Guild reworking, plea of a large guild leader

Guild reworking, plea of a large guild leader

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Posted by: Meltdown.5921

Meltdown.5921

Hello Guild Wars Community and Devs. I’m the primary leader of the guild Goonies[Goon] located on the Fort Aspenwood server. I brought this guild over from Guild Wars 1 and have been an active player since the first Beta Weekend. As far as MMOs go, guild leadership/organization is the probably the greatest part of the experience to me. So naturally I was excited by all the things I could do with my guild and ways that I could upgrade and all the neat tools at my disposal. It wasn’t until we were a month into release that things started to unravel in that dream. We had reached the max of players within two months. We had started to see our roster fill up with players who didn’t represent our guild a majority of the time. As a leader of several guilds in games with conventional guild systems this bothered me. I had openly labeled our guild as a casual guild that allowed multiple guild membership. However, that was far before I knew the impact that it could have on the internal workings of stuff like influence, upgrades and boons. We were running six boons at a time all of the influence boons, XP, Karma, and Magic Find. Sometimes adding gathering to that list. However, as activity dropped off and people started using other guilds for their PvP boons that we did not offer, we slowly had to start decreasing what we offered. We’re down to only three boons, 5% and 10% influence and Magic Find. As far as our membership, we had little way of telling who was actually playing anymore. We had just shy of five hundred members and only seventy five logging on a day. We had started a project where the leadership would demote members online that weren’t representing or responding to whispers about representing to a sub rank months ago. So using information I gathered from the forums about people not logging on, ie offline players at unknown location, I began a mass purge of my roster.
The point I’m getting at is that there is a great guild system here, but its broken and its a headache for dedicated guild leaders. There are days that I log on and do nothing but guild maintenance because there’s no easy work arounds. I know from experience that a guild leader’s job is tedious, but its currently ridiculous. Here is a list of things that must be added or fixed to help us the guild leaders:
Last Online Column
In Guild Wars 1 you could easily see when the last time a member was on. This is a must for any serious guild. There’s no way to efficiently recycle your membership without knowing who’s been online and who hasn’t.
The next three deal with the same issue
Increase the reasons for members to stay in one guild
I don’t agree with the multiguild system, but I realize that it would be harder to do away with it than to attempt to fix it. There must be a system in place that allows guilds to run boons for both PvE and PvP players. There are a large group of people who like the conventional system of guild membership and they want to play with the same people every day and not have to shift between a PvP guild and a PvE guild when they choose to play one or the other. This switch is not only annoying to that type of player, but also damaging to a guild’s infrastructure. We loose influence donation which decreases what we can offer to members which decreases guild attendance which continues to decrease what we can offer to members. The cycle can easily destroy a guild.
Increase the influence gain per member or decrease the amount needed for each boon
If we have to share our members with other guilds for different game play, then each member contribution should count more towards the guild than it currently does. That could be obtained by increasing influence gain across the board or making things at higher levels grant more influence than in beginner areas. Alternatively, you can decrease the amount of influence needed to maintain each boon whether it be queue costs or rushing cost.
Make it easier to have a PvX guild
Doing something with both of those points above will help, but it doesn’t have to stop there. You can install more upgrades like the guild workshop that would allow guilds to keep more boons up. You’re alienating a large group of players that only want to run under one guild banner. That don’t want to switch to play other parts of the game.
Show the Message of the Day at logon
This was in Guild Wars 1 and most every other MMO I’ve ever played. The MotD is the best way to get information about events and such in game. Your average member does not look at the guild screen on a daily basis. I’d also like to see it displayed each time it’s changed. Also while I’m on the MotD, please don’t make it clear the whole thing out when you’re trying to edit it.

Meltdown Fireroot
Co-Founder of Goonies [Goon] Fort Aspenwood

(edited by Meltdown.5921)

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Posted by: Meltdown.5921

Meltdown.5921

The next few are additional things that would cut some headache and make the guild system fun and manageable.

Separate the Admin lower ranks permissions
Some guilds would like to allow lower members the ability to invite without allowing them to kick/demote/promote. They should be able to invite their friends or party members if that’s what their guild allows without adding steps to that process by contacting the guild leadership.

Notification when members log on
I think this was in Guild Wars 1, but I’d like to know when people in the guild log on or join the guild. Its just a great way to know that someone is on if you see it in your chat.

I welcome feedback and suggestions from the community and Devs. Thank you for your time and I hope these suggestions will be implemented, because they’re needed.

Meltdown Fireroot
Co-Founder of Goonies [Goon] Fort Aspenwood

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Posted by: JusticeV.6042

JusticeV.6042

This looks like a awesome idea.
Would love to see :

Last Online Column, Show the Message of the Day at logon, Notification when members log on, classic mmorpg features yet quite significant for a guild to work on.

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Posted by: Cyth.5409

Cyth.5409

Agreed. Many of these are basics to any guild system from any game that should already be around.

