Give engineers and elementalists more weapons
Elementalists already have significantly more skills than any other class in the game……
4 attunements, 2-5 skills per attunement per weapon?
If you want single target melee DPS with an Ele, they already have it, its called Dagger-Dagger
Engineers also have some of the most potential versatility in the game, albeit, at the cost of some utility slots. Still a great class though.
Co-Leader & Defensive Strategist of Empërium [EMP]
Engineers should be allowed to use a hammer and a mace. A hammer is usually a weapon that is associated with engineers in most RPG games
Elementalists should be allowed to use a greatsword/sword/axe. With the upcoming AOE nerfs you should give elementalists the ability to use a melee weapon that does mostly single target spells
Engineer already has a wrench, I dont know about ele, But Engineer should defninately be given a minigun.
Engineers are an absolute mess. Our weapons and kits do not specialize well. For example, bleed on the rifle…..that’s for power builds. Pistols need to trade DMG for condition DMG, same thing with Wrench. Its pretty obvious the flamethrower is mix and that’s fine, but make it the only kit that’s both power and conditions. Grenades need to make up their minds and be power and conditions, not both. I’d say, make grenades condition and bombs just power. Hell if enough power users complain give people a sniper kit. Right now our kits have no identity.
Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)
Ye the kits are nice and all, I use all of them in the right circumstances, but often I don’t use any kits at all which leaves me with pistol/shield. Shield 4 and 5 are the most versatile skills in the engi arsenal so rifle and pistol/pistol aren’t even an option to me.
One or two more main hand weapons would bring some much needed diversity. That, or kits need a serious buff since pistol 1 outdamages every other kit with full exotic gear.
Not to say engi is weak, it is a really versatile class and indeed master of none. Exactly the kind of character I like to play. But as far as weapons go, they’re just shoehorned into 1 pve set.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
(edited by marnick.4305)
Elementalists already have significantly more skills than any other class in the game……
4 attunements, 2-5 skills per attunement per weapon?If you want single target melee DPS with an Ele, they already have it, its called Dagger-Dagger
Hahahaha! You clearly don’t play a d/d ele….
Elementalists definitely do not need more weapons. They’re so overpowered in d/d bunker spec as it is.
Engineers, on the other hand, needs a lot of love.
Do you even lift, bro?
There’s already a thread about this: https://forum-en.gw2archive.eu/forum/game/suggestions/weapons-what-is-gw2-missing
Also : SUPPORT (especially for engineer)
Elementalists definitely do not need more weapons. They’re so overpowered in d/d bunker spec as it is.
Engineers, on the other hand, needs a lot of love.
Spoken by non-ele player.
D/D ele is not a bunker it is a very good for SPvP and WvW and lesser zerg mobs – it is good survivability build.
Bunker ele comes with Scepter + dagger and has no damage output.
Example:
http://www.youtube.com/watch?v=Xub9tBassHE
Upcoming AoE nerfing will for sure require new weapon as staff is defacto AoE weapon (for necro too). Maybe something without AoE but with 1 target damaging spells with CC skills.
However, ANet will not give any new weapons probably until expansion. Koreans suspect it could be this year. With little information ANet is giving to the public, overall impression this expansion will not happen in this year.
Personal thoughts – even with new expansion, I doubt new weapons will be there any soon. Not for ele, not for anyone. Having new weapon, require a lot of balancing in the game and they twaking (read: nerfing) current weapons, meaning ANet is having a lot of headache with current weapons and don’t want more headache with new weapons (and professions).
I’d rather see eles get rifles as a mostly single target, long range weapon with more of a damage than utility focus instead of sword/axe/GS, since D/D already covers melee pretty well.
Of course if attunements actually operated like different weapons instead of just being a rotation or something you stay in for only as long as it takes to cast the one or two good skills, then eles would have less need for a weapon with a different focus.
Edit: Oh and for the love of god give eles a spear option underwater or make trident suck less. I dread going underwater on an ele more than any other class (and it’s not really fun on other classes, either).
