary a lot from each other because… just like a warrior’s banner and engineer’s turret, one is pick-upable the other is stationary. That’s already a huge difference in terms of style variations besides their visual differences, so the rest is to do with stat balancing. But that’s after these skills become much more viable vs other protection specs. I would suggest giving a warrior’s banner and engineer’s turrets aegis (only procs. upon detecting nearby aegis or something). Or for ranger, as oppose to a mesmer’s teleport; a ranger can swap places with it’s pet, that was just as fair as a mesmer’s phase retreat that gets you out of knock downs immediantly pretty much.

All I’m saying is; whatever y’all do Anet -> Please buff & adjust the class mechanics more in creative fashions instead of being fixated on nerfing classes and adjusting stats which are already fine if they are in somewhat a fair margin (IE. standardize them depending on mechanics advantages). Let addressing stats not be your #1 focus and mechanics be #2; both must be addressed in equal amounts.

If they are addressed equally in the next patch, I think then I can stop bothering you guys with these long suggestions

(edited by FluffyDoe.7539)

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Posted by: Kaimick.5109

Kaimick.5109

LOL hahahaha LOL

Thanks for the laugh.

Every class that bunkers can hold a point just as effectively as a Gaurdian. Your looking at one aspect of how to hold a point and sayign it is broken. I have seen a stealth rouge hold a point from 5 people with out losing the point. So long as an opposing force is on the point they can not progress to cap it.

So yes guardians knock people off
Warriors do a lot of damage
Thieves are hard to pin point
Ele’s are near impossible to kill with the right bunker build
Mesmer’s make staying no enjoyable
Engineers also make staying not enjoyable
rangers can knock people off and make it not enjoyable to stay.
Necros are condition factors with double life

every class has the ability to hold a point against multiple opponents. not just one, they just do it differently. If everyone did it the same that would ruin the uniqueness of playing other classes

::EDIT:: just cause a Guardian can bubble push ever 90 seconds does not make him OP.
Arena Net please ignore this and carry on thank you.

GW2 Blanaces: Please Mimick Class Mechanics

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Posted by: FluffyDoe.7539

FluffyDoe.7539

LOL hahahaha LOL

Thanks for the laugh.

Every class that bunkers can hold a point just as effectively as a Gaurdian. Your looking at one aspect of how to hold a point and sayign it is broken. I have seen a stealth rouge hold a point from 5 people with out losing the point. So long as an opposing force is on the point they can not progress to cap it.

So yes guardians knock people off
Warriors do a lot of damage
Thieves are hard to pin point
Ele’s are near impossible to kill with the right bunker build
Mesmer’s make staying no enjoyable
Engineers also make staying not enjoyable
rangers can knock people off and make it not enjoyable to stay.
Necros are condition factors with double life

every class has the ability to hold a point against multiple opponents. not just one, they just do it differently. If everyone did it the same that would ruin the uniqueness of playing other classes

::EDIT:: just cause a Guardian can bubble push ever 90 seconds does not make him OP.
Arena Net please ignore this and carry on thank you.

Alright. I guess I need to learn how to play the game, where do I learn? Oh wait, again this is like GW1 where they only care about what is needed to keep their core group together.

Also, I’ve not understand how GW2 build works since day one to be quite honest. It seems that they reward players for doing certain build memorization rather than actually understand and using logic to implement their metas. I’m only speaking as a person who’s not got a lot of experince into GW2’s pvp…. and never will really try to getgood at it because I see no point of doing so with how these classes work in GW2. Obviously though, they need to get players like me back into the game, not players like you Kaimick who’s obviously already very happy with the game itself.

You’re laughter was offending btw, and it had an obvious intention of making my post seem like a joke. But make no mistake Anet; I’ve logged over 3k games in league and 500 games in Dota 2…. and if a player like me doesn’t even want to play that type of PvP which you said was going to be “somewhat similar to league in terms of team tactics”; that was my philosophy behind making these suggestions. I compared what League stream looks like in LoL and what it looks like in GW2…. the type of strategies in comparison are simply no where near solid or complex enough for esport in the long-run. The strats in GW2 are linear and not exciting due to fact that… you’re stat based instead of mechanics based. The streamers can’t understand the players builds easily by watching streams… like you can with League. That’s the #1 difference, and why nobody would watch GW2 stream, let alone when if it makes it to Esport now.