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Posted by: Meabh.8417

Meabh.8417

As a member of Goonies, I’d like to see our management have more time to PLAY the game themselves, and not have to spend all of their alotted game time to managing we rabble. Many of us are adults with limited windows in which to play; fulfilling the requests above would allow guild managers to optimize what time they have.

Aralia Caulis – Ranger
Amate Et Protegite – Guardian
[Goon]ies – Fort Aspenwood

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Posted by: TehPwnerer.7215

TehPwnerer.7215

As a guild leader myself, I am all for anything that improves guild management functionality in game.

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Posted by: Meltdown.5921

Meltdown.5921

While I’m here, I’d like to mention Guild Halls as a game element that would help keep members. Its a status symbol, something that new members can look at and easily tell that a guild takes themselves seriously. I remember pooling resources for our guild hall in Guild Wars 1. As a small guild at the time, we had a real sense of accomplishment when we got all of the upgrades. I think the things mentioned above should be done first, but this is definitely content that a lot of people want.

Meltdown Fireroot
Co-Founder of Goonies [Goon] Fort Aspenwood

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Posted by: whiz.1596

whiz.1596

i would say if your in multiple guilds then each of your guilds should get the influence a player earns or at least a portion of it in some way wither the player Rep’s or not…. 100% influence for the guild your Rep’ing and maybe 50% influence for the ones you arnt at the time.

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Posted by: Meabh.8417

Meabh.8417

i would say if your in multiple guilds then each of your guilds should get the influence a player earns or at least a portion of it in some way wither the player Rep’s or not…. 100% influence for the guild your Rep’ing and maybe 50% influence for the ones you arnt at the time.

I actually like this idea. If anything, split influence amongst every guild a player is a member of with a majority going to rep’d guild. Might discourage people from joining too many guilds. shrug

Aralia Caulis – Ranger
Amate Et Protegite – Guardian
[Goon]ies – Fort Aspenwood

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Posted by: MarMaster.6241

MarMaster.6241

If not an exact last login time, some sort of logged-in indicator. “Today”, “This week”, “This Month”, “This Year”; any indicator is better than what we have now.
Four (4) shared guilds is an ok limit for now, but some way to share more than the logged-in influence (which it seems all the guilds get).
An alliance wide chat (similar to GW1).
The permissions is granular enough for me, but I agree with splitting out “invite” from “promote/demote/kick”.

Dragonbrand (JQ) [FIRE]bats ~ Trusted member of the Universe
Mar Steadfast G, Silent Intrigue T, Mar Fidget Engi, Mar Fierce W, Silent Awe M
In GW2 since BWE1 ~ ~ ~ Guild leader of Legio Romana [LR], too

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Posted by: Zero Angel.9715

Zero Angel.9715

I think guild management could be improved by a ‘time representing’ column in the roster in addition to ‘Last online’. It counts up the longer the player is online and representing the guild. This way it would be easy to determine which members are no longer active and/or representing the guild enough and one can determine which members need to be culled out in order to make way for more who may possibly be more active with the guild.

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Posted by: queenfrostine.2537

queenfrostine.2537

I think the representing not representing thing should just be taken out. Either you are in the guild or you are not. I just think it makes it all to confusing when looking at the roster. It forces you to keep a list so you don’t keep bugging the same people to see if they represent with another toon they are not currently logged in under.

If the current system is changed I believe we should be able to have alliances so we can cross chat with other guilds to build a bigger community.

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Posted by: Zombie.2310

Zombie.2310

I’d like to see an alliance system. In GW1, when I had my own guild and alliance, I often chatted with the allies and had a lot more people to turn to when I wanted to play in a group. Having the guild as a pool of potential playmates is nice, but having 10 guilds in an alliance is a lot better. Plus it could help with the influence problem Meltdown mentioned, by giving the other guilds a percentage of the influence the other guilds in the alliance.

It could be like 1% of the influence earned by the guild during the day. So if there is an alliance of 10 guilds, and all of them earn 1000 influence for themselves each day, the other guilds would receive 10 influence from them. With 10 guilds, each guild would get 90 influence. It would help keep up boons and save up influence for upgrades.

On top of that it would increase the pool of people you can chat, team up and play with. Especially smaller guilds would profit from that. if you have less than 50 people in your guild it often happens that the number of people online is not even enough to get a team up. Plus alliances could share members.

If Guild 1 is casual, Guild 2 PvE focused, Guild 3 WvW focused and Guild 4 PvP focused, I as a member could jump between the 4 guilds to get the bonuses I need for whatever the hell I want to play on that day.

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Posted by: Obly.9243

Obly.9243

I feel the pain, as a guild leader in multiple games, with one that lasted over 7 years and had the size of 2000 members (max for that game).