(edited by chumbler.8615)
I’d rather see eles get rifles as a mostly single target, long range weapon with more of a damage than utility focus instead of sword/axe/GS, since D/D already covers melee pretty well.
Of course if attunements actually operated like different weapons instead of just being a rotation or something you stay in for only as long as it takes to cast the one or two good skills, then eles would have less need for a weapon with a different focus.
Edit: Oh and for the love of god give eles a spear option underwater or make trident suck less. I dread going underwater on an ele more than any other class (and it’s not really fun on other classes, either).
Right now I don’t see existing weapon suitable for ele present in the game. I would like something having long range like staff with good single target spells and leave staff as it is. I already suggested on another forum orb of power, same as monarchs in Europe had. Or they could use completely invented abstract item like Tera gave disk to sorcerers. Also, this orb I mentioned could fly around ele while using it with fx and keep it in hand when not using. Of course, it would be two handed weapon and ele would not touch orb directly but use it like telekinetic powers to wield it in combat.
As for trident in water, I think that little good thing I do with it will be nerfed too. Believe it or not, I have good success in water sttunement. I swap to fire for #2, Air for #5 and #2, earth for #4 and again go back to water for rotation #5, (#4 if needed) #3, #3, #2,#2 all the time shoot #1 as it has low CD. I admit #5 and #2 need practice for maximum damage. #2 has some CD not too short not too long and if properly timed explosion I make 2,5K. Prolly can more but I don’t practice underwater too well – boring as hell.
I’d rather see eles get rifles as a mostly single target, long range weapon with more of a damage than utility focus instead of sword/axe/GS, since D/D already covers melee pretty well.
Of course if attunements actually operated like different weapons instead of just being a rotation or something you stay in for only as long as it takes to cast the one or two good skills, then eles would have less need for a weapon with a different focus.
Edit: Oh and for the love of god give eles a spear option underwater or make trident suck less. I dread going underwater on an ele more than any other class (and it’s not really fun on other classes, either).
Right now I don’t see existing weapon suitable for ele present in the game. I would like something having long range like staff with good single target spells and leave staff as it is. I already suggested on another forum orb of power, same as monarchs in Europe had. Or they could use completely invented abstract item like Tera gave disk to sorcerers. Also, this orb I mentioned could fly around ele while using it with fx and keep it in hand when not using. Of course, it would be two handed weapon and ele would not touch orb directly but use it like telekinetic powers to wield it in combat.
As for trident in water, I think that little good thing I do with it will be nerfed too. Believe it or not, I have good success in water sttunement. I swap to fire for #2, Air for #5 and #2, earth for #4 and again go back to water for rotation #5, (#4 if needed) #3, #3, #2,#2 all the time shoot #1 as it has low CD. I admit #5 and #2 need practice for maximum damage. #2 has some CD not too short not too long and if properly timed explosion I make 2,5K. Prolly can more but I don’t practice underwater too well – boring as hell.
Allowing eles to use an existing weapon (and rifles are currently really underrepresented in terms of who can use them anyway) is way less work than adding an entirely new type of weapon, which would need lots of models and new skills for at least one other class besides eles. Not to mention any new weapon for eles would require 4 times as many new skills, though given how many redundant spells they already have, I guess that’s not a huge problem for anet.
Haven’t played on an ele, but I can say for sure that I’d love to see new weapons on engi class. Many people claim engi is good for its versatility. It might be versatile, but whats the point of being able to handle many different scenarios when you’re doing nearly no damage at all? I think part of why they can’t do much damage is because of the lack of diversity in weapons. If you’re argument is towards engi kits, my response would be have you ever even used them? most are useless and the rest dont do nearly as much damage as they should.
EDIT: from livestream with Johanson:
(Host) – Engineer Grenade build was on the watch list before and it was changed accordingly. To be fair, the engineer is still awesome with the grenade build. (Colin) – yes that is what I run on my character and I agree.
We are looking at all professions at all times, we try not to just look at a single profession at any one time. That is a really dangerous thing to do and you are not look how it affects the entire game.