(edited by FluffyDoe.7539)

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Posted by: Kaimick.5109

Kaimick.5109

Alright. I guess I need to learn how to play the game, where do I learn? Oh wait, again this is like GW1 where they only care about what is needed to keep their core group together.

This is not true, by any means but guild wars franchise does have a very high paced combat system a lot of people don’t like it

Also, I’ve not understand how GW2 build works since day one to be quite honest. It seems that they reward players for doing certain build memorization rather than actually understand and using logic to implement their metas.

The build system is not that hard to understand, are you factoring in synergies? Also I play a Mesmer with an off the wall Shatter spec ( slow spike dps ) Many people have looked at it and said WTF how do you play that? so your second part is not true either or incorrect.

I’m only speaking as a person who’s not got a lot of experince into GW2’s pvp…. and never will really try to getgood at it because I see no point of doing so with how these classes work in GW2

So you openly admit to not wanting to learn the professions and how they work, also admitting you have not spent a great length of time doing PvP and yet your asking for things to be changed?

Obviously though, they need to get players like me back into the game, not players like you Kaimick who’s obviously already very happy with the game itself.

Why does Arena Net need to fight to get players into a aspect of the game they have no interest in figuring out in the first place. You think I jumped into the PvP aspect knowing everything, LOL that is Laughable. I spent two weeks playing different classes asking people their builds and how they worked and trail and error. I am not the best player out there, but I do understand how the mechanics work.

You’re laughter was offending btw, and it had an obvious intention of making my post seem like a joke.

I laughed at the fact you centered out Guardians and cited you watched a few Youtube videos and then said OP OP we need balance. I am still Laughing now at the fact you are asking for change and really don’t understand the current system your self. Secondly I can go pull up 50 Youtube video’s of people PvPing and everyone of them will look nice and OP, that is cause people generally don’t film fails and post them.

But make no mistake Anet; I’ve logged over 3k games in league and 500 games in Dota 2…. and if a player like me doesn’t even want to play that type of PvP which you said was going to be “somewhat similar to league in terms of team tactics”, my post explains why I beg differ, and that this game’s meta is no where near solid or complex enough for esport in the long-run.

My question I have is how are you playing DoTA2 and LoL when those games have a Learning curve 10 times steeper than GW pvp? I can find nothing ( not saying it isn’t out there ) that Arena Net compared them selves to DoTA 2. You also stat that GW2 PvP is no where near complex enough to be considered a ESport and yet you openly admit to not understanding it?

you’re stat based instead of mechanics based.

Again you are off base GW2 is not gear or stat base it is skill base pvp.

(edited by Kaimick.5109)

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Posted by: FluffyDoe.7539

FluffyDoe.7539

Yes, unlike you who likes to argue things off tangent, I’m just looking at things from simple perspectives. Meaning, I didn’t imply intention ripping or laughter, and while you did and afterwards try to convince Anet that you’re reasonable by responding to my response point by point. Sorry, that’s just fake.

My Initial proposal: let every class experience every role. Some classes like guardian bunkers a point with such annoyance, it’s not making PvP fun at all for other players. Like mesmer tele, fun for you to be teleing around.. but imagine classes that wants to build to catch up…. maybe an elementalist can, but no one else. If one class can run, other class should be also able to do so with the help of builds. a guardian will always naturally be synergized as a class that can defend things the best, but it can’t change build and become a role that does lots of aoe damage to a degree that an elementalist can

Again, I’m not stupid to say that I’ve never played PvP… I have tried out PvP a few times, but mainly I’ve just watched stream (like i did with Dota 2 & League before i played), and I didn’t want to impose that “hey, I know the exact metas of GW2 PvP, and here’s where it’s bad”. I wanted to be careful, knowing if I say “some meta is bug, but it’s actually not bugged -> like the warriors hundred blade”, I would lose a lot of credibility with Anet. So if I don’t know 100% the truth, I’ll rather just say I don’t understand.

And here’s what I don’t understand with these GW2 builds.

I see too much of experienced players dominating good players “by simply understanding synergy better”, but not necessary seeing them making really good positional plays like I see often in competitive league matches.

I understand how GW2 PvP Functions, but I don’t understand how people come up with these builds logically other than spending hours thinking ‘will this trait fit with this’.. oh wait, this trait would be good with this build". No, when I watch a stream, I prefer understanding what skill chain they’re using first, and then look at what stats they put in afterwards to get an idea of their entire build.