It is the above mentioned that put me in a state of sleep atm, I created my guild, but before i launch it, working on website, ventrilo etc, I want to make sure I am not going to be spending my whole weekends filtering things and creating double work excel sheets to keep track of leveling and activty, not to mention the problem of not being able to see if someone is representing the Guild.

But the most important tool I need is not active in this game, the Last Log-in Column, keeping membership cycles active and ensuring a fully active and efficient guild and management of this guild requires such a tool. This is by far the number one priority I have before I launch my guild in this game / build my guild.

Just me and the wife already have upgraded the guild to the 3rd level of everything just by doing dailies and events etc getting influence for such, ranks made etc.

Just waiting for a “Management Tab” if you will for dedicated / serious Guild leaders to utilize to get the information they require.

To all major guilds out there, Keep up the good work peeps

Obly out

Edit: Notification in CHAT of any member that Joins the guild or LEAVES the guild is also a must for me. Each time a member would leave I always ask them why they left. Personal, Different guild, Drama, etc etc etc, for any serious leader very valuable information to know if you strive for making a better guild as a whole. Notifications could look as follows: [ Name ] has just joined/left [ name of guild ] in guildchat.

wtf…skyham….all is vain

(edited by Obly.9243)

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Posted by: Raine Akrune.8416

Raine Akrune.8416

Everything in here will hopefully be addressed by the devs. Like most of you I’m also a guild leader since before this game and GW2 has without a doubt been the biggest headache in regards to guilds I’ve ever had the displeasure of working with.

There are so many good systems in the guild portion of this game and yet it’s all destroyed by the multi -guild/rep system. I’m 100% behind all ideas mentioned by the OP along with removing multi-guild entirely.

Asuran Master Thief/Charr Paladin Extraordinaire
Khan of The Burning Eden [TBE]
www.theburningeden.com

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Posted by: Raine Akrune.8416

Raine Akrune.8416

i would say if your in multiple guilds then each of your guilds should get the influence a player earns or at least a portion of it in some way wither the player Rep’s or not…. 100% influence for the guild your Rep’ing and maybe 50% influence for the ones you arnt at the time.

YES! They should either remove multi-guilds or add this feature. There is no point being in multiple guilds, especially if your not going to rep them ever, and cost that guild influence.

Asuran Master Thief/Charr Paladin Extraordinaire
Khan of The Burning Eden [TBE]
www.theburningeden.com

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Posted by: Aye.8392

Aye.8392

My guild is not large — I began my guild at headstart with 8 members, I quit recruiting about a month ago when we hit 125, and we currently have 138 members. Ours is a casual guild, and if someone doesn’t sign in for 3 months, or if they do sign in but choose to represent another guild, we don’t think it’s a big deal — we’re happy to see them when they do jump into chat. I would honestly prefer that these tools didn’t exist at all; that instead alliances could be implemented so that the mega-guilds could keep all of their people and still have room for more and there would never be the need to cull a roster. Culling isn’t good for anyone — if someone has been out of game for 3 weeks and they come back to no guild, who is really served? Not the player, not the guild leader, not the guild members who enjoyed their presence, it just isn’t a very nice thing to walk back into.

If it should be that these suggestions are implemented, please make it so that only guild leaders or higher ranking officers can see them — if someone is able to admin the rank then they could see these stats, but otherwise they could not. There is no reason for general membership to be seeing that someone hasn’t signed on or repped the guild lately. It’s just something to breed discontent without any real significance or value.

My guild has LOTS of influence points — more than I can comfortably spend, even though I keep upgrades building all of the time. I don’t know how guilds with 500 people could possibly be hurting for influence unless the players don’t actually group up and do things together. An increase of influence would be superfluous for my guild unless there were some way to build more than 2 things at once. Building more than 2 things at once would be awesome, though. But I’ve never seen a guild member decide to rep someone else based on what buffs we have or don’t have active at the time. I’ve seen ‘em switch over because they couldn’t get a dungeon group and I’ve had people jump into my guild from repping another and say, “We’re trying to get a CoE group over at (insert epic guild name here) and we need 2 more, anyone want to join up?” But I’ve never seen buffs be a major determiner in where people play.

From this thread I would love:
Alliances
Splitting Invite and Admin
Having more than 2 upgrades building at one time
MOtD displaying at Log-in
Notification when people log on

I don’t care either way about:
Added influence from people who aren’t currently repping your guild

I actively dislike or want to see modified:
Time last logged in
Time last repped
Influence earned

Notification of someone leaving the guild being shown in guild chat — that is horrific and does nothing but create drama. There is a list on the roster history screen where you can get that information if you want to see it -- coming across chat should never happen.

www.AlchemyIncorporated.net
Sorrows Furnace

(edited by Aye.8392)

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Posted by: Meltdown.5921

Meltdown.5921

Culling isn’t good for anyone — if someone has been out of game for 3 weeks and they come back to no guild, who is really served? Not the player, not the guild leader, not the guild members who enjoyed their presence, it just isn’t a very nice thing to walk back into.