From the looks of this transcript, I don’t think they’re going to do many changes to the engi…
(edited by Maiden England.3491)
Allowing eles to use an existing weapon (and rifles are currently really underrepresented in terms of who can use them anyway) is way less work than adding an entirely new type of weapon, which would need lots of models and new skills for at least one other class besides eles. Not to mention any new weapon for eles would require 4 times as many new skills, though given how many redundant spells they already have, I guess that’s not a huge problem for anet.
It is irrelevant if weapon is whole new model or some of existing. The core problem is in what weapon will do. In ele’s case is 16 new abilities that need to be good but not OP. It must not be better or worse in anyway towards other classes.
I would rather give rifle to ranger, and improve what engineer can do with it. Having profession like elementalist that create something from nothing, rifle seems weird to say the least.
EDIT: this is not the best video that display sorcerer, but for the sake of illustration, having orb or disk like in this video is more attachable to ele than rifle.
http://www.youtube.com/watch?v=PlaxLVg-31s
But we shouldn’t discus about this. There won’t be any new weapons. There was gazillion posts about new weapons and races – ANet decide to nerf AoE “as players requested”. I am not that often on these forums but I would appreciate if somone send me links from this forum where players demanded AoE to be nerfed.
(edited by Inkubus.7529)
You Elementalists are sooooo greedy. You already got four times the skills per weapon in comparison to other classes and yet you hunger for more.
More.
MORE.
As I said before: Engineers, heck yeah! Elementalists, heck no!
Do you even lift, bro?
I would love to see a hammer option for engineers. Mace is already covered by toolkit and to be honest I love the versatility that engineers have on offer, I’m constantly switching kits in battle and I consider it far superior to weapon swapping if I rotate through kits in battle. When compared to my thief and his minuscule amount of weapon skills and the restricting initiative the engineer is a breath of fresh air.
Elementalists do not need new weapons, they have the most weapon skills in the game and can reliably rotate through attunements to have consistent combat uptime with minimal worry about cooldown times. All professions need some love in the actual weapon skills themselves but I would expect this to be a constant issue as the game grows.
We shall see how it goes after the nerf.
Many many times I ended up in party when people said:
“I don’t care what (dungeon) path we are taking as long as we have ele”
or
“ele – cool! Don’t mind any frac now”
And we shall see how that is gonna be after the nerf.
Now, ANet will nerf AoE to make ele players use more of single target abilities. In order to know what that means for ele who play on staff, you need to play ele. On staff, everything is AoE. So we are suppose to throw our basic attacks only and be good in party? IF they want us to use single target abilities, let they introduce such weapon with only single target abilities that is fun to play and leave AoE as it is. A side from that, ele don’t need new weapon. Ele is good with staff as it is for both damage and heal (in separate builds of course).
Same story goes for necro. But necro can have axes and warhorns with quite different abilities for different purposes. Yet still, necro has 4 abilities on staff that are AoE. Can make all utility as AoE having in total 8 AoE abilities at once on one weapon! If they nerf it it is moronic. Instead, make single target abilities more heart appealing and players will use it.
I don’t know for engineers, as I deleted mine (simply it is not for me) but in my opinion, they have way too few weapons.
I played warrior and have it on 80 – too few AoE!
Ranger – got it on 80 and it is fine as it is IMO. And there is the biggest thing! The difference between Ranger and Elementalist even though they are primarily ranged professions, Ranger is more single target oriented (yes he has AoE but not as ele), while ele is AoE oriented (and have few single target abilities). In party, synergy between staff ele and bow ranger is fantastic! To me, that is the whole point! Have two different professions with different playstyle. Or give to all professions ability to have same playstyle – i.e. weapon for ranger to make lots of AoE, and weapon for ele to make lots of abilities with single target damage.
There’s hardly any weapon in-game that would suit the elementalists…
Finding a new weapon for them is fine to me. Something like runestones such as in Lotr perhaps?
But engineer would really need a weapon that makes him able to deal damage. The class has same armour rate as a thief and hits 5 times less… don’t think that’s appropriate. My max hits in SPvP are about 4k, using a Good Ol’ Bomb.
So either make the current weapons stronger or get us a high damage weapon type with slow recharge.