It’s the same as how players learn League: By watching streams; and ignore what runes and masteries they use. Look at their playstyle, how they chain skills through the whole game, understand that… and you’ll understand why they bough certain items in each period. The most important thing is not the runes and masteries for a beginner… it’s how they run the skill chain & tactics.

But in GW2 it’s the opposite. You look at traits first and know the what each trait tree does, and the gives/takes of one trait over the others. That will pretty much judge what weapons you can have together (because I know, some weapons in GW2 have really bad synergy on the class due to their inability to sync in the traits).

And while you’re doing all this, you’ve not actually try to play the style you want, but you’re forced to just find a stat build that synergizes. And if it synergizes and only if it synergzies – will u actually keep that weapon skill combo and move on to practicing the execution.

Unlike in league where you can easily adjust your builds based on the opposite teamcomp, in GW2 it takes hours and hours of time just because of the the traits to learn how to instantaneously change your build to fit the game.

I simply hate that, because that’s more about memorizing the meta rather than understanding the meta. For example in Dota 2, a player can litrally almost build any items based on what style they need to be enforcing with their role ( IE. If the enemy team got lots of aoe magic damage and I’m playing a support, I would think "okay. I’m a support and their team has lots of magic aoe; what’s a good item to counter that? -> A Pipe. But if they have only 1 guys who has magic AoE instead of 3, is it worth it then to get a pipe? You might just get a silence item to close off that guy, that way you can spend the rest of your money on other offensive/defensive builds. Same as in league… I know pros always have certain builds, but sometimes they change a few of their key core builds ie. getting warmog instead of sunfire cape because they want hp to sustain from burst damage but need the armor benefit rather than the regen benefit for a more AD oriented team). In GW2, that type of trade off is organized in a way that it’s so hard to distinguish… because those kinds of trade off happens all over the place, scrambled among different trait roots, and etc. That’s 1.

2. Once you get your build, on the battlefield players have no sense of role. I mean, what there are are people who solo cap a point, people who cap a point as a team , and people who helps cap the point (IE. roamers, support+team, and bunkers). Now that’s in live stream, and in pub games (where i play) I don’t see anything but zergs. You can’t get any understanding of the game playing zergs…

(edited by FluffyDoe.7539)

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Posted by: FluffyDoe.7539

FluffyDoe.7539

Bottom line is that by mimicking class mechanics… you get a better summary of your skills. For example, I talk about stuns in Dota 2 and League – If you look at each of their stuns, it’s all pretty uniquely different. Ie. Annie stun and Ashe arrow stun… both are ult stun, but ones a global projectile stun and the other is an AOE stun that requires a multiple cast time to trigger the effect. You look at GW2… the guardian bunker is a unique stat owned by guardian, press one button and boom, you get several ppl off the point. Can a ranger do that? Nope. So what I may conclude here is, not just for ranger… but for many classes of the 8 in comparisons, you have too many lone skill effects that will simply make a class much better in just one mechanics than other classes because other classes don’t have it (not hard to understand). You can thief bunker all you want… end of the day, if I want to defend a point against a lot of people… I’ll get a guardian to do it and not a thief.

And this isn’t league where you can pick from 50 heroes each match and pre-sync. So with respect to your choice of class; that’s where the difference has already been made, like seeing warrior… this guy won’t be able to help revive his teamate in teamfight if AoE is coming their way (I’ve seen so many warrior downs in streams because of CC, cuz they’ve litrally got nothing. Just like a Master Yi… no matter how tanky it is, it will get one shot by an good leblanc if she lands her snare). That’s where the ultimately unique experience is limited within each class… and that’s not what a true skill-based game is about. Why must an easy and good bunker experience in GW2 only be avaiable to a guardian? Or if you want to smoothly hit aoes by pressing one button and click… there’s no one else but elementlist atm. No matter how you build a range AoE warrior with the bow…. don’t beat the experience that an ele. has with all those AoE skills.

(edited by FluffyDoe.7539)

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Posted by: Wrei Mors Les.8406

Wrei Mors Les.8406

I don’t understand. You want to play like a guardian without actually playing a guardian? Ok next you’re going to want stealth for necromancers cause that mage class is not stealthy enough.

GW2 Blanaces: Please Mimick Class Mechanics

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Posted by: FluffyDoe.7539

FluffyDoe.7539

I don’t understand. You want to play like a guardian without actually playing a guardian? Ok next you’re going to want stealth for necromancers cause that mage class is not stealthy enough.