That would be for the guild to decide. I don’t think I’ve ever played an MMO where a large guild would let someone sit on the roster for a month without login. The problem that large guilds run in to is that you can have a large part of the guild stop playing within the same period of time. If you don’t have a system for removing player (normally players who aren’t contributing), then you’re guild structure is weakened until those members come back. The problem my guild is currently suffering. I also don’t think it’s too much to ask a member to send someone a heads up that they’re not gonna be on for awhile. I’ve never kicked someone who gave me prior notice.

If it should be that these suggestions are implemented, please make it so that only guild leaders or higher ranking officers can see them — if someone is able to admin the rank then they could see these stats, but otherwise they could not. There is no reason for general membership to be seeing that someone hasn’t signed on or repped the guild lately. It’s just something to breed discontent without any real significance or value.

I agree to this point. A large part of greif that a guild leader recieves is about how other players aren’t doing x.

My guild has LOTS of influence points — more than I can comfortably spend, even though I keep upgrades building all of the time. I don’t know how guilds with 500 people could possibly be hurting for influence unless the players don’t actually group up and do things together. An increase of influence would be superfluous for my guild unless there were some way to build more than 2 things at once. Building more than 2 things at once would be awesome, though.

We were running 6 boons 24/7, sometimes 7. In order to do that we had to rush quite a lot. 4 of the boons require 1250 influence per rush. Doing that to even 2 while also rushing the influence boons comes out to roughly 7500 a day, in rushing costs alone. Granted 2 of those will run for more than 24hrs. In the beginning we were steadly upgrading everything, then as membership dropped off we had to stop upgrading, we’ve got tier 4 on everything but Art of War (only tier 3). We stopped so we could maintain the boons. As membership dropped further we had to decrease the amount of boons we run constantly. Until we can repopulate our roster with people playing fequently, we’ll be stagnent where we are. I’m curious to see what boons you’re running and how fequently. Also, what all of your track tiers are. I cut off the part of your message about people moving for buffs. I’ve had people ask me during recruiting what buffs we ran. I also used to be able to use it to keep my members repping. I’m not saying its the majority, but there are definitly a lot of players that want them.

Notification of someone leaving the guild being shown in guild chat — that is horrific and does nothing but create drama. There is a list on the roster history screen where you can get that information if you want to see it -- coming across chat should never happen.

I’ve always thought that was a bad idea and I prefer the log. However, I would like to see (player) joined the guild. It’s always nice to be on a recruiting spree and see everyone say Welcome!

Meltdown Fireroot
Co-Founder of Goonies [Goon] Fort Aspenwood

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Posted by: Meltdown.5921

Meltdown.5921

I also know for a fact that several of my players go to other guilds for PvP directly because of boons.

Meltdown Fireroot
Co-Founder of Goonies [Goon] Fort Aspenwood

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Posted by: Garack.1843

Garack.1843

I do like the ideas listed in this forum. More options for Guild Masters and Guilds as a whole the better.

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Posted by: Ualtar.5047

Ualtar.5047

Last logged in would be good to have.

I have a small guild, and probably wouldn’t kick people, but it is useful to know know for those that are indifferent time zones then myself. I don’t always see everybody on a regular basis, but it would be nice to know still if they are playing.

Alrekr Yerling
Khazad Fundinul [KF] – Tarnished Coast

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Posted by: Meltdown.5921

Meltdown.5921

I’ve been skimming through the forums the past few days and it seems these things have been said over and over. Have the devs responded to the guild problems at all?

Meltdown Fireroot
Co-Founder of Goonies [Goon] Fort Aspenwood

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Posted by: Lutharr.1035

Lutharr.1035

ingame calenders worked awesomely well in WOW for organizing guild events

Go back to WoW. Most overused brainless arguement 2012-2013

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Posted by: Raine Akrune.8416

Raine Akrune.8416

ingame calenders worked awesomely well in WOW for organizing guild events

YES PLEASE!

The more features they add in game the less need we’ll have for 3rd party websites and what have you.

Asuran Master Thief/Charr Paladin Extraordinaire
Khan of The Burning Eden [TBE]
www.theburningeden.com

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Posted by: Aye.8392

Aye.8392

I’m curious to see what boons you’re running and how fequently. Also, what all of your track tiers are.

We have the highest level of every tier upgrade, including the seemingly valueless 5th level politics, and we run constant Magic Find, and at least weekend Gathering — oftentimes more than that; we have Karma bonuses and WvW bonuses available to pop when we have WvW outtings. We sometimes have exp bonuses, but not very often, although we drop banners frequently and do things like the Guild Feast for simple fun We never run influence buffs, I have enough trouble spending the influence already. Our bonuses are much more limited by the 2 build limit than by the influence cost.

