Let’s start by setting the record straight; GvG wasn’t as big a deal as people make it out to be. Yes it was cool, but it wasn’t some awesome and revolutionary game mode. It was an instanced 8v8 capture point mode with a few NPCs thrown in to complicate things. In other words it is was a non-tournament sPvP game played on maps like Legacy of the Foefire. Granted that Alliance Battles were a bit more exciting, but no one ever says Alliance Battles now do they? They always say GvG, and frankly GW2 already has that; just start up a sPvP match in LotF with all guild teams. There; you’re done.
Now on to what people really want; an advanced and improved PvP mode strictly for guilds. I’ve come up with an interesting idea, and I think you’re going to like it. But first let’s start at the beginning.
Guild Halls
Obtainable through influence, karma, guild commendations, and gold a guild hall is both a PvP map and a social location. The reason for the being available through so many means is because I don’t feel any active guild should be denied the ability to own a guild hall, even if it is only a small, casual, and social guild. Likewise guild halls come in multiple sizes, ranging from small to freaking enormous, and in a verity of styles. In the past guild halls were located in the now destroyed Battle Isles, however I believe that Guild Wars 2 guild halls should be located in The Mists. The same cross dimensional/time bending limbo that World verses World currently makes use of.
Because of the nature of the mists the allows guild halls to come in virtually any theme Arena Net can dream up, including updated versions of past guild hall styles, and new guild halls referencing lore from both games. This could include a guild hall based in ancient Ascalon City, a corrupted palace owned by Palawa Joko, ancient (pre-sinking) Lion’s Arch, pre-corrupted Orr, a massive ocean map filled with small islands and ships, or even alternate PvP versions of cities and maps from the open world. The only limit is technology and imagination, as far as settings and themes anything goes.
Obtaining and upgrading Guild Halls
Found in Lion’s Arch, the Eternal Battle Grounds, and the Heart of the Mists, a new NPC will happily trade guild leaders special items called “Celestial Sigils” for a verity of currencies. Once obtained these magic glowing orbs are used to “imagine” a guild map in the mists. This basically just brings up a menu screen where players can preview and select the theme of their guild hall, and be transported to the chosen map. Once there the map is actually arranged much like a WvW map; there is a primary dominate keep (the actual guild hall), a surrounding environment populated by ambient wildlife, NPC settlements, and aggressive creatures. In addition there are several smaller keeps scattered around the map, and on the far side a series of Asura Gates.
Within the guild hall itself there is another Asura gate that always links back to Lion’s Arch, and near to it a pedestal whereon the Celestial Sigil is displayed. By interacting with the sigil guild leaders and officers with permission can purchase and review guild upgrades both new and old, as well as spend influence, karma, or coin to alter the cosmetic details of the guild hall ranging from the minor (color changes and displaying the guild banner) to the major (adding new rooms, enlarging the map itself as the guild grows). In addition all guild upgrades have a physical presence in the guild hall. Not only does this mean that guild armorer, weapon smith, and banker NPCs will populate the area, but also that asuran workshops can appear and open or even a hidden treasure cave that acts as a physical guild bank may be added, assuming the proper upgrades are purchased.
(edited by Arkham Creed.7358)