I want a bunker guardian to not be the only guy who can easily bunker by pressing one button, and then casting a bunch of “tough to get me off the point” skills.

Also, necro doesn’t have to stealth… but he can maybe turn into one of his pets, so it’s similar to having a clone. Stealth is basically the mechanics of deception… anything deceptive about a necro would be nice; it all doesn’t have to be just invis.

As the title refer, we’re mimicking mechanics NOT animations.

And really to Anet, I’m asking them to be creative; although to get a warrior to be deceptive might be tough (because of course, people are going to say that that’s not who they are). But if you think about having a skill that smash the ground and great a big enough dust around his opponent so they can’t see for 1-2 sec… that’s a type of deception skill. But as a result of the dust, the warriors damage is cut in half so it’s not a great setup for hundred blade and his big skill.. just enough time for him to get other CD to cooldown or heal up.

(edited by FluffyDoe.7539)

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Posted by: Kaimick.5109

Kaimick.5109

No he is use to learning a particular way and Guild wars makes you anaylize the traits and synergies of a class then put them into practice like that is a lost concept.

Then it sounds like he is asking for a change to the over game because people put up youtube videos and don’t explain it to him the way he thinks it should be explained.

Then he insults me by saying, if you break down someones post and respond to parts of a post you are fake.

Then he insist that since guardians have a Aoe knock back every class should and that Guardians are the best at being bunker classes, which is clearly not true. Bunker ele’s can do a whole lot better than Bunker guardians.

I think Meta is supposed to mean mechanic ?

Then he claims that you can only have X weapon for X builds, which again is not true. Then again his experience in pvp is not that vast and all the youtube videos explain things backwards to him.

And then Is stopped reading his anthem to DoTA and LoL.

Basically through all the Fanboy praise and attempted persuasion to another game in a MMORPG not Multi online arena game thread, it sounds like he is trying to get people to stop playing GW2 and play DoTA or LoL. I could be wrong, and I sure i am but that is what I am taking out of your book you wrote seeing as every other line in there tends to be about how good DoTA is and How good LoL is in comparison to GW2 when in fact they are two different types of games, Real Time Strategy Arena to MMO.

Although back at the topic at hand, There is nothing unbalanced about the professions. Every profession can do what the other professions do, it may look diffrent and it may even play to a diffrent machanic but it is essentially preforming the same function.

If you don’t want to learn how traits work and you want everything just simplified for you

IE: if you want to blow stuff up play this race with this load out if you want to do this do that.

Then maybe Guild Wars isn’t for you, DoTa and LoL is something you enjoy and obviously get then go play that. If you are truly wanting to be a "skilled Competitive player then learn.

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Posted by: Kaimick.5109

Kaimick.5109

I don’t understand. You want to play like a guardian without actually playing a guardian? Ok next you’re going to want stealth for necromancers cause that mage class is not stealthy enough.

I want a bunker guardian to not be the only guy who can easily bunker by pressing one button, and then casting a bunch of “tough to get me off the point” skills.

Also, necro doesn’t have to stealth… but he can maybe turn into one of his pets, so it’s similar to having a clone. Stealth is basically the mechanics of deception… anything deceptive about a necro would be nice, doesn’t have to be just invis.

You have obviously never played a Guardian Bunker before.

Lol Hammer warriors one button knock back, Mesmers one button knock back, Ele’s bunker a spot easier than a Guardian multiple one button knock backs rangers one button knock backs, the list goes on lol your comments and post are just prove you have never really played the class your complaining about or as it would seem PvP at all.

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Posted by: FluffyDoe.7539

FluffyDoe.7539

What did I learn from watching this tourney? Basically nothing. And I doubt I would learn anything, unless I watch another video like this one:

http://taugrim.com/2012/09/30/guild-wars-2-pvp-video-hammer-gun-warrior/

But again, the execution in explanation is somewhat boring. He basically pub-stomp using 3-4 skills, same combo each time, and etc. It seems like he spent a lot of time synergizing, only to for the purpose of using one 1-2 mechanics through the entire game. And how good he is is almost dependent on his utility skills, nothing to do with how he’s moving.

Plus, what these guys do in teamfight, I’ve got no idea based on watching streams like I normally would. Watched so many paid tourny, wanted to play… but I would lose out each time it’s just overman power. Seems stats> everything in the game.