So, no, we don’t try to run 7 consecutive bonuses 24/7, but we also don’t need to do that to keep members representing the guild. We joke a lot, we group a lot, we have regular outtings for fun and play. That seems to keep people repping just fine.

Personally, I never mention guild upgrades or bonuses in recruitment, and if I had a player ask me which boons we ran I probably wouldn’t consider them a good fit for our guild. I want people people, not min-maxers, and that’s probably why you run a big guild and I run a small one. I’m glad there are differences like that out there. But, some of the things that would be helpful to you as the leader of a large guild would actually be hurtful to me as the leader of a small, casual, guild.

I want you to have the tools that you need to run your guild as long as they don’t negatively impact my guild. But, I doubt that would happen. They’ll either keep it the way it is now with no information tools available, or they’ll go 100% the other way and all information will be available to everyone. Either way one of us loses, so I’ll keep arguing against your tools for my own sake

If you had alliances to work with and so didn’t have to worry about the roster cap, and you had no visible report of activity, the way it is now, would you still cull members for inactivity? If inactivity data weren’t a drag on your membership’s morale, and you didn’t have to worry about the maximum numbers allowed would you let members keep their guild spots after a month or two months or a year of inactivity? If not may I ask why not? Is it just habit to cull the roster?

Also, yes, these things have been said over and over again. No one from A-Net has responded directly, but it would be really unusual for them to do so in the suggestions thread. They have said that guild features are being built and will be coming soon. I think that’s the trademarked soon and not just SOON, soon.

www.AlchemyIncorporated.net
Sorrows Furnace

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Posted by: Kalizaar.4729

Kalizaar.4729

i would say if your in multiple guilds then each of your guilds should get the influence a player earns or at least a portion of it in some way wither the player Rep’s or not…. 100% influence for the guild your Rep’ing and maybe 50% influence for the ones you arnt at the time.

I actually like this idea. If anything, split influence amongst every guild a player is a member of with a majority going to rep’d guild. Might discourage people from joining too many guilds. shrug

I like this idea as well, although I think it would have to have some more complex logic thrown into it that tracks how much time/effort/influence a player actively provides to X guild. If it was an equal amount to the non-represented guilds people would simply start up a number of empty guilds to act as influence pools for personal guild storage and such.

The game would know that a player belongs to 4 guilds. It tracks the players influence gains and sees that the player gets 75% of their influence in guild A, 20% in guild B, 5% in guild C, and 0% in guild D. If they were to gain 100 influence while representing guild A they would get 100 influence for guild A, and then 50% of that would be split to the other three guilds based on their activity percentages. Guild B would get 20% of that 50 (10 influence), Guild C would get 3 influence, and guild D would get 0 influence.

If the player was representing guild B and got 100 influence, guild B would get the full 100, guild A would get 75% of the 50% split (38 influence), Guild C would again get 3 influence, and guild D would still get 0 influence.

If the player really wanted to work on his personal guild then at least the other guilds would still get some increase.

Of course the 100% for represented/50% for non-represented example here is an arbitrary percentage split and could be adjusted to some other amount.

I would also suggest that if such a system were implemented then also allow guild leadership to see members month-to-date or average influence contributions over a certain time period or whatever. This would let them see who is simply representing for 1 second to stay in a guild and then switching to another guild and who is actually an active member.

Of course this could also lead to elitist guilds (must maintain a 50k influence per blahblah to remain a member!) but that’ll happen in some form anyhow and people that don’t like elitism can easily find non-elitist communities to join.

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Posted by: Meltdown.5921

Meltdown.5921

If you had alliances to work with and so didn’t have to worry about the roster cap, and you had no visible report of activity, the way it is now, would you still cull members for inactivity? If inactivity data weren’t a drag on your membership’s morale, and you didn’t have to worry about the maximum numbers allowed would you let members keep their guild spots after a month or two months or a year of inactivity? If not may I ask why not? Is it just habit to cull the roster?

While an alliance system would be nice. I’ve never seen one that would fix the current problem. Every alliance I’ve been a part of was just a group of soverign guilds that allowed players to talk with each other and share one resource. In GW1 it was faction. Even if that system was in place and I filled it with sub guilds of my own, I’d have no way of moving inactive members and I’d still have a roster of names of people who aren’t playing. In honesty, if I had unlimited space in my guild I’d leave people on forever. My goal is to have at least 50% of the guild on at peak times. In practicallity, I’ll probably never have 250 members on at once. It’ll always be more like 33%. I cannot see a system in which I can continue to bring in new members without losing old members. I want to give my guildies the best chance to find a group within the guild and also give them as many buffs as I can. An alliance system would only help with part of that. Also, if half of my guild hadn’t logged on for over a month and I couldn’t move them or refused to kick them, few new people would join or stay, because my guild looks dead.

