Recently, I’ve been worried sick that GW2 is going to just make its December’s ‘class builds’ update into a big let-down (because in the class updates has been), so I would like to help you guys out by giving feedbacks of what I had observed in-game and watching hours of GW2 PVP streams/videos.
Here are my class role analysis in GW2 from my play experience with my guardian, mesmer, and a warrior:
In order for GW2’s PvP, Classes, and meta to become fully matured, the follow suggestions need to be done:
a) Every class must have all mirroring mechanics, but they can mean different roles. Some of this exists in GW2 (IE. Warrior banners vs Engineer Turrets: They are mechanically similar, although they all have uniquely different effects and does different things), but some skills doesn’t reflect on one specific class as it does on another different class (IE. a bunker guardian can push enemy players entirely off the point, but can a thief bunker do that? Maybe a warrior’s ‘Staggering Blow’or a Mesmer’s ‘Into the Void’ skills could pull players off the point, but neither skills are as effective as the guardian’s Shield of Absorption).
b) Building on bunkering, a warrior can possible knock players off with Staggering Blow, but that skill is still not as good as a guardians Shield of Absorption? Or else why can’t a warrior bunker the same way? IMO, it’s because when a warriors build around the hammer his natural traits/mechanics synergies disallow him/her to have that equal amount of sustain skills (IE. protection/block/regen skills) as a guardian naturally have, thus it can’t bunker nearly as effective as a guardian.
Therefore, any class needs to be able to mimick another class in terms of tactics, or else you’re always going to have some class better at other class.
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The problem is that this isn’t like an RTS game… if only a particular build is only available on one class, then you need to play that class in order to obtain that build. That makes GW2 like an Dota 2 or League, except then far worse because in those RTS games you have 50+ champions as oppose to 8. That’s why IMO the only solution for class imbalance is for every class to be able to mimick what other class do in certain ways (doesn’t have to be exact, but similar effects). Then, afterwards you can tweak the stats itself to make the mimicks as much balanced as possible. That’s worked every well for Dota 2, and they’ve had to do much less stat tweak than League of Legends in the past because they focused on mechanics rather than stats (which in this area…. they’ve sort of done it the way that you guys did -> Standardize the same types of damage outputs across the classes. So like, a typical burst damage in Dota 2 is around 250-500 damage, no more no less, and the max crit is around 1-1.5 k, abouve 1.5k on rare occasions if the player is fed and have like 20 kills).
Anyways, all the skill mimicks will vary a lot from each other because… just like a warrior’s banner and engineer’s turret, one is pick-upable the other is stationary. That’s already a huge difference in terms of style variations besides their visual differences, so the rest is to do with stat balancing. But that’s after these skills become much more viable vs other protection specs. I would suggest giving a warrior’s banner and engineer’s turrets aegis (only procs. upon detecting nearby aegis or something). Or for ranger, as oppose to a mesmer’s teleport; a ranger can swap places with it’s pet, that was just as fair as a mesmer’s phase retreat that gets you out of knock downs immediantly pretty much.
All I’m saying is; whatever y’all do Anet -> Please buff & adjust the class mechanics more in creative fashions instead of being fixated on nerfing classes and adjusting stats which are already fine if they are in somewhat a fair margin (IE. standardize them depending on mechanics advantages). Let addressing stats not be your #1 focus and mechanics be #2; both must be addressed in equal amounts.
If they are addressed equally in the next patch, I think then I can stop bothering you guys with these long suggestions
(edited by FluffyDoe.7539)