I guess I’m more use to wanting to learn how to make these types of plays:
http://www.youtube.com/watch?v=ERIU_SqM8BM

Cuz that’s all to do with proper positioning, while in GW2 teamfights the positioning of most streaming vids look like a mess or just circle to the sides that’s not where the enemy can see you. Litrally, I have no idea what where the progress of the fight is at… and that’s my first incentive to blame it on the meta, because it’s so stat oriented that you’re just looking to find a way to smash the other guy before he smashes you basically. Like in the first tourney video I showed, I assume probably the only the people who knows exactly what’s going on are those 6 players in in that 3v3 fight (this isn’t esport material), while I’m really use to seeing league and dota streams where you can pretty much tell who used what skill on who, whats the first response, second response, third response, etc. Besides the contrary believes, really good dota / league players are ones that understand progress of fight better than most players. The taking advantage part is actually not hard… but knowing the detail of opponent progress is what makes those guys better than everyone else.

And I’m not talking just RTS, but FPS as well – it’s not just about having good aim in CS, but also where the progress of the fight is ( a lot of understanding where the best snipe spot is when i turn this corner, or at what angle can I take this guy out from from this area). Simotenous Map awareness is very important in almost every single skill-based game, yet in GW2 it seems like you don’t need to have that simultaneously during a fight. I could be wrong, but hey… all the streams so far are about skill watching and not much positional awareness.

(edited by FluffyDoe.7539)

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Posted by: Kaimick.5109

Kaimick.5109

What did I learn from watching this tourney? Basically nothing. And I doubt I would learn anything, unless I watch another video like this one:

http://taugrim.com/2012/09/30/guild-wars-2-pvp-video-hammer-gun-warrior/

But again, the execution in explanation is somewhat boring. He basically pub-stomp using 3-4 skills, same combo each time, and etc.

What does these guys do in teamfight, I’ve got no idea. Watched so many paid tourny, wanted to play… but I would lose out each time it’s just overman power.

I guess I’m more use to wanting to learn how to make these types of plays:
http://www.youtube.com/watch?v=ERIU_SqM8BM

Cuz that’s all to do with proper positioning, while in GW2 teamfights the positioning of most streaming vids look like a mess. I have no idea what where the progress of the fight is at… and that’s my first incentive to blame it on the meta. About the only super accurately predictable thing that a player knows in a fight is… his own skill combo. He’s got no anticipation of what other players do, therefore it’s just zerg zerg zerg, and die.

Here is a clue stop watching videos, go into SpVp and do trail and error. Stop trying to be the best of the best of the best. There is not spec that is better than another spec. One bunker spec is just as viable as the next.

First off you need ask your self, what is it you want to do Bunker, spike or support?
Once you figure that out choose your favorite class.
Then go through the traits and figure out what is going to help you achieve X goal.
then go through and find out what weapons you like to use.
Then adjust your traits to complement your weapons.
then go into SPvP and test it out, you see something that someone is doing whisper them and ask.
Hey what build you running, mind if I get some info about it form you.
Try it don’t like it modify it still don’t like it scrap it.
There is no set build or way you need to play, that is why things are confusing to you.

GW2 is not about Cookie cutter specs it is about play the way you want.
you have to learn to crawl before you walk and walk before you run.
You want to jump in the ring with the heavy hitters then get angry cause your getting knocked around like a red headed step child.

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Posted by: FluffyDoe.7539

FluffyDoe.7539

I guess it’s really the fact that… you’re positional awareness seems to be irrelevant.

I tried playing PVP against other players with good skill mechanics understanding with no specific trait synergy…. got stomped playing rifle and double axe warrior. I then realize that while my rifle skills are on CD… I need skills to keep those guys locked because I’m super vulnerable while my rifle are on CD. That’s where I found the build from taugrim, was about to try it tonight… but maybe later since it’s late here.

Although, I really don’t enjoy any-games without positional awareness playing into huge factors. I mean, because I’m use to building my hero based on how I play the game positionally.

Even in PVE, I went staff and sword/focus mesmer cuz I’ll cast Phantasmal Warden first, then illusion leap, swap, blurred frenzy, auto-attack, sustain close range damage against boss by using two signets (one blind, the other copy buffs on myself) – both capable of giving me 1 sec + 1 sec = 2 sec invinciblity time (Deceptive Evasion signet), pure toughness build so I can take huge blows, and finally when I don’t have any more evasion skill I switch to staff, cast Chaos Storm, phase retreat, and bubble myself. I started this build because I find teleporting fun… which then I looked up what skills allow mesmers to teleport frequently, and I came up with this build. That’s the best synergy built I had for my mesmer, and never had to change it for 2 months now (beats every boss currently with that build). But it was boring, cuz I had used the same sequences for so long now; and I kind of knew that was what’s gonna happen once I found a super great build, it’ll die like the contents stuff where it’s fun for awhile…. then gets boring cuz it’s exactly the same each time you do it.