Meltdown Fireroot
Co-Founder of Goonies [Goon] Fort Aspenwood

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Posted by: Ualtar.5047

Ualtar.5047

I also like the in game calender. Yes you can use forums or 3rd party stuff, but in game would be so much better. One stop shopping is always better then having to go to different places to do things.

Alrekr Yerling
Khazad Fundinul [KF] – Tarnished Coast

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Posted by: Ridgeblader.7135

Ridgeblader.7135

I dislike the idea of being able to represent multiple guilds. I think you join a guild you commit to that one. If you don’t like that guild you move on and find one that does.

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Posted by: Sinistrad.9584

Sinistrad.9584

Great Thread, Guilds seriously need an rework.

I am no leader, i am one of two “second in Command”s of our guild and that is the Problem.
The single leader (the founder) is absent since 1-2 Months, we have no way to contact him. We have almost full power, but we cannot edit the two highest ranks (leader and ours), including name, eblem and possibilitys.

Please add a way to de-nominate an absent leader and nominate another player of the guild to new leader

I was told in GW1 after 1 or 2 months of absence an leader would be lowered in rank and another player of the guild would be new leader. Automatically.
That would be enough to solve our problem.

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Posted by: Zahld.4956

Zahld.4956

Yeah there needs to be a solution for leader abandonment or position problems in guilds. Auto-de-ranking, guild support from customer service, petition or voting sounds like some possibilities.

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Posted by: Meltdown.5921

Meltdown.5921

I was told in GW1 after 1 or 2 months of absence an leader would be lowered in rank and another player of the guild would be new leader. Automatically.
That would be enough to solve our problem.

I don’t think that was actually in GW1. I recall trying to kick someone and accidently promoting them to GL. They hadn’t been on for months, we had to wait until they logged in and read the guild message and returned the Leadership. Maybe Arena Net installed something later, I did send them a support ticket.

Meltdown Fireroot
Co-Founder of Goonies [Goon] Fort Aspenwood

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Posted by: Michael.4791

Michael.4791

I was told in GW1 after 1 or 2 months of absence an leader would be lowered in rank and another player of the guild would be new leader. Automatically.
That would be enough to solve our problem.

I don’t think that was actually in GW1. I recall trying to kick someone and accidently promoting them to GL. They hadn’t been on for months, we had to wait until they logged in and read the guild message and returned the Leadership. Maybe Arena Net installed something later, I did send them a support ticket.

It is active that way in GW1. Happened to me. I was officer and was promoted to leader when the leader didn’t show up for 2 months. It is stated in the wiki as well. If there is no officer the leader job can go to a normal member as well.

It seems you may have done an override of the system, when you accidentally promoted someone who was already above the action mark.

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Posted by: Meltdown.5921

Meltdown.5921

That’s a good possibly. I think a system like that would probably help a lot of guilds out.

Meltdown Fireroot
Co-Founder of Goonies [Goon] Fort Aspenwood

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Posted by: Bitoku Kishi.8346

Bitoku Kishi.8346

As a leader of a fairly decent sized guild (membership currently over 200), I just wanted to throw in my support for more stat reporting functionality within the ‘G’ screen.

I agree that the single most important thing they need to add is a “last logged on” column somewhere. Since I made my guild at launch, I’m sure I probably have some members who aren’t even playing the game anymore. But it’s impossible for me to conclusively determine who due to the lack of this ability to see when they last logged in, and as a result I’m kind of paranoid to kick people out even if I don’t ever see them log in myself.

Another thing I’d really like is some sort of reporting feature that tells me what percentage of the time someone is representing my guild while they’ve been logged in, compared to what percentage they’re representing other guilds. I’ve got members who sometimes represent other guilds, which is okay in some degree of moderation, but I don’t know how to tell when someone has completely moved on to another guild and never represents mine, and was just too lazy to actually leave my guild. This basically makes them the same as a member who never logs into the game at all, but again I don’t have the reporting tools necessary to determine who falls under this category.

So please ArenaNet, add some more stat reporting to the ‘G’ screen and let me clean my roster of dead members already.

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Posted by: Meltdown.5921

Meltdown.5921

But it’s impossible for me to conclusively determine who due to the lack of this ability to see when they last logged in, and as a result I’m kind of paranoid to kick people out even if I don’t ever see them log in myself.

Exactly, I’ve lost members because I was afraid of doing that!

Meltdown Fireroot
Co-Founder of Goonies [Goon] Fort Aspenwood

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Posted by: DeWolfe.2174

DeWolfe.2174

I completely agree and I’m just a MIGHTY guild of 2! It’s been that way from day one for me. Until I see more stat information, management capabilities, and rewards I’m keeping membership at minimum.

Beyond metrics, I’m looking for customizable skins. I’d pay $$$ to have guild exclusive items. Emblems are cute but, just not enough…. If Guilds are to have meaning, we need more…

[AwM] of Jade Quarry.

