Q:
Now since the patch we have all seen the absurd Lag of Sunless, Jormag, Shatter. I was frustrated so I did a bit of research on the forums to see if this was addressed in the DE threads, it was but when I read through them we just had players complaining and that was it. So I spent the last day thinking of how it could be fixed, ( Note I am not a game developer ) not really sure if my suggestion will be a feasible one or if it would cut down on it but here goes.
- Point 1 Culling issues, I know Arena Net is working hard on this, and I know they are trying to fix it, don’t feel bad Other gaming companies have been doing this for 10 years and still can’t seem to launch a patch with out screwing things up or fix the simplistic things. Although with that said Culling is a major problem, and with a huge influx of Gamer’s from other games it may be wise to put 75% of your work force on this issue. I was a Business owner before my Divorce and I know if I had a major issue that could potentially cripple my company I put a majority of my work force on it to get it fixed. I think this needs to be fix as soon as you guys can figure it out, even if it is gradually fixed in small hot fixes, some progress is better than no progress.
- Point 2 Guesting, this is a great feature and I love it I have a few friends that rep my guild and just don’t have the Real life money or game money to transfer yet. Although where it has created great things it has also created some horrible things. It has over populated some of the servers and creates a lot of lag in those area’s, now I am not necessary saying create overflows but maybe an expanding upgrade on server capacity would be great. More on this point in Point 3
- Point 3 Dragon Events and Minor events, With this last patch we upgraded all the dragon chest and Minor chest to give better loot, ( also rumored that precursors have a low low chance to drop from them ) This is awesome and I thank you for your efforts here. Although because of Guesting and the ability to only loot the chest once you have people swarming to other servers under the guesting tag to loot more chest. Now with the Culling issues and the over bearing swarm of players to be greedy this has caused great issues. The other day in Sunless I saw him land and got one maybe 4 spells off then the event was done, Spent nearly 2 minutes in fear, and could barely move, then only revived a Bronze from the event cause I could barely do damage. From what I could tell ( not accurate ) we had over 200 people there and at least 60 commander ranks floating on Mini map. The second time I was in the Jumping Puzzle in Spark Fly when the event happened, I had just finished unlocking all the force fields and started in on the Vet Golem. It took me nearly 1 minute to cast a well with my necro, when it all caught up the golem was at half health and I was dead. I wasn’t even doing the Sunless event and I experienced the lag from the Jumping Puzzle. My solution to this is Make it so you can only loot the dragon chest on your home server, this will still get people to swarm to the events but not make it so it is so swarmed with guest being greedy. Guesting was put forth to allow players to play with friends on different servers, not exploit something to be greedy. Only allowing players to loot dragon chest and Minor Event chest ( Maw, Swamp, Fire Elemental ) on their home servers I think will cut down the problems by 60% if not more.
Anyhow this is my suggestion to Arena Net, thank for the great game and I have faith that you will eventually have everything smoothed out.
(edited by Kaimick.5109)