If I get into PvP, I don’t want to just get one optimal build as a tank, dps, or w.e….. and that’s it. But looking at the build guides online and video, I think I’ll stay away until the builds themselves has to more to do with positioning… I don’t want this to feel like a job where I learn to do something, and I become good eventually after doing it for awhile, and it becomes an everyday routine of work -reward -work- reward; don’t need that in my video game time. That’s what learning to play GW2 PvP feels like without help of guides from like taugrim; trial and error, RL philosophy applies in game that doesn’t give you realistic results, cuz a lot of time in RL it’s about minimizing trials/errors, not creating them. Btw, that guy’s got some really awesome builds for beginners; makes the whole thing looks like “you don’t need training. Just pick up right away if you can… time skills properly”.

(edited by FluffyDoe.7539)

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Posted by: Kaimick.5109

Kaimick.5109

That is because he knows what he is doing. GW is not simple like that it takes real skill to play it. I can give you a mesmer build that can do up to 18k to 25k spike damage. Although it takes time to use it properly.

GW2 is not a game where your going to get some cookie cutter build paste it to your toon and turn around and be the best. This game is about your skill usage and when your using it, where you are standing how you are moving how you are telegraphing your moves. How you are throwing out false signals when your using certain abilities to create a Feint to allow your abilities to land properly.

This is not LoL or DoTA, where the learning curve is steep and unforgiving but once you have Cookie cutter spec items and tactic it is all mindless move forward dominate

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Posted by: FluffyDoe.7539

FluffyDoe.7539

This game is about your skill usage and when your using it, where you are standing how you are moving how you are telegraphing your moves. How you are throwing out false signals when your using certain abilities to create a Feint to allow your abilities to land properly.

Uhh… actually, his build here: http://www.youtube.com/watch?feature=player_embedded&v=KHHZk3GJ1HM#!

All he did was cripple first, then debuff with brutal shot, knock back to make sure that when he Volley he wont get interrupted. Then he quickly switch to his hammer, use his Earthshaker so he can knock down his foe with Backbreaker, push back with Staggering Blow, by this time his rofle is back up so – rinse and repeat-. He’s also got fear on for get away skill, cuz his build doesn’t give me quick mobility. etc etc etc.

Now if someone had snare him from the beginning, this all screws up. Two guys with cc, he won’t even combo anything off – especially if you have stunbreaks like a mesmer, you woudn’t be able to combo like that.

But anyways, I don’t see how positionally WASD is related at all here at all. I mean, you can dodge out of AoEs, but probably not conditions like if someone else cripple you… you’re gonna take a hit no matter what. But again, nothing here has any significant impact on positional awareness… cuz that’s all been done for you. All you need is press a few buttons… BAM, it’s all done for you.

I admit though, I’ve disrespect you (Kaimick) in some of my earlier wordings, because I had poorly explained my thoughts. I apologize for my ignorance in tone; I was too much in “the heat of he moment” :\…..

(edited by FluffyDoe.7539)

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Posted by: tigirius.9014

tigirius.9014

He does have a point in one respect, I see it in pve all the time. Many classes are missing the buffs other classes have like the thief and engi not having a stability ability like other classes for example. It does get annoying when things are not equal. I play all adventurer classes and it’s annoying that I can’t do certain jump puzzles that absolutely require a stability boon in order to get past certain spots.

Equalizing these things would definitely improve build choices imo.

Balance Team: Please Fix Mine Toolbelt Positioning!

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Posted by: Kaimick.5109

Kaimick.5109

I am going to respond to both of you,

FluffyDoe.7539
Thank you for the apology I may have been crass also but i am not understanding how you are feeling there is no positional awareness. I also understand that english is not your first language so I will be patient but explain to me your definition of Positional awareness please?

Also that is a Spike build, they are meant for one thing damage as fast as possible and as much as possible before they can react, you stop one motion in their step and you can screw it up and kill them. That is the down side to spike builds. Although you can roll from condition avoiding it, you can dodge any attack if done at the right time.