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Posted by: Obly.9243

Obly.9243

The suggestions I posted, including the join leave in chat part, should be for Leader and 2nd in charge ONLY, under a management TAB you can see most active players in hours online, last log in time etc, this is not spying, its called Monitoring, something all managers do….or maybe that is just me.

Welcome!! spam is very motivating for new members, so the Joined the faction chat should be in Faction chat, in full bright red, or green or whatever.

wtf…skyham….all is vain

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Posted by: Obly.9243

Obly.9243

Beyond metrics, I’m looking for customizable skins. I’d pay $$$ to have guild exclusive items. Emblems are cute but, just not enough…. If Guilds are to have meaning, we need more…

I was thinking about this as well, not the most pressing concern as this is merely estetics, but I believe it would be very easy for GW2 / ANet development teams to implement a way where you can submit, via ticket or whatever, a .PNG fil of 32×32 or whatever the size and filetype is of your self created Emblem / favicon

wtf…skyham….all is vain

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Posted by: Meltdown.5921

Meltdown.5921

As far as I can tell they made the game, worked the inital bugs out of the guild system, then started making other stuff. It seems like they’ve never taken any time to go back and rework the system. That may be a false statement and if something was in the works, I wish they’d give us a hint as to what it is.

Meltdown Fireroot
Co-Founder of Goonies [Goon] Fort Aspenwood

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Posted by: Fred Fargone.3127

Fred Fargone.3127

Most of these are sound suggestions, and I agree with everything except for the Last Online Column.

It’s useful for guild leader, and guild leader only. Show it to members, and it starts causing problems. (“Omg, there is a guy who hasn’t logged on for 15 days! Ban him! Ban him with fire!” and “Omg, you didn’t ban him? This guild is SO inactive because we got 1 out of 50 members who hasn’t logged in for 15 days!”) Seriously, some people staring at that column can be quite… Non-gifted when it comes to intelligence.
There was a method for checking last online records for people in at least one of the betas. (Through friend list, if I am not entirely mistaken) But I guess devs got rid of it for some good reason.

For those “guilds” that are not so much of a guild than an in game society (where you don’t actually know your guild “mates”) and just want to manage people based on when they were last online, sure, it is beneficial.
For smaller guilds (the actual guilds where people know each other) it causes trouble when introducing new members to the guild. In GW1, this was so for the 3 main guilds I was a member of for few years each. (All of them small to medium size)

People who can argue often offer a good and meaningful conversation about the subject.
People who can’t tend to call the opponent troll, scream something utterly incomprehensible
and finally result to personal insults.

(edited by Fred Fargone.3127)

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Posted by: CureForLiving.5360

CureForLiving.5360

It’s useful for guild leader, and guild leader only. Show it to members, and it starts causing problems. (“Omg, there is a guy who hasn’t logged on for 15 days! Ban him! Ban him with fire!” and “Omg, you didn’t ban him? This guild is SO inactive because we got 1 out of 50 members who hasn’t logged in for 15 days!”) Seriously, some people staring at that column can be quite… Non-gifted when it comes to intelligence.

In my old WoW guild we pretty much had to bad people who hadn’t logged in for more than a month without given notice on the forums since the guild was constantly hovering around max number of people. It’s a useful function and it never caused any problems like this. Of course it was a mostly mature guild so I guess it might be a very different for other guilds. Either way the sort of guild member that would throw a tantrum like that is also the sort of guild member you’d want to kick, so it all works out :P

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Posted by: Fred Fargone.3127

Fred Fargone.3127

It’s useful for guild leader, and guild leader only. Show it to members, and it starts causing problems. (“Omg, there is a guy who hasn’t logged on for 15 days! Ban him! Ban him with fire!” and “Omg, you didn’t ban him? This guild is SO inactive because we got 1 out of 50 members who hasn’t logged in for 15 days!”) Seriously, some people staring at that column can be quite… Non-gifted when it comes to intelligence.

In my old WoW guild we pretty much had to bad people who hadn’t logged in for more than a month without given notice on the forums since the guild was constantly hovering around max number of people. It’s a useful function and it never caused any problems like this. Of course it was a mostly mature guild so I guess it might be a very different for other guilds. Either way the sort of guild member that would throw a tantrum like that is also the sort of guild member you’d want to kick, so it all works out :P

Well, the tantrum here was, obviously, just an example. There can be good valuable members doing false conclusions upon seeing someone going over the 2 weeks limit of inactivity. (In some cases, just week.)
Say, what benefit does it do to guilds to show the “last online” to everyone? (Instead of just the guild leader)

People who can argue often offer a good and meaningful conversation about the subject.
People who can’t tend to call the opponent troll, scream something utterly incomprehensible
and finally result to personal insults.

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Posted by: Okuza.5210

Okuza.5210

IMHO, GW2 is severely lacking in general social and leadership tools in the UI. This is a very flawed approach for designing something that is inherently as social as an MMO. Good leaders make the game fun for everyone around them. Anything you can do to make it easier to help other people have fun is a huge win for the entire community.

If I was leading a guild, I’d absolutely need to have statistics available to support partial representation; eg. percent representation, influence earned, etc.. Without that, I’d probably just say “100%” required to make pruning the roster easier.

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Posted by: frostkisses.7839

frostkisses.7839

These are great suggestions. I completely agree. I really do miss the “last online” feature from gw1. Honestly theres a lot of UI features that were awesome about gw1 not included that has me scratching my head a bit..
edit They will have guild halls. Haven’t said when they’ll be released, but it’s in the works. Not sure if I saw anyone respond to Meltdown’s comment about that.

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Posted by: Meltdown.5921

Meltdown.5921

Thanks frost. Do you know if any other of the things on this forum have been openly discussed by the devs?

Meltdown Fireroot
Co-Founder of Goonies [Goon] Fort Aspenwood

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Posted by: Grommet.2963

Grommet.2963

Thought I’d throw in my two cents. I also lead a guild that sits on the edge of max player cap, and we’re constantly looking for ways to trim roster to let more friends and people who want to join our community in. Lately, we’ve defaulted to the standard I’m sure many other leaders do, first kick people off server, then people who don’t rep, then play some "I hope this person in the “unknown” location is actually gone/inactive, better send him an ingame mail just to be safe".

Anyone who argues against the last online feature is using terribly flawed logic imo. If you want to be a part of a more casual community that isn’t focused around nonstop activity, there are plenty of guilds that promote that atmosphere, my guild is one of them infact. However, I don’t chart and write down everyones account name, the only bit of information available to me, and monitor their progress by staring at my roster 24/7. If someone hasn’t logged in for 1-2 months, they’ve probably moved on, and that’s all leaders like myself are asking for. Will some communities enforce heavy participation, of course, but its there right to do that, and chances are if you don’t like that mindset you wouldn’t be a part of that community in the first place (just like I wouldn’t, as a busy adult I can’t play 24/7 either, even as a guild leader).

Please, please devs, give us this option as soon as possible. It would spark not only increased activity and happy members able to join communities they’re on waiting lists to be a part of, but also solve the massive headache for any guild leader looking to seriously manage their guild. Thank you.

Cedrick Klom – GM of Pirate Knights
Eradon Terrace
CHIVALRY TIMBERS

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Posted by: Chaosx.2471

Chaosx.2471

Just here to support this thread. We REALLY need guild management tools, and Guild Leaders and Officers have been asking for this since Beta weekends. Please Arenanet, if you could give us a sign, and let us know you have something coming down the pipeline that will improve the lack of guild management tools currently in the game, multitudes of players would appreciate it!

Sinner – GM & Commander
[CYN] Cynical – http://cynicalgw2.com
[TC] Tarnished Coast

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Posted by: Lucas.6792

Lucas.6792

Made a post here couple days ago, so to add to this:

A) Please make it so that items in the guild bank auto-stack. It’s terribly time consuming taking things out of guild bank, putting them in personal inventory, combining like mats, then putting stacks back in the guild bank. It would be an easy fix just to have a cog wheel like our personal inventory has, that will automatically combine, or even enabling click and drag directly onto the item in guild bank would be great.

B) There is an issue with guild leadership. (Please reference this) In Lord of the Rings Online, kinships (same as a guild) had a safety measure to make sure kins didn’t end up without leadership from people losing interest or unable to continue playing the game. It worked like so

In LOTRO, if a guild leader goes inactive for an extended period, he gets demoted by the system automatically, and then one of few things can happen:-

if the guild leader has appointed a successor before going MIA, that successor gets promoted to leader, else
if there is no successor, then the officers get a grace period with option to usurp, else
if there are no officers or if none of the officers usurps at the end of that grace period, then all regular members get a grace period with option to usurp, else
if there is no one at all to take up leadership at the end of all those grace periods, the guild disbands. (taken from reddit)

C) Implementing a way to check for inactivity among guild members. Reference

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Posted by: Fred Fargone.3127

Fred Fargone.3127

IMHO, GW2 is severely lacking in general social and leadership tools in the UI. This is a very flawed approach for designing something that is inherently as social as an MMO. Good leaders make the game fun for everyone around them. Anything you can do to make it easier to help other people have fun is a huge win for the entire community.

If I was leading a guild, I’d absolutely need to have statistics available to support partial representation; eg. percent representation, influence earned, etc.. Without that, I’d probably just say “100%” required to make pruning the roster easier.

I guess you want a damage meter for dungeons too, so you can kick people who don’t do max DPS for their chosen class?

People who can argue often offer a good and meaningful conversation about the subject.
People who can’t tend to call the opponent troll, scream something utterly incomprehensible
and finally result to personal insults.