@tigirius.9014

Many classes are missing the buffs other classes have like the thief and engi not having a stability ability like other classes for example

This is to encourge group play rather than solo play. At no time in Solo leveling will this hinder you from completing a small event or Renown heart.

  • I play all adventurer classes and it’s annoying that I can’t do certain jump puzzles that absolutely require a stability boon in order to get past certain spots.*

What Jumping puzzles require stability? I have completed all Jumping puzzles to date with a norn warrior and never used any speed buffs or stability buffs.

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Posted by: FluffyDoe.7539

FluffyDoe.7539

I tried out the hammer and rifle synergy combo… it pub stomped (not OP but won most of the 1v1 fights, with just random runes and such). Although, I find that at times the lag really bothers me, especially turning my screen (maybe it’s cuz my AMD FailDozer is not so much optimized for GW2, but I hope theyll further optimize the game).

Iunno how I’ll fair against pros though… cuz I’m just pub stomping but not really knowing what the pros do. Hopefully they have matchmaking setup soon… cuz atm dunno exactly how I’m doing with the builds, it’s still zerg > pro builds > hundred blade warriors (so many people are doing that build with pure charge then frenzy… but no knock downs, which makes it really easy to interrupt).

Just looking forward to their big build update this upcoming December, then matchmaking (so I can actually know how I’m doing in reality), and then finally I hope they find a way to optimize the game real soon. It would be much better to play these PvP with flawless FPS, since when your FPS fluctuates while screen turning… that can really screw up with your knowing the enemies where abouts :o. Overall though, hoping to at least get this game “not CPU bond” ASAP (so that it ‘ups’ the overall experience quality of the game)

I guess I’ll admit… they’ve done solid job. But still looking forward to future “big” updates…. you know, the ones that they’ve been working on lately

(edited by FluffyDoe.7539)

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Posted by: Aervius.2016

Aervius.2016

Implying the classes in this game aren’t homogenized enough as is.

Kolt – Human Thief
[NEX]
#swaguuma

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Posted by: Inkubus.7529

Inkubus.7529

It as difficult for me to take L2P here in GW2. I really thought some classes are way OP and needed to be nerfed. Why? Well I was killed a lot and tried to be nuisance to enemy team as much as I could so others can pull the win. This is all because I leveled my elementalist and liked staff for too much. Then I started digging the net and some answers I found on forums, other on You Tube. So there is a way to make every profession do the same things. Here are examples from which you can learn. I am sure there are videos for other professions.
Elementalist as point holder:
http://www.youtube.com/watch?v=Xub9tBassHE&list

Elementalist as fighter 1:
http://www.youtube.com/watch?v=kn-MBWzxeHw

Elementalist as fighter 2:
http://www.youtube.com/watch?v=80oLsz9pgBo&list

So I took this fighter 2 video and I am very thankful to the uploader’s tips.
My game play after learning from his videos (graveyard fight):
http://www.youtube.com/watch?v=rLlcUSwrkmI&feature=youtu.be

So you can learn about various professions online. Google the forums and dig the You Tube.

Game allows very flexible gameplay and many of us take it for granted (including me). Yet certain roles require more skill and more abilities in one profession than in other. You can’t have profession that has it all easy. You can have player that knows every aspect of the profession that he plays.

PS: I don’t have some great PC so don’t “CPU based” to me. I have Pentium Dual Core E5500.

Inkarius [ele] Inkores [war] Inkratos [ran] Inkariosa [nec] MaINK The Liar [thf] Inklusion [msmr]

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Posted by: FluffyDoe.7539

FluffyDoe.7539

PS: I don’t have some great PC so don’t “CPU based” to me. I have Pentium Dual Core E5500.

Well. I lag nevertheless in PvP so it’s quite annoying (GTX 260, 8 Gig ram, and AMD Faildozer, but not so fail in most other games that I play in). It’s been known for awhile that the Intel CPUs works better in this game than AMD; that’s not in other games I used to play like BF3 or Crysis where I get around 60FPS constant all maxed out on 1440 by 900 resolution (I run most 3D games with better FPS than I have in GW2). And it’s more with the FPS dipping than anything… I’ll be fine if it consistantly stick around 40-50 FPS (except it dips to around 20FPS in certain camera angles, which is annoying. I would trade even constant 30FPS for no FPS dipping anyday).

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Posted by: Inkubus.7529

Inkubus.7529

PS: I don’t have some great PC so don’t “CPU based” to me. I have Pentium Dual Core E5500.

Well. I lag nevertheless in PvP so it’s quite annoying (GTX 260, 8 Gig ram, and AMD Faildozer, but not so fail in most other games that I play in). It’s been known for awhile that the Intel CPUs works better in this game than AMD; that’s not in other games I used to play like BF3 or Crysis where I get around 60FPS constant all maxed out on 1440 by 900 resolution (I run most 3D games with better FPS than I have in GW2). And it’s more with the FPS dipping than anything… I’ll be fine if it consistantly stick around 40-50 FPS (except it dips to around 20FPS in certain camera angles, which is annoying. I would trade even constant 30FPS for no FPS dipping anyday).

My FPS is usually 20-25 in GW2. When I am in WvW I lower setting to best performance to get that FPS in mass battles. In Skyrim I have 60 on this machine regardless of addons except when I add ENB where least demanding ENB gives me 30FPS and most demanding 2-3FPS. I run it on x64 Win7. So I still have lower FPS than you.

I agree GW2 game engine is not yet optimized but still I don’t think it is such a big issue that will make me loose the fight. Above all, it is possible to even capture a video of SPvP and be top player. Here is me on my main Ink:

PS: I don’t consider myself as good PvPer, just want to say CPU is not an issue. I run this on Auto-detect settings.

Inkarius [ele] Inkores [war] Inkratos [ran] Inkariosa [nec] MaINK The Liar [thf] Inklusion [msmr]

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Posted by: Kaimick.5109

Kaimick.5109

Your FPS is delegated primarily by your Graphics card, If your Graphics card is Integrated into your motherboard then your cpu does a lot. I suggest getting a stand alone graphics card.

Your lag is not due to your CPU it is your internet connection 9 out of 10 times unless your getting screen tear then it is in due part to your graphics card.

Now My connection isn’t great so if I am the only person on in my house I have no issues. If someone else gets on standard web pages it lags a lil the more intense the web page the more I lag. With that said there is a set standard that Video games use for online bandwidth usage, this is to assure no one in particular has a greater advantage over another player.

If you have a Xbox or PS3 you can see this PC doesn’t show you but it still holds true.
The Bandwidth to run flawless is 2 mb or a lil over for console games PC is I believe 4 mb. This is to assure that the people with 30, 50 and 100 mb are not at an advantage. The only thing a Higher bandwidth allows players is multiple people playing at once with no slow down or Multiple actions being delegated at once with no slow down.

@Fluffly
then matchmaking

They have a match making system in place for SPvP and TPvP. As your pvp rank progresses you will be put against roughly equal ranks to you. Your Tourny teams will be evenly matched; As best as possible, to the groups average rank. ( I think this is how they did it not 100% sure)

I do suggest that you stay in S PvP till at least rank 10 this will allow you to work out the kinks and explore new builds and perhaps methods. I know that Arena Net Dev team said they planed to put in different types of game modes for TPvP and SPvP, when exactly I am not sure.

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Posted by: FluffyDoe.7539

FluffyDoe.7539

They “have” a matchmaking system…. or they’re going to have a matchmaking system. I know they have paid tourneys and those 16 people pub servers, but I have no idea what you mean by then matchmaking, cuz there is none atm.

Also, where did you get the ranking system? Have they release the format of their ranking system? Can’t find that either.

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Posted by: Kaimick.5109

Kaimick.5109

your rank for pvp is what replaces your XP bar.

The Match making system that is in place now matches you up with current people of your rank. In paid TPvP there is a group of 10 people it is 5v5

That is why you have pvp vendors that are Rank 10 vendors rank 20 vendors up to rank 80 I believe

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Posted by: FluffyDoe.7539

FluffyDoe.7539

So I have to click ‘play now’ instead of manually joining a server to get properly matched? Wait, how does that make sense when everyone can just join any server…..

You’re talking about the PvP Server Browser IE. the only place to get into a pub PvP match right? If so, yah I got no idea how that’s considered matchmaking -or if it’s ‘actually’ considered matchmaking……

Wow. Nvm, I think it is. Then that’s speaking volume for a lot of things that’s happened to PvP in this past 3 months ._. (holy kitten).

(edited by FluffyDoe.7539)

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Posted by: Kaimick.5109

Kaimick.5109

lol glad you